Merge branch 'master' into damage
commit
d0ddd38d4e
|
@ -74,7 +74,7 @@ These items do not work yet, but you can get them with `/giveme` for testing:
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* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
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## Installation
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This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
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This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
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later). So you need to install Minetest first. Only stable versions of Minetest
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are officially supported.
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There is no support for running MineClone 2 in development versions of Minetest.
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@ -323,7 +323,7 @@ mobs:register_mob("mobs_mc:enderman", {
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-- self:teleport(nil)
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-- self.state = ""
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--else
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if self.attack ~= nil then
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if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
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self.state = 'attack'
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end
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--end
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@ -1,4 +1,5 @@
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local S = minetest.get_translator("mcl_doors")
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local minetest_get_meta = minetest.get_meta
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-- This helper function calls on_place_node callbacks.
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local function on_place_node(place_to, newnode,
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@ -164,14 +165,14 @@ function mcl_doors:register_door(name, def)
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end
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if def.only_placer_can_open then
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local meta = minetest.get_meta(pt)
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local meta = minetest_get_meta(pt)
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meta:set_string("doors_owner", "")
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meta = minetest.get_meta(pt2)
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meta = minetest_get_meta(pt2)
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meta:set_string("doors_owner", "")
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end
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local meta1 = minetest.get_meta(pt)
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local meta2 = minetest.get_meta(pt2)
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local meta1 = minetest_get_meta(pt)
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local meta2 = minetest_get_meta(pt2)
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-- save mirror state for the correct door
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if left_node.name:sub(1, #name) == name then
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meta1:set_int("is_mirrored", 1)
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@ -198,9 +199,9 @@ function mcl_doors:register_door(name, def)
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local tb = def.tiles_bottom
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local function on_open_close(pos, dir, check_name, replace, replace_dir)
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local meta1 = minetest.get_meta(pos)
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local meta1 = minetest_get_meta(pos)
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pos.y = pos.y+dir
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local meta2 = minetest.get_meta(pos)
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local meta2 = minetest_get_meta(pos)
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-- if name of other door is not the same as check_name -> return
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if not minetest.get_node(pos).name == check_name then
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@ -254,7 +255,7 @@ function mcl_doors:register_door(name, def)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.get_meta(pos)
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local meta = minetest_get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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@ -292,11 +293,16 @@ function mcl_doors:register_door(name, def)
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sounds = def.sounds,
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after_destruct = function(bottom, oldnode)
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local meta_bottom = minetest_get_meta(bottom)
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if meta_bottom:get_int("rotation") == 1 then
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meta_bottom:set_int("rotation", 0)
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else
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minetest.add_item(bottom, name)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
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minetest.remove_node(top)
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end
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end
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end,
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on_rightclick = on_rightclick,
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@ -305,13 +311,19 @@ function mcl_doors:register_door(name, def)
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action_on = on_mesecons_signal_open,
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}},
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on_rotate = function(pos, node, user, mode, param2)
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on_rotate = function(bottom, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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minetest.set_node(pos, node)
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local meta_bottom = minetest_get_meta(bottom)
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meta_bottom:set_int("rotation", 1)
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node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
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minetest.swap_node(bottom, node)
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local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
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local meta_top = minetest_get_meta(top)
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meta_top:set_int("rotation", 1)
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node.name = name .."_t_1"
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
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minetest.swap_node(top, node)
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return true
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end
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return false
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@ -353,10 +365,15 @@ function mcl_doors:register_door(name, def)
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sounds = def.sounds,
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after_destruct = function(top, oldnode)
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local meta_top = minetest_get_meta(top)
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if meta_top:get_int("rotation") == 1 then
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meta_top:set_int("rotation", 0)
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else
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
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minetest.dig_node(bottom)
