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Put register_generator api in a separate file

testing
cora 2022-09-12 01:14:54 +02:00
parent de84694a51
commit ce9862d55e
3 changed files with 116 additions and 113 deletions

View File

@ -0,0 +1,104 @@
local registered_generators = {}
local lvm, nodes, param2 = 0, 0, 0
local lvm_buffer = {}
minetest.register_on_generated(function(minp, maxp, blockseed)
minetest.log("action", "[mcl_mapgen_core] Generating chunk " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
local p1, p2 = {x=minp.x, y=minp.y, z=minp.z}, {x=maxp.x, y=maxp.y, z=maxp.z}
if lvm > 0 then
local lvm_used, shadow, deco_used = false, false
local lb2 = {} -- param2
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local e1, e2 = {x=emin.x, y=emin.y, z=emin.z}, {x=emax.x, y=emax.y, z=emax.z}
local data2
local data = vm:get_data(lvm_buffer)
if param2 > 0 then
data2 = vm:get_param2_data(lb2)
end
local area = VoxelArea:new({MinEdge=e1, MaxEdge=e2})
for _, rec in ipairs(registered_generators) do
if rec.vf then
local lvm_used0, shadow0, deco = rec.vf(vm, data, data2, e1, e2, area, p1, p2, blockseed)
if lvm_used0 then
lvm_used = true
end
if shadow0 then
shadow = true
end
if deco then
deco_used = true
end
end
end
if lvm_used then
-- Write stuff
vm:set_data(data)
if param2 > 0 then
vm:set_param2_data(data2)
end
if deco_used then
minetest.generate_decorations(vm)
end
vm:calc_lighting(p1, p2, shadow)
vm:write_to_map()
vm:update_liquids()
end
end
if nodes > 0 then
for _, rec in ipairs(registered_generators) do
if rec.nf then
rec.nf(p1, p2, blockseed)
end
end
end
mcl_vars.add_chunk(minp)
end)
function minetest.register_on_generated(node_function)
mcl_mapgen_core.register_generator("mod_"..minetest.get_current_modname().."_"..tostring(#registered_generators+1), nil, node_function)
end
function mcl_mapgen_core.register_generator(id, lvm_function, node_function, priority, needs_param2)
if not id then return end
local priority = priority or 5000
if lvm_function then lvm = lvm + 1 end
if node_function then nodes = nodes + 1 end
if needs_param2 then param2 = param2 + 1 end
local new_record = {
id = id,
i = priority,
vf = lvm_function,
nf = node_function,
needs_param2 = needs_param2,
}
table.insert(registered_generators, new_record)
table.sort(registered_generators, function(a, b)
return (a.i < b.i) or ((a.i == b.i) and a.vf and (b.vf == nil))
end)
end
function mcl_mapgen_core.unregister_generator(id)
local index
for i, gen in ipairs(registered_generators) do
if gen.id == id then
index = i
break
end
end
if not index then return end
local rec = registered_generators[index]
table.remove(registered_generators, index)
if rec.vf then lvm = lvm - 1 end
if rec.nf then nodes = nodes - 1 end
if rec.needs_param2 then param2 = param2 - 1 end
--if rec.needs_level0 then level0 = level0 - 1 end
end

