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Rename Liquid Textures (#3758)

This pull request renames the textures of water and lava to more closely follow the MineClone 2 naming convention.

The code has also been changed to now reflect these new names.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3758
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Co-committed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
hollow_logs_ref_recovery
FossFanatic 2023-11-02 23:47:26 +00:00 committed by the-real-herowl
parent da911bd4d4
commit ce403b9245
11 changed files with 71 additions and 83 deletions

View File

@ -1,36 +1,36 @@
# mcl_dripping # mcl_dripping
Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM
## Manual ## Manual
- drops are generated rarely under solid nodes - drops are generated rarely under solid nodes
- they will stay some time at the generated block and than they fall down - they will stay some time at the generated block and than they fall down
- when they collide with the ground, a sound is played and they are destroyed - when they collide with the ground, a sound is played and they are destroyed
Water and Lava have builtin drops registered. Water and Lava have builtin drops registered.
## License ## License
code & sounds: CC0 code & sounds: CC0
## API ## API
```lua ```lua
mcl_dripping.register_drop({ mcl_dripping.register_drop({
-- The group the liquid's nodes belong to -- The group the liquid's nodes belong to
liquid = "water", liquid = "water",
-- The texture used (particles will take a random 2x2 area of it) -- The texture used (particles will take a random 2x2 area of it)
texture = "default_water_source_animated.png", texture = "mcl_core_water_source_animation.png",
-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX` -- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
light = 1, light = 1,
-- The nodes (or node group) the particles will spawn under -- The nodes (or node group) the particles will spawn under
nodes = { "group:opaque", "group:leaves" }, nodes = { "group:opaque", "group:leaves" },
-- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt -- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt
sound = "drippingwater_drip", sound = "drippingwater_drip",
-- The interval for the ABM to run -- The interval for the ABM to run
interval = 60, interval = 60,
-- The chance of the ABM -- The chance of the ABM
chance = 10, chance = 10,
}) })
``` ```

View File

@ -82,7 +82,7 @@ end
mcl_dripping.register_drop({ mcl_dripping.register_drop({
liquid = "water", liquid = "water",
texture = "default_water_source_animated.png", texture = "mcl_core_water_source_animation.png",
light = 1, light = 1,
nodes = { "group:opaque", "group:leaves" }, nodes = { "group:opaque", "group:leaves" },
sound = "drippingwater_drip", sound = "drippingwater_drip",
@ -92,7 +92,7 @@ mcl_dripping.register_drop({
mcl_dripping.register_drop({ mcl_dripping.register_drop({
liquid = "lava", liquid = "lava",
texture = "default_lava_source_animated.png", texture = "mcl_core_lava_source_animation.png",
light = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), light = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
nodes = { "group:opaque" }, nodes = { "group:opaque" },
sound = "drippingwater_lavadrip", sound = "drippingwater_lavadrip",

View File

@ -67,12 +67,12 @@ local function register_filled_cauldron(water_level, description, liquid)
local water_tex local water_tex
if liquid == "river_water" then if liquid == "river_water" then
id = id .. "r" id = id .. "r"
water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#0084FF" water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#0084FF"
elseif liquid == "lava" then elseif liquid == "lava" then
id = id .. "_lava" id = id .. "_lava"
water_tex = "default_lava_source_animated.png^[verticalframe:16:0" water_tex = "mcl_core_lava_source_animation.png^[verticalframe:16:0"
else else
water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#3F76E4" water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#3F76E4"
end end
minetest.register_node(id, { minetest.register_node(id, {
description = description, description = description,