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end
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end
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end,
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on_rightclick = on_rightclick,
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@ -366,13 +383,19 @@ function mcl_doors:register_door(name, def)
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rules = mesecon.rules.flat,
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}},
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on_rotate = function(pos, node, user, mode, param2)
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on_rotate = function(top, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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minetest.set_node(pos, node)
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local meta_top = minetest_get_meta(top)
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meta_top:set_int("rotation", 1)
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node.param2 = screwdriver.rotate.facedir(top, node, mode)
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minetest.swap_node(top, node)
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local bottom = {x=top.x,y=top.y-1,z=top.z}
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local meta_bottom = minetest_get_meta(bottom)
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meta_bottom:set_int("rotation", 1)
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node.name = name .."_b_1"
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minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
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minetest.swap_node(bottom, node)
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return true
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end
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return false
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@ -414,11 +437,16 @@ function mcl_doors:register_door(name, def)
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sounds = def.sounds,
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after_destruct = function(bottom, oldnode)
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minetest.add_item(bottom, name)
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local meta_bottom = minetest_get_meta(bottom)
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if meta_bottom:get_int("rotation") == 1 then
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meta_bottom:set_int("rotation", 0)
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else
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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minetest.add_item(bottom, name)
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if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
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minetest.remove_node(top)
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end
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end
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end,
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on_rightclick = on_rightclick,
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@ -427,13 +455,19 @@ function mcl_doors:register_door(name, def)
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action_off = on_mesecons_signal_close,
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}},
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on_rotate = function(pos, node, user, mode, param2)
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on_rotate = function(bottom, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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minetest.set_node(pos, node)
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local meta_bottom = minetest_get_meta(bottom)
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meta_bottom:set_int("rotation", 1)
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node.param2 = screwdriver.rotate.facedir(bottom, node, mode)
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minetest.swap_node(bottom, node)
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local top = {x=bottom.x,y=bottom.y+1,z=bottom.z}
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local meta_top = minetest_get_meta(top)
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meta_top:set_int("rotation", 1)
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node.name = name .."_t_2"
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, node)
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minetest.swap_node(top, node)
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return true
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end
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return false
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@ -475,10 +509,15 @@ function mcl_doors:register_door(name, def)
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sounds = def.sounds,
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after_destruct = function(top, oldnode)
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local meta_top = minetest_get_meta(top)
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if meta_top:get_int("rotation") == 1 then
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meta_top:set_int("rotation", 0)
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else
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
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minetest.dig_node(bottom)
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end
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end
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end,
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on_rightclick = on_rightclick,
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@ -488,13 +527,19 @@ function mcl_doors:register_door(name, def)
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rules = mesecon.rules.flat,
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}},
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on_rotate = function(pos, node, user, mode, param2)
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on_rotate = function(top, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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minetest.remove_node(pos)
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node.param2 = screwdriver.rotate.facedir(pos, node, mode)
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minetest.set_node(pos, node)
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local meta_top = minetest_get_meta(top)
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meta_top:set_int("rotation", 1)
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node.param2 = screwdriver.rotate.facedir(top, node, mode)
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minetest.swap_node(top, node)
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local bottom = {x=top.x,y=top.y-1,z=top.z}
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local meta_bottom = minetest_get_meta(bottom)
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meta_bottom:set_int("rotation", 1)
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node.name = name .."_b_2"
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minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, node)
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minetest.swap_node(bottom, node)
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return true
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end
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return false
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@ -0,0 +1,7 @@
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Firework mod for Mineclone 2
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by NO11 and and some parts by j45
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Sound credits:
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* mcl_firework_rocket.ogg (tnt_ignite.ogg): Own derivate work of sound by Ned Bouhalassa (CC0) created in 2005, source: <https://freesound.org/people/Ned Bouhalassa/sounds/8320/>
