Add an on_attack callback for mobs (#4064)
Added an on_attack callback that allows to execute additional custom logic after each attack. Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4064 Co-authored-by: the-real-herowl <wiktor_t-i@proton.me> Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>mobile_bow_workaround
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@ -1252,5 +1252,9 @@ function mob_class:do_states_attack (dtime)
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self.attack_state(self, dtime)
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self.attack_state(self, dtime)
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else
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else
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if self.on_attack then
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self.on_attack(self, dtime)
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end
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end
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end
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end
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end
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@ -314,7 +314,8 @@ function mcl_mobs.register_mob(name, def)
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return self:mob_activate(staticdata, def, dtime)
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return self:mob_activate(staticdata, def, dtime)
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end,
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end,
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attack_state = def.attack_state,
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attack_state = def.attack_state, -- custom attack state
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on_attack = def.on_attack, -- called after attack, useful with otherwise predefined attack states (not custom)
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harmed_by_heal = def.harmed_by_heal,
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harmed_by_heal = def.harmed_by_heal,
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is_boss = def.is_boss,
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is_boss = def.is_boss,
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dealt_effect = def.dealt_effect,
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dealt_effect = def.dealt_effect,
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