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@ -18,17 +18,17 @@ end
minetest.register_node("mcl_core:water_flowing", { minetest.register_node("mcl_core:water_flowing", {
description = S("Flowing Water"), description = S("Flowing Water"),
_doc_items_create_entry = false, _doc_items_create_entry = false,
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0", wield_image = "mcl_core_water_flow_animation.png^[verticalframe:64:0",
drawtype = "flowingliquid", drawtype = "flowingliquid",
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"}, tiles = {"mcl_core_water_flow_animation.png^[verticalframe:64:0"},
special_tiles = { special_tiles = {
{ {
image="default_water_flowing_animated.png", image="mcl_core_water_flow_animation.png",
backface_culling=false, backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5} animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}
}, },
{ {
image="default_water_flowing_animated.png", image="mcl_core_water_flow_animation.png",
backface_culling=false, backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5} animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}
}, },
@ -71,12 +71,12 @@ S("• When water is directly below lava, the water turns into stone."),
drawtype = "liquid", drawtype = "liquid",
waving = 3, waving = 3,
tiles = { tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} {name="mcl_core_water_source_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
}, },
special_tiles = { special_tiles = {
-- New-style water source material (mostly unused) -- New-style water source material (mostly unused)
{ {
name="default_water_source_animated.png", name="mcl_core_water_source_animation.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
backface_culling = false, backface_culling = false,
} }
@ -119,17 +119,17 @@ S("• When water is directly below lava, the water turns into stone."),
minetest.register_node("mcl_core:lava_flowing", { minetest.register_node("mcl_core:lava_flowing", {
description = S("Flowing Lava"), description = S("Flowing Lava"),
_doc_items_create_entry = false, _doc_items_create_entry = false,
wield_image = "default_lava_flowing_animated.png^[verticalframe:64:0", wield_image = "mcl_core_lava_flow_animation.png^[verticalframe:64:0",
drawtype = "flowingliquid", drawtype = "flowingliquid",
tiles = {"default_lava_flowing_animated.png^[verticalframe:64:0"}, tiles = {"mcl_core_lava_flow_animation.png^[verticalframe:64:0"},
special_tiles = { special_tiles = {
{ {
image="default_lava_flowing_animated.png", image="mcl_core_lava_flow_animation.png",
backface_culling=false, backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6} animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6}
}, },
{ {
image="default_lava_flowing_animated.png", image="mcl_core_lava_flow_animation.png",
backface_culling=false, backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6} animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6}
}, },
@ -182,12 +182,12 @@ S("• When flowing water touches flowing lava either from above or horizontally
S("• When lava is directly above water, the water turns into stone."), S("• When lava is directly above water, the water turns into stone."),
drawtype = "liquid", drawtype = "liquid",
tiles = { tiles = {
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} {name="mcl_core_lava_source_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
}, },
special_tiles = { special_tiles = {
-- New-style lava source material (mostly unused) -- New-style lava source material (mostly unused)
{ {
name="default_lava_source_animated.png", name="mcl_core_lava_source_animation.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
backface_culling = false, backface_culling = false,
} }

View File

@ -183,7 +183,7 @@ mcl_flowerpots.register_potted_flower("mcl_mangrove:propagule", {
image = "mcl_mangrove_propagule.png", image = "mcl_mangrove_propagule.png",
}) })
local water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#3F76E4" local water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#3F76E4"
local wlroots = { local wlroots = {
description = S("water logged mangrove roots"), description = S("water logged mangrove roots"),
@ -194,12 +194,12 @@ local wlroots = {
S("These cannot be crafted yet only occure when get in contact of water."), S("These cannot be crafted yet only occure when get in contact of water."),
_doc_items_hidden = false, _doc_items_hidden = false,
tiles = { tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}} {name="mcl_core_water_source_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
}, },
special_tiles = { special_tiles = {
-- New-style water source material (mostly unused) -- New-style water source material (mostly unused)
{ {
name="default_water_source_animated.png", name="mcl_core_water_source_animation.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false, backface_culling = false,
} }
@ -245,7 +245,7 @@ local rwlroots = table.copy(wlroots)
-- FIXME luacheck complains that this is a repeated definition of water_tex. -- FIXME luacheck complains that this is a repeated definition of water_tex.
-- Maybe the tiles definition below should be replaced with the animated tile -- Maybe the tiles definition below should be replaced with the animated tile
-- definition as per above? -- definition as per above?
water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#0084FF" water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#0084FF"
rwlroots.tiles = { rwlroots.tiles = {
"("..water_tex..")^mcl_mangrove_roots_top.png", "("..water_tex..")^mcl_mangrove_roots_top.png",
"("..water_tex..")^mcl_mangrove_roots_side.png", "("..water_tex..")^mcl_mangrove_roots_side.png",