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@ -0,0 +1,2 @@
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name = mcl_firework
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author = NO11, j45
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@ -0,0 +1,17 @@
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_fireworks:rocket_1 3",
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recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_fireworks:rocket_2 3",
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recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_fireworks:rocket_3 3",
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recipe = {"mcl_core:paper", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder", "mcl_mobitems:gunpowder"},
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})
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@ -0,0 +1,4 @@
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local path = minetest.get_modpath("mcl_fireworks")
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dofile(path .. "/register.lua")
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dofile(path .. "/crafting.lua")
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@ -0,0 +1,3 @@
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# textdomain: mcl_fireworks
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Firework Rocket=Feuerwerksrakete
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Flight Duration:=Flugdauer:
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@ -0,0 +1,69 @@
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local S = minetest.get_translator("mcl_fireworks")
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player_rocketing = {}
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local help = S("Flight Duration:")
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local description = S("Firework Rocket")
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local rocket_sound = function()
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minetest.sound_play("mcl_fireworks_rocket")
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end
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minetest.register_craftitem("mcl_fireworks:rocket_1", {
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description = description,
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_tt_help = help.." 1",
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inventory_image = "mcl_fireworks_rocket.png",
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stack_max = 64,
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on_use = function(itemstack, user, pointed_thing)
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local torso = user:get_inventory():get_stack("armor", 3)
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if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
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player_rocketing[user] = true
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minetest.after(2.2, function()
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player_rocketing[user] = false
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end)
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itemstack:take_item()
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--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
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rocket_sound()
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end
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return itemstack
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end,
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})
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minetest.register_craftitem("mcl_fireworks:rocket_2", {
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description = description,
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_tt_help = help.." 2",
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inventory_image = "mcl_fireworks_rocket.png",
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stack_max = 64,
|
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on_use = function(itemstack, user, pointed_thing)
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local torso = user:get_inventory():get_stack("armor", 3)
|
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if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
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player_rocketing[user] = true
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minetest.after(4.5, function()
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player_rocketing[user] = false
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end)
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itemstack:take_item()
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--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
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rocket_sound()
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end
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return itemstack
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end,
|
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})
|
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minetest.register_craftitem("mcl_fireworks:rocket_3", {
|
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description = description,
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_tt_help = help.." 3",
|
||||
inventory_image = "mcl_fireworks_rocket.png",
|
||||
stack_max = 64,
|
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on_use = function(itemstack, user, pointed_thing)
|
||||
local torso = user:get_inventory():get_stack("armor", 3)
|
||||
if torso and torso:get_name() == "mcl_armor:elytra" and player_rocketing[user] ~= true then
|
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player_rocketing[user] = true
|
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minetest.after(6, function()
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player_rocketing[user] = false
|
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end)
|
||||
itemstack:take_item()
|
||||
--user:add_player_velocity(vector.multiply(user:get_look_dir(), 20))
|
||||
rocket_sound()
|
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end
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return itemstack
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end,
|
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})
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Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 356 B |
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@ -698,6 +698,10 @@ function mcl_potions.healing_func(player, hp)
|
|||
|
||||
local obj = player:get_luaentity()
|
||||
|
||||
if player:get_hp() == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
if obj and obj.harmed_by_heal then hp = -hp end
|
||||
|
||||
if hp > 0 then
|
||||
|
|
|
@ -9,15 +9,38 @@ if mcl_vars.mg_dungeons == false or mg_name == "singlenode" then
|
|||
return
|
||||
end
|
||||
|
||||
local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
|
||||
local max_y = mcl_vars.mg_overworld_max - 1
|
||||
--lua locals
|
||||
--minetest
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
local swap_node = minetest.swap_node
|
||||
local set_node = minetest.set_node
|
||||
local dir_to_facedir = minetest.dir_to_facedir
|
||||
local get_meta = minetest.get_meta
|
||||
local emerge_area = minetest.emerge_area
|
||||
|
||||
--vector
|
||||
local vector_add = vector.add
|
||||
local vector_subtract = vector.subtract
|
||||
|
||||
--table
|
||||
local table_insert = table.insert
|
||||
local table_sort = table.sort
|
||||
|
||||
--math
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_ceil = math.ceil
|
||||
|
||||
--custom mcl_vars
|
||||
local get_node = mcl_vars.get_node
|
||||
|
||||
|
||||
local min_y = math_max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
|
||||
local max_y = mcl_vars.mg_overworld_max - 1
|
||||
-- Calculate the number of dungeon spawn attempts
|
||||
-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
|
||||
-- Minetest chunks don't have this size, so scale the number accordingly.
