Add credits screen
parent
175cb44fb1
commit
d07e415b37
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@ -2,22 +2,22 @@ mcl_credits = {
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players = {},
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}
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mcl_credits.description = "A faithful Open Source imitation of Minecraft"
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mcl_credits.description = "A faithful Open Source clone of Minecraft"
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-- Sub-lists are sorted by number of commits
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-- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list)
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mcl_credits.people = {
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{"Creator of MineClone", {
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{"Creator of MineClone", 0x0A9400, {
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"davedevils",
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}},
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{"Creator of MineClone2", {
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{"Creator of MineClone2", 0xFBF837, {
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"Wuzzy",
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}},
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{"Maintainers", {
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{"Maintainers", 0xFF51D5, {
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"Fleckenstein",
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"kay27",
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"oilboi",
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}},
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{"Developers", {
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{"Developers", 0xF84355, {
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"bzoss",
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"AFCMS",
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"epCode",
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@ -28,7 +28,7 @@ mcl_credits.people = {
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"Nicu",
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"aligator",
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}},
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{"Contributors", {
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{"Contributors", 0x52FF00, {
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"Code-Sploit",
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"Laurent Rocher",
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"HimbeerserverDE",
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@ -55,11 +55,11 @@ mcl_credits.people = {
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"nickolas360",
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"yutyo",
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}},
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{"3D Models", {
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{"3D Models", 0x0019FF, {
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"22i",
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"tobyplowy",
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}},
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{"Textures", {
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{"Textures", 0xFF9705, {
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"XSSheep",
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"kingoscargames",
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"leorockway",
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@ -67,12 +67,27 @@ mcl_credits.people = {
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}},
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}
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local function add_hud_element(def, huds, y)
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def.alignment = {x = 0, y = 0}
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def.position = {x = 0.5, y = 0}
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def.offset = {x = 0, y = y}
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def.z_index = 1001
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local id = huds.player:hud_add(def)
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table.insert(huds.ids, id)
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huds.moving[id] = y
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return id
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end
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function mcl_credits.show(player)
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local name = player:get_player_name()
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if mcl_credits.players[name] then
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return
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end
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local hud_list = {
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local huds = {
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new = true, -- workaround for MT < 5.5 (sending hud_add and hud_remove in the same tick)
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player = player,
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moving = {},
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ids = {
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player:hud_add({
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hud_elem_type = "image",
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text = "menu_bg.png",
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@ -80,26 +95,97 @@ function mcl_credits.show(player)
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alignment = {x = 1, y = 1},
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scale = {x = -100, y = -100},
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z_index = 1000,
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}),
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player:hud_add({
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hud_elem_type = "text",
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text = "Sneak to skip",
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position = {x = 1, y = 1},
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alignment = {x = -1, y = -1},
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offset = {x = -5, y = -5},
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z_index = 1001,
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number = 0xFFFFFF,
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})
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},
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}
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mcl_credits.players[name] = hud_list
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add_hud_element({
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hud_elem_type = "image",
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text = "mineclone2_logo.png",
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scale = {x = 1, y = 1},
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}, huds, 300, 0)
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add_hud_element({
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hud_elem_type = "text",
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text = mcl_credits.description,
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number = 0x757575,
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scale = {x = 5, y = 5},
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}, huds, 350, 0)
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local y = 450
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for _, group in ipairs(mcl_credits.people) do
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add_hud_element({
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hud_elem_type = "text",
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text = group[1],
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number = group[2],
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scale = {x = 3, y = 3},
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}, huds, y, 0)
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y = y + 25
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for _, name in ipairs(group[3]) do
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y = y + 25
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add_hud_element({
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hud_elem_type = "text",
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text = name,
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number = 0xFFFFFF,
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scale = {x = 1, y = 1},
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}, huds, y, 0)
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end
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y = y + 200
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end
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huds.icon = add_hud_element({
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hud_elem_type = "image",
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text = "mineclone2_icon.png",
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scale = {x = 1, y = 1},
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}, huds, y)
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mcl_credits.players[name] = huds
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end
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function mcl_credits.hide(player)
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local name = player:get_player_name()
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local list = mcl_credits.players[name]
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if list then
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for _, id in pairs(list) do
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local huds = mcl_credits.players[name]
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if huds then
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for _, id in pairs(huds.ids) do
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player:hud_remove(id)
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end
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end
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mcl_credits.players[name] = nil
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end
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controls.register_on_press(function(player, key)
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if key == "sneak" then
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minetest.register_on_leaveplayer(function(player)
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mcl_credits.players[player:get_player_name()] = nil
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end)
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minetest.register_globalstep(function(dtime)
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for _, huds in pairs(mcl_credits.players) do
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local player = huds.player
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if not huds.new and player:get_player_control().sneak then
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mcl_credits.hide(player)
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elseif key == "aux1" then
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mcl_credits.show(player)
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else
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local moving = {}
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local any
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for id, y in pairs(huds.moving) do
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y = y - 1
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if y > -100 then
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if id == huds.icon then
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y = math.max(400, y)
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else
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any = true
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end
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player:hud_change(id, "offset", {x = 0, y = y})
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moving[id] = y
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end
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end
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if not any then
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mcl_credits.hide(player)
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end
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huds.moving = moving
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end
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huds.new = false
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end
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end)
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@ -1,4 +1,3 @@
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name = mcl_credits
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author = Fleckenstein
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description = Show a HUD containing the credits
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depends = controls
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