View File

@ -4664,7 +4664,7 @@
126, 126,
164 164
], ],
"default_water_source_animated.png": [ "mcl_core_water_source_animation.png": [
37, 37,
98, 98,
129 129
@ -4984,7 +4984,7 @@
79, 79,
64 64
], ],
"default_water_flowing_animated.png": [ "mcl_core_water_flow_animation.png": [
38, 38,
101, 101,
129 129
@ -5009,7 +5009,7 @@
89, 89,
86 86
], ],
"default_lava_flowing_animated.png": [ "mcl_core_lava_flow_animation.png": [
177, 177,
42, 42,
16 16
@ -5059,7 +5059,7 @@
142, 142,
123 123
], ],
"default_lava_source_animated.png": [ "mcl_core_lava_source_animation.png": [
180, 180,
45, 45,
17 17
@ -6604,16 +6604,6 @@
56, 56,
64 64
], ],
"default_river_water_flowing_animated.png": [
38,
123,
130
],
"default_river_water_source_animated.png": [
37,
120,
130
],
"mcl_armor_stand_item.png": [ "mcl_armor_stand_item.png": [
134, 134,
114, 114,
@ -9009,17 +8999,17 @@
127, 127,
113 113
], ],
"bucket_river_water.png": [ "mcl_buckets_river_water_bucket.png": [
139, 139,
152, 152,
155 155
], ],
"bucket_water.png": [ "mcl_buckets_water_bucket.png": [
139, 139,
147, 147,
155 155
], ],
"bucket.png": [ "mcl_buckets_bucket.png": [
147, 147,
143, 143,
139 139