|
||||
local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
|
||||
local attempts = math_ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
|
||||
|
||||
local dungeonsizes = {
|
||||
{ x=5, y=4, z=5},
|
||||
|
@ -51,8 +74,8 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
local y_floor = y
|
||||
local y_ceiling = y + dim.y + 1
|
||||
if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do
|
||||
if not minetest.registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
|
||||
or not minetest.registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
|
||||
if not registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
|
||||
or not registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
|
||||
end end end
|
||||
|
||||
-- Check for air openings (2 stacked air at ground level) in wall positions
|
||||
|
@ -69,25 +92,25 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
openings_counter = openings_counter + 1
|
||||
if not openings[x] then openings[x]={} end
|
||||
openings[x][z] = true
|
||||
table.insert(corners, {x=x, z=z})
|
||||
table_insert(corners, {x=x, z=z})
|
||||
end
|
||||
if get_node({x=x2, y=y+1, z=z}).name == "air" and get_node({x=x2, y=y+2, z=z}).name == "air" then
|
||||
openings_counter = openings_counter + 1
|
||||
if not openings[x2] then openings[x2]={} end
|
||||
openings[x2][z] = true
|
||||
table.insert(corners, {x=x2, z=z})
|
||||
table_insert(corners, {x=x2, z=z})
|
||||
end
|
||||
if get_node({x=x, y=y+1, z=z2}).name == "air" and get_node({x=x, y=y+2, z=z2}).name == "air" then
|
||||
openings_counter = openings_counter + 1
|
||||
if not openings[x] then openings[x]={} end
|
||||
openings[x][z2] = true
|
||||
table.insert(corners, {x=x, z=z2})
|
||||
table_insert(corners, {x=x, z=z2})
|
||||
end
|
||||
if get_node({x=x2, y=y+1, z=z2}).name == "air" and get_node({x=x2, y=y+2, z=z2}).name == "air" then
|
||||
openings_counter = openings_counter + 1
|
||||
if not openings[x2] then openings[x2]={} end
|
||||
openings[x2][z2] = true
|
||||
table.insert(corners, {x=x2, z=z2})
|
||||
table_insert(corners, {x=x2, z=z2})
|
||||
end
|
||||
|
||||
for wx = x+1, x+dim.x do
|
||||
|
@ -180,16 +203,16 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
secondChance = false
|
||||
end
|
||||
lastRandom = r
|
||||
table.insert(chestSlots, r)
|
||||
table_insert(chestSlots, r)
|
||||
end
|
||||
table.sort(chestSlots)
|
||||
table_sort(chestSlots)
|
||||
local currentChest = 1
|
||||
|
||||
-- Calculate the mob spawner position, to be re-used for later
|
||||
local sp = {x = x + math.ceil(dim.x/2), y = y+1, z = z + math.ceil(dim.z/2)}
|
||||
local rn = minetest.registered_nodes[get_node(sp).name]
|
||||
local sp = {x = x + math_ceil(dim.x/2), y = y+1, z = z + math_ceil(dim.z/2)}
|
||||
local rn = registered_nodes[get_node(sp).name]
|
||||
if rn and rn.is_ground_content then
|
||||
table.insert(spawner_posses, sp)
|
||||
table_insert(spawner_posses, sp)
|
||||
end
|
||||
|
||||
-- Generate walls and floor
|
||||
|
@ -203,13 +226,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
|
||||
-- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other
|
||||
local name = get_node(p).name
|
||||
if minetest.registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
|
||||
if registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
|
||||
-- Floor
|
||||
if ty == y then
|
||||
if pr:next(1,4) == 1 then
|
||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
||||
swap_node(p, {name = "mcl_core:cobble"})
|
||||
else
|
||||
minetest.swap_node(p, {name = "mcl_core:mossycobble"})
|
||||
swap_node(p, {name = "mcl_core:mossycobble"})
|
||||
end
|
||||
|
||||
-- Generate walls
|
||||
|
@ -221,14 +244,14 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
-- Check if it's an opening first
|
||||
if (ty == maxy) or (not (openings[tx] and openings[tx][tz])) then
|
||||
-- Place wall or ceiling
|
||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
||||
swap_node(p, {name = "mcl_core:cobble"})
|
||||
elseif ty < maxy - 1 then
|
||||
-- Normally the openings are already clear, but not if it is a corner
|
||||
-- widening. Make sure to clear at least the bottom 2 nodes of an opening.
|
||||
if name ~= "air" then minetest.swap_node(p, {name = "air"}) end
|
||||
if name ~= "air" then swap_node(p, {name = "air"}) end
|
||||
elseif name ~= "air" then
|
||||
-- This allows for variation between 2-node and 3-node high openings.