View File

@ -52,12 +52,12 @@ minetest.register_alias("mapgen_stair_sandstonebrick", "mcl_stairs:stair_sandsto
minetest.register_alias("mapgen_stair_sandstone_block", "mcl_stairs:stair_sandstone") minetest.register_alias("mapgen_stair_sandstone_block", "mcl_stairs:stair_sandstone")
minetest.register_alias("mapgen_stair_desert_stone", "mcl_stairs:stair_sandstone") minetest.register_alias("mapgen_stair_desert_stone", "mcl_stairs:stair_sandstone")
dofile(modpath.."/api.lua")
dofile(modpath.."/ores.lua")
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true" local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
-- End exit portal position
local END_EXIT_PORTAL_POS = vector.new(-3, -27003, -3)
-- Content IDs -- Content IDs
local c_bedrock = minetest.get_content_id("mcl_core:bedrock") local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
local c_obsidian = minetest.get_content_id("mcl_core:obsidian") local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
@ -88,8 +88,6 @@ local c_cocoa_3 = minetest.get_content_id("mcl_cocoas:cocoa_3")
local c_vine = minetest.get_content_id("mcl_core:vine") local c_vine = minetest.get_content_id("mcl_core:vine")
local c_air = minetest.CONTENT_AIR local c_air = minetest.CONTENT_AIR
dofile(modpath.."/ores.lua")
local mg_flags = minetest.settings:get_flags("mg_flags") local mg_flags = minetest.settings:get_flags("mg_flags")
-- Inform other mods of dungeon setting for MCL2-style dungeons -- Inform other mods of dungeon setting for MCL2-style dungeons
@ -120,6 +118,7 @@ minetest.set_mapgen_setting("mg_flags", mg_flags_str, true)
local function between(x, y, z) -- x is between y and z (inclusive) local function between(x, y, z) -- x is between y and z (inclusive)
return y <= x and x <= z return y <= x and x <= z
end end
local function in_cube(tpos,wpos1,wpos2) local function in_cube(tpos,wpos1,wpos2)
local xmax=wpos2.x local xmax=wpos2.x
local xmin=wpos1.x local xmin=wpos1.x
@ -172,108 +171,7 @@ local function xz_to_biomemap_index(x, z, minp, maxp)
return (minix + miniz * zwidth) + 1 return (minix + miniz * zwidth) + 1
end end
-- Buffers for LuaVoxelManip
-- local lvm_buffer = {}
-- local lvm_buffer_param2 = {}
minetest.register_on_generated(function(minp, maxp, blockseed)
minetest.log("action", "[mcl_mapgen_core] Generating chunk " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
local p1, p2 = {x=minp.x, y=minp.y, z=minp.z}, {x=maxp.x, y=maxp.y, z=maxp.z}
if lvm > 0 then
local lvm_used, shadow, deco_used = false, false
local lb2 = {} -- param2
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local e1, e2 = {x=emin.x, y=emin.y, z=emin.z}, {x=emax.x, y=emax.y, z=emax.z}
local data2
local data = vm:get_data(lvm_buffer)
if param2 > 0 then
data2 = vm:get_param2_data(lb2)
end
local area = VoxelArea:new({MinEdge=e1, MaxEdge=e2})
for _, rec in ipairs(registered_generators) do
if rec.vf then
local lvm_used0, shadow0, deco = rec.vf(vm, data, data2, e1, e2, area, p1, p2, blockseed)
if lvm_used0 then
lvm_used = true
end
if shadow0 then
shadow = true
end
if deco then
deco_used = true
end
end
end
if lvm_used then
-- Write stuff
vm:set_data(data)
if param2 > 0 then
vm:set_param2_data(data2)
end
if deco_used then
minetest.generate_decorations(vm)
end
vm:calc_lighting(p1, p2, shadow)
vm:write_to_map()
vm:update_liquids()
end
end
if nodes > 0 then
for _, rec in ipairs(registered_generators) do
if rec.nf then
rec.nf(p1, p2, blockseed)
end
end
end
mcl_vars.add_chunk(minp)
end)
function minetest.register_on_generated(node_function)
mcl_mapgen_core.register_generator("mod_"..minetest.get_current_modname().."_"..tostring(#registered_generators+1), nil, node_function)
end
function mcl_mapgen_core.register_generator(id, lvm_function, node_function, priority, needs_param2)
if not id then return end
local priority = priority or 5000
if lvm_function then lvm = lvm + 1 end
if node_function then nodes = nodes + 1 end
if needs_param2 then param2 = param2 + 1 end
local new_record = {
id = id,
i = priority,
vf = lvm_function,
nf = node_function,
needs_param2 = needs_param2,
}
table.insert(registered_generators, new_record)
table.sort(registered_generators, function(a, b)
return (a.i < b.i) or ((a.i == b.i) and a.vf and (b.vf == nil))
end)
end
function mcl_mapgen_core.unregister_generator(id)
local index
for i, gen in ipairs(registered_generators) do
if gen.id == id then
index = i
break
end
end
if not index then return end
local rec = registered_generators[index]
table.remove(registered_generators, index)
if rec.vf then lvm = lvm - 1 end
if rec.nf then nodes = nodes - 1 end
if rec.needs_param2 then param2 = param2 - 1 end
--if rec.needs_level0 then level0 = level0 - 1 end
end
-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc. -- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
-- Also perform some basic node replacements. -- Also perform some basic node replacements.
@ -371,7 +269,7 @@ local function set_palette(minp,maxp,data2,area,biomemap,nodes)
end end
-- Below the bedrock, generate air/void -- Below the bedrock, generate air/void
local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed) local function world_structure(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
local biomemap --ymin, ymax local biomemap --ymin, ymax
local lvm_used = false local lvm_used = false
local pr = PseudoRandom(blockseed) local pr = PseudoRandom(blockseed)
@ -461,13 +359,18 @@ local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blocksee
end end
mcl_mapgen_core.register_generator("main", basic, nil, 1, true) mcl_mapgen_core.register_generator("world_structure", world_structure, nil, 1, true)
mcl_mapgen_core.register_generator("end_fixes", end_basic, nil, 20, true) mcl_mapgen_core.register_generator("end_fixes", end_basic, nil, 20, true)
if mg_name ~= "v6" then if mg_name ~= "v6" then
mcl_mapgen_core.register_generator("block_fixes", block_fixes, nil, 5, true) mcl_mapgen_core.register_generator("block_fixes", block_fixes, nil, 5, true)
end end
if mg_name == "v6" then
dofile(modpath.."/v6.lua")
end
-- This should be moved to mcl_structures eventually if the dependencies can be sorted out.
mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blockseed) mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blockseed)
local gennotify = minetest.get_mapgen_object("gennotify") local gennotify = minetest.get_mapgen_object("gennotify")
local has_struct = {} local has_struct = {}
@ -493,7 +396,3 @@ mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blocks
end end
end end
end, 100, true) end, 100, true)
if mg_name == "v6" then
dofile(modpath.."/v6.lua")
end

View File

@ -52,7 +52,7 @@ end
function make_cage(pos,width) function make_cage(pos,width)
local nodes = {} local nodes = {}
local nodes2 = {} local nodes2 = {}
local r = math.floor(width/2) -1 local r = math.min(1,math.floor(width/2) - 2)
for x=-r,r do for y = 0,width do for z = -r,r do for x=-r,r do for y = 0,width do for z = -r,r do
if x == r or x == -r or z==r or z == -r then if x == r or x == -r or z==r or z == -r then
table.insert(nodes,vector.add(pos,vector.new(x,y,z))) table.insert(nodes,vector.add(pos,vector.new(x,y,z)))