Cause exhaustion by sprinting
parent
2b484d8da3
commit
d13546246e
|
@ -16,6 +16,8 @@ minetest.register_on_joinplayer(function(player)
|
|||
sprinting = false,
|
||||
timeOut = 0,
|
||||
shouldSprint = false,
|
||||
lastPos = player:getpos(),
|
||||
sprintDistance = 0,
|
||||
}
|
||||
end)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
|
@ -37,10 +39,22 @@ minetest.register_globalstep(function(dtime)
|
|||
players[playerName]["shouldSprint"] = false
|
||||
end
|
||||
|
||||
--If the player is sprinting, create particles behind him/her
|
||||
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
|
||||
local numParticles = math.random(1, 2)
|
||||
local playerPos = player:getpos()
|
||||
--If the player is sprinting, create particles behind and cause exhaustion
|
||||
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
|
||||
|
||||
-- Exhaust player for sprinting
|
||||
local lastPos = players[playerName].lastPos
|
||||
local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
|
||||
players[playerName].sprintDistance = players[playerName].sprintDistance + dist
|
||||
if players[playerName].sprintDistance >= 1 then
|
||||
local superficial = math.floor(players[playerName].sprintDistance)
|
||||
mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
|
||||
players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
|
||||
end
|
||||
|
||||
-- Sprint dirt particles
|
||||
local numParticles = math.random(1, 2)
|
||||
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
||||
if playerNode["name"] ~= "air" then
|
||||
for i=1, numParticles, 1 do
|
||||
|
@ -59,6 +73,7 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
--Adjust player states
|
||||
players[playerName].lastPos = playerPos
|
||||
if players[playerName]["shouldSprint"] == true then --Stopped
|
||||
local sprinting
|
||||
-- Prevent sprinting if standing on soul sand or hungry
|
||||
|
|
Loading…
Reference in New Issue