|
||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
||||
swap_node(p, {name = "mcl_core:cobble"})
|
||||
end
|
||||
-- If it was an opening, the lower 3 blocks are not touched at all
|
||||
|
||||
|
@ -236,9 +259,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
else
|
||||
if (ty==y+1) and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
|
||||
currentChest = currentChest + 1
|
||||
table.insert(chests, {x=tx, y=ty, z=tz})
|
||||
table_insert(chests, {x=tx, y=ty, z=tz})
|
||||
else
|
||||
minetest.swap_node(p, {name = "air"})
|
||||
swap_node(p, {name = "air"})
|
||||
end
|
||||
|
||||
local forChest = ty==y+1 and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1)
|
||||
|
@ -246,9 +269,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
-- Place next chest at the wall (if it was its chosen wall slot)
|
||||
if forChest and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
|
||||
currentChest = currentChest + 1
|
||||
table.insert(chests, {x=tx, y=ty, z=tz})
|
||||
table_insert(chests, {x=tx, y=ty, z=tz})
|
||||
-- else
|
||||
--minetest.swap_node(p, {name = "air"})
|
||||
--swap_node(p, {name = "air"})
|
||||
end
|
||||
if forChest then
|
||||
chestSlotCounter = chestSlotCounter + 1
|
||||
|
@ -263,15 +286,15 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
local surroundings = {}
|
||||
for s=1, #surround_vectors do
|
||||
-- Detect the 4 horizontal neighbors
|
||||
local spos = vector.add(pos, surround_vectors[s])
|
||||
local wpos = vector.subtract(pos, surround_vectors[s])
|
||||
local spos = vector_add(pos, surround_vectors[s])
|
||||
local wpos = vector_subtract(pos, surround_vectors[s])
|
||||
local nodename = get_node(spos).name
|
||||
local nodename2 = get_node(wpos).name
|
||||
local nodedef = minetest.registered_nodes[nodename]
|
||||
local nodedef2 = minetest.registered_nodes[nodename2]
|
||||
local nodedef = registered_nodes[nodename]
|
||||
local nodedef2 = registered_nodes[nodename2]
|
||||
-- The chest needs an open space in front of it and a walkable node (except chest) behind it
|
||||
if nodedef and nodedef.walkable == false and nodedef2 and nodedef2.walkable == true and nodename2 ~= "mcl_chests:chest" then
|
||||
table.insert(surroundings, spos)
|
||||
table_insert(surroundings, spos)
|
||||
end
|
||||
end
|
||||
-- Set param2 (=facedir) of this chest
|
||||
|
@ -282,11 +305,11 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
else
|
||||
-- 1 or multiple possible open directions: Choose random facedir
|
||||
local face_to = surroundings[pr:next(1, #surroundings)]
|
||||
facedir = minetest.dir_to_facedir(vector.subtract(pos, face_to))
|
||||
facedir = dir_to_facedir(vector_subtract(pos, face_to))
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name="mcl_chests:chest", param2=facedir})
|
||||
local meta = minetest.get_meta(pos)
|
||||
set_node(pos, {name="mcl_chests:chest", param2=facedir})
|
||||
local meta = get_meta(pos)
|
||||
|
||||
local loottable =
|
||||
{
|
||||
|
@ -336,7 +359,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
|
||||
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
|
||||
if mg_name == "v6" then
|
||||
table.insert(loottable, {
|
||||
table_insert(loottable, {
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
|
@ -356,7 +379,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
for s=#spawner_posses, 1, -1 do
|
||||
local sp = spawner_posses[s]
|
||||
-- ... and place it and select a random mob
|
||||
minetest.set_node(sp, {name = "mcl_mobspawners:spawner"})
|
||||
set_node(sp, {name = "mcl_mobspawners:spawner"})
|
||||
local mobs = {
|
||||
"mobs_mc:zombie",
|
||||
"mobs_mc:zombie",
|
||||
|
@ -370,7 +393,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
end
|
||||
|
||||
local function dungeons_nodes(minp, maxp, blockseed)
|
||||
local ymin, ymax = math.max(min_y, minp.y), math.min(max_y, maxp.y)
|
||||
local ymin, ymax = math_max(min_y, minp.y), math_min(max_y, maxp.y)
|
||||
if ymax < ymin then return false end
|
||||
local pr = PseudoRandom(blockseed)
|
||||
for a=1, attempts do
|
||||
|
@ -382,7 +405,7 @@ local function dungeons_nodes(minp, maxp, blockseed)
|
|||
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
|
||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
local param = {p1=p1, p2=p2, dim=dim, pr=pr}
|
||||
minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -392,7 +415,7 @@ function mcl_dungeons.spawn_dungeon(p1, _, pr)
|
|||
local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1}
|
||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true}
|
||||
minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
end
|
||||
|
||||
mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
local S = minetest.get_translator("mcl_playerplus")
|
||||
|
||||
local elytra = {}
|
||||
elytra = {}
|
||||
|
||||
local node_stand_return = ":air"
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
|
@ -24,6 +24,7 @@ local mcl_playerplus_internal = {}
|
|||
|
||||
