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Make corals dead when not near water

objects
Wuzzy 2019-12-17 18:40:10 +01:00
parent 8b3ecb9321
commit cf1df56b79
1 changed files with 86 additions and 10 deletions

View File

@ -20,7 +20,7 @@ local function coral_on_place(itemstack, placer, pointed_thing)
local def_under = minetest.registered_nodes[node_under.name]
if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
return def_under.on_rightclick(pos_under, node_under.name,
return def_under.on_rightclick(pos_under, node_under,
placer, itemstack, pointed_thing) or itemstack
end
@ -31,11 +31,7 @@ local function coral_on_place(itemstack, placer, pointed_thing)
-- Placement rules:
-- Coral plant can only be placed on top of a matching coral block.
-- If alive, it must also be inside a water source.
-- Note: It's intentional that it works only for normal water (not river water). Corals are
-- for the ocean, after all.
if g_block == 0 or (g_coral ~= g_block) or (g_species_block ~= g_species_plant) or
(g_coral == 1 and minetest.get_node(pos_above).name ~= "mcl_core:water_source") then
if g_block == 0 or (g_coral ~= g_block) or (g_species_block ~= g_species_plant) then
return itemstack
end
@ -111,7 +107,10 @@ for c=1, #corals do
node_dig_prediction = "mcl_ocean:"..id.."_coral_block",
on_place = coral_on_place,
after_destruct = function(pos)
minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"})
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "coral") == 0 then
minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"})
end
end,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
@ -138,7 +137,10 @@ for c=1, #corals do
node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block",
on_place = coral_on_place,
after_destruct = function(pos)
minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"})
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "coral") == 0 then
minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"})
end
end,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
@ -168,7 +170,10 @@ for c=1, #corals do
node_dig_prediction = "mcl_ocean:"..id.."_coral_block",
on_place = coral_on_place,
after_destruct = function(pos)
minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"})
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "coral") == 0 then
minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"})
end
end,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
@ -195,9 +200,80 @@ for c=1, #corals do
node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block",
on_place = coral_on_place,
after_destruct = function(pos)
minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"})
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "coral") == 0 then
minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"})
end
end,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
})
end
-- Turn corals and coral fans to dead corals if not inside a water source
minetest.register_abm({
label = "Coral plant / coral fan death",
nodenames = { "group:coral_plant", "group_coral_fan" },
interval = 17,
chance = 5,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Check if coral's alive
local coral_state = minetest.get_item_group(node.name, "coral")
if coral_state == 1 then
-- Check node above, here lives the actual plant (it's plantlike_rooted)
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "mcl_core:water_source" then
-- Find dead form (it's the same as the node's drop)
local def = minetest.registered_nodes[node.name]
local dead
if def then
node.name = def.drop
else
return
end
-- Set node to dead form.
minetest.set_node(pos, node)
end
end
end,
})
-- Turn corals blocks to dead coral blocks if not next to a water source
minetest.register_abm({
label = "Coral block death",
nodenames = { "group:coral_block" },
interval = 17,
chance = 5,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Check if coral's alive
local coral_state = minetest.get_item_group(node.name, "coral")
if coral_state == 1 then
local posses = {
{ x=0,y=1,z=0 },
{ x=-1,y=0,z=0 },
{ x=1,y=0,z=0 },
{ x=0,y=0,z=-1 },
{ x=0,y=0,z=1 },
{ x=0,y=-1,z=0 },
}
-- Check all 6 neighbors for water
for p=1, #posses do
local checknode = minetest.get_node(vector.add(pos, posses[p]))
if checknode.name == "mcl_core:water_source" then
-- Water found! Don't die.
return
end
end
-- Find dead form (it's the same as the node's drop)
local def = minetest.registered_nodes[node.name]
if def then
node.name = def.drop
else
return
end
-- Set node to dead form
minetest.set_node(pos, node)
end
end,
})