Fix bad wall sign text update after punch
parent
46a6d9bb8e
commit
d0e3862356
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@ -157,6 +157,19 @@ local function get_rotation_level(facedir, nodename)
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return rl
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return rl
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end
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end
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local function get_wall_signtext_info(param2, nodename)
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local dir = minetest.wallmounted_to_dir(param2)
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if dir.x > 0 then
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return 2
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elseif dir.z > 0 then
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return 1
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elseif dir.x < 0 then
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return 4
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else
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return 3
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end
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end
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local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1}
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local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1}
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local destruct_sign = function(pos)
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local destruct_sign = function(pos)
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@ -186,7 +199,7 @@ local update_sign = function(pos, fields, sender)
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for _, v in ipairs(objects) do
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for _, v in ipairs(objects) do
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local ent = v:get_luaentity()
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local ent = v:get_luaentity()
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if ent and ent.name == "mcl_signs:text" then
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if ent and ent.name == "mcl_signs:text" then
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v:set_properties({textures={generate_texture(create_lines(text), v:get_luaentity()._signnodename)}})
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v:set_properties({textures={generate_texture(create_lines(text), ent._signnodename)}})
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return
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return
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end
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end
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end
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end
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@ -198,7 +211,7 @@ local update_sign = function(pos, fields, sender)
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if nn == "mcl_signs:standing_sign" or nn == "mcl_signs:standing_sign22_5" or nn == "mcl_signs:standing_sign45" or nn == "mcl_signs:standing_sign67_5" then
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if nn == "mcl_signs:standing_sign" or nn == "mcl_signs:standing_sign22_5" or nn == "mcl_signs:standing_sign45" or nn == "mcl_signs:standing_sign67_5" then
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sign_info = signtext_info_standing[get_rotation_level(n.param2, nn) + 1]
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sign_info = signtext_info_standing[get_rotation_level(n.param2, nn) + 1]
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elseif nn == "mcl_signs:wall_sign" then
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elseif nn == "mcl_signs:wall_sign" then
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sign_info = signtext_info_wall[n.param2 + 1]
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sign_info = signtext_info_wall[get_wall_signtext_info(n.param2)]
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end
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end
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if sign_info == nil then
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if sign_info == nil then
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return
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return
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@ -215,6 +228,7 @@ local update_sign = function(pos, fields, sender)
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sign_info.yaw = sign_info.yaw + 3 * (math.pi / 8)
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sign_info.yaw = sign_info.yaw + 3 * (math.pi / 8)
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end
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end
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text_entity:get_luaentity()._signnodename = nn
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text_entity:get_luaentity()._signnodename = nn
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text_entity:set_properties({textures={generate_texture(create_lines(text), nn)}})
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text_entity:setyaw(sign_info.yaw)
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text_entity:setyaw(sign_info.yaw)
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end
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end
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