local def = {}
|
||||
local time = 0
|
||||
local look_pitch = 0
|
||||
|
||||
local player_collision = function(player)
|
||||
|
||||
|
@ -175,7 +176,7 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
]]--
|
||||
|
||||
local controls = player:get_player_control()
|
||||
local control = player:get_player_control()
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
local parent = player:get_attach()
|
||||
|
@ -184,7 +185,7 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
local wielded_def = wielded:get_definition()
|
||||
|
||||
-- controls head bone
|
||||
-- control head bone
|
||||
local pitch = - degrees(player:get_look_vertical())
|
||||
local yaw = degrees(player:get_look_horizontal())
|
||||
|
||||
|
@ -196,16 +197,44 @@ minetest.register_globalstep(function(dtime)
|
|||
player_vel_yaws[name] = player_vel_yaw
|
||||
|
||||
if minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}) then
|
||||
node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}).name
|
||||
node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.1, z=player:get_pos().z}).name
|
||||
else
|
||||
-- minetest.log("action", "somehow player got of loaded areas")
|
||||
end
|
||||
|
||||
local chestplate = player:get_inventory():get_stack("armor", 3)
|
||||
|
||||
if player_rocketing[player] and player_rocketing[player] == true and chestplate:get_name() == "mcl_armor:elytra" then
|
||||
if math.abs(player_velocity.x) + math.abs(player_velocity.y) + math.abs(player_velocity.z) < 40 then
|
||||
player:add_player_velocity(vector.multiply(player:get_look_dir(), 4))
|
||||
elytra[player] = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
controls.register_on_press(function(player, key)
|
||||
if key~="jump" and key~="RMB" then return end
|
||||
if key=="jump" then
|
||||
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true then
|
||||
elytra[player] = true
|
||||
elseif key=="RMB" then
|
||||
if wielded:get_name() == "mcl_tools:rocket" then
|
||||
local item = wielded:take_item()
|
||||
player:set_wielded_item(wielded)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
if elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
|
||||
elytra[player] = false
|
||||
end
|
||||
--[[
|
||||
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true and is_sprinting(name) then
|
||||
elytra[player] = true
|
||||
elseif elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
|
||||
elytra[player] = false
|
||||
end
|
||||
end]]
|
||||
|
||||
if elytra[player] == true then
|
||||
mcl_player.player_set_animation(player, "fly")
|
||||
|
@ -215,12 +244,12 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
if math.abs(player_velocity.x) + math.abs(player_velocity.z) < 20 then
|
||||
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
|
||||
player:add_velocity({x=dir.x, y=0, z=dir.z})
|
||||
end
|
||||
if controls.sneak then
|
||||
if player_velocity.y > -5 then
|
||||
player:add_velocity({x=0, y=-2, z=0})
|
||||
if degrees(player:get_look_vertical()) * -.01 < .1 then
|
||||
look_pitch = degrees(player:get_look_vertical()) * -.01
|
||||
else
|
||||
look_pitch = .1
|
||||
end
|
||||
player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
|
||||
end
|
||||
else
|
||||
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
|
||||
|
@ -235,11 +264,11 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
-- controls right and left arms pitch when shooting a bow
|
||||
if string.find(wielded:get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
|
||||
if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
-- when punching
|
||||
elseif controls.LMB and not parent then
|
||||
elseif control.LMB and not parent then
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||
-- when holding an item.
|
||||
|
@ -256,15 +285,15 @@ minetest.register_globalstep(function(dtime)
|
|||
-- set head pitch and yaw when swimming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
-- control body bone when swimming
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||
elseif parent then
|
||||
local parent_yaw = degrees(parent:get_yaw())
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
elseif controls.sneak then
|
||||
elseif control.sneak then
|
||||
-- controls head pitch when sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
|
@ -275,12 +304,12 @@ minetest.register_globalstep(function(dtime)
|
|||
-- set head pitch and yaw when swimming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
-- control body bone when swimming
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||
else
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
|
@ -293,7 +322,7 @@ minetest.register_globalstep(function(dtime)
|
|||
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
||||
end
|
||||
|
||||
if controls.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||
if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||
|
||||
pos = player:get_pos()
|
||||
|
||||
|
|
Loading…
Reference in New Issue