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@ -7,9 +7,9 @@ Source path,Source file,Target path,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
/assets/minecraft/textures/gui,icons.png,/mods/HUD/hudbars/textures,hudbars_icon_breath.png,16,18,9,9,0,0,y /assets/minecraft/textures/gui,icons.png,/mods/HUD/hudbars/textures,hudbars_icon_breath.png,16,18,9,9,0,0,y
/assets/minecraft/textures/gui,icons.png,/mods/HUD/mcl_base_textures/textures,heart.png,52,0,9,9,0,0,y /assets/minecraft/textures/gui,icons.png,/mods/HUD/mcl_base_textures/textures,heart.png,52,0,9,9,0,0,y
/assets/minecraft/textures/gui,icons.png,/mods/HUD/mcl_base_textures/textures,bubble.png,16,18,9,9,0,0,y /assets/minecraft/textures/gui,icons.png,/mods/HUD/mcl_base_textures/textures,bubble.png,16,18,9,9,0,0,y
/assets/minecraft/textures/items,bucket_empty.png,/mods/ITEMS/mcl_buckets/textures,bucket.png,,,,,,, /assets/minecraft/textures/items,bucket_empty.png,/mods/ITEMS/mcl_buckets/textures,mcl_buckets_bucket.png,,,,,,,
/assets/minecraft/textures/items,bucket_water.png,/mods/ITEMS/mcl_buckets/textures,bucket_water.png,,,,,,, /assets/minecraft/textures/items,bucket_water.png,/mods/ITEMS/mcl_buckets/textures,mcl_buckets_water_bucket.png,,,,,,,
/assets/minecraft/textures/items,bucket_water.png,/mods/ITEMS/mcl_buckets/textures,bucket_river_water.png,,,,,,, /assets/minecraft/textures/items,bucket_water.png,/mods/ITEMS/mcl_buckets/textures,mcl_buckets_river_water_bucket.png,,,,,,,
/assets/minecraft/textures/items,bucket_lava.png,/mods/ITEMS/mcl_buckets/textures,mcl_buckets_lava_bucket.png,,,,,,, /assets/minecraft/textures/items,bucket_lava.png,/mods/ITEMS/mcl_buckets/textures,mcl_buckets_lava_bucket.png,,,,,,,
/assets/minecraft/textures/items,item_frame.png,/mods/ITEMS/mcl_itemframes/textures,mcl_itemframes_item_frame.png,,,,,,, /assets/minecraft/textures/items,item_frame.png,/mods/ITEMS/mcl_itemframes/textures,mcl_itemframes_item_frame.png,,,,,,,
/assets/minecraft/textures/blocks,anvil_base.png,/mods/ITEMS/mcl_anvils/textures,mcl_anvils_anvil_base.png,,,,,,, /assets/minecraft/textures/blocks,anvil_base.png,/mods/ITEMS/mcl_anvils/textures,mcl_anvils_anvil_base.png,,,,,,,
@ -171,8 +171,8 @@ Source path,Source file,Target path,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
/assets/minecraft/textures/blocks,log_jungle_top.png,/mods/ITEMS/mcl_core/textures,default_jungletree_top.png,,,,,,, /assets/minecraft/textures/blocks,log_jungle_top.png,/mods/ITEMS/mcl_core/textures,default_jungletree_top.png,,,,,,,
/assets/minecraft/textures/blocks,planks_jungle.png,/mods/ITEMS/mcl_core/textures,default_junglewood.png,,,,,,, /assets/minecraft/textures/blocks,planks_jungle.png,/mods/ITEMS/mcl_core/textures,default_junglewood.png,,,,,,,
/assets/minecraft/textures/blocks,ladder.png,/mods/ITEMS/mcl_core/textures,default_ladder.png,,,,,,, /assets/minecraft/textures/blocks,ladder.png,/mods/ITEMS/mcl_core/textures,default_ladder.png,,,,,,,
/assets/minecraft/textures/blocks,lava_still.png,/mods/ITEMS/mcl_core/textures,default_lava_source_animated.png,,,,,,, /assets/minecraft/textures/blocks,lava_still.png,/mods/ITEMS/mcl_core/textures,mcl_core_lava_source_animation.png,,,,,,,
/assets/minecraft/textures/blocks,lava_flow.png,/mods/ITEMS/mcl_core/textures,default_lava_flowing_animated.png,,,,,,, /assets/minecraft/textures/blocks,lava_flow.png,/mods/ITEMS/mcl_core/textures,mcl_core_lava_flow_animation.png,,,,,,,
/assets/minecraft/textures/blocks,cobblestone_mossy.png,/mods/ITEMS/mcl_core/textures,default_mossycobble.png,,,,,,, /assets/minecraft/textures/blocks,cobblestone_mossy.png,/mods/ITEMS/mcl_core/textures,default_mossycobble.png,,,,,,,
/assets/minecraft/textures/blocks,obsidian.png,/mods/ITEMS/mcl_core/textures,default_obsidian.png,,,,,,, /assets/minecraft/textures/blocks,obsidian.png,/mods/ITEMS/mcl_core/textures,default_obsidian.png,,,,,,,
/assets/minecraft/textures/items,paper.png,/mods/ITEMS/mcl_core/textures,default_paper.png,,,,,,, /assets/minecraft/textures/items,paper.png,/mods/ITEMS/mcl_core/textures,default_paper.png,,,,,,,
@ -187,10 +187,8 @@ Source path,Source file,Target path,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
/assets/minecraft/textures/blocks,stone.png,/mods/ITEMS/mcl_core/textures,default_stone.png,,,,,,, /assets/minecraft/textures/blocks,stone.png,/mods/ITEMS/mcl_core/textures,default_stone.png,,,,,,,
/assets/minecraft/textures/blocks,log_oak.png,/mods/ITEMS/mcl_core/textures,default_tree.png,,,,,,, /assets/minecraft/textures/blocks,log_oak.png,/mods/ITEMS/mcl_core/textures,default_tree.png,,,,,,,
/assets/minecraft/textures/blocks,log_oak_top.png,/mods/ITEMS/mcl_core/textures,default_tree_top.png,,,,,,, /assets/minecraft/textures/blocks,log_oak_top.png,/mods/ITEMS/mcl_core/textures,default_tree_top.png,,,,,,,
/assets/minecraft/textures/blocks,water_still.png,/mods/ITEMS/mcl_core/textures,default_water_source_animated.png,,,,,,, /assets/minecraft/textures/blocks,water_still.png,/mods/ITEMS/mcl_core/textures,mcl_core_water_source_animation.png,,,,,,,
/assets/minecraft/textures/blocks,water_flow.png,/mods/ITEMS/mcl_core/textures,default_water_flowing_animated.png,,,,,,, /assets/minecraft/textures/blocks,water_flow.png,/mods/ITEMS/mcl_core/textures,mcl_core_water_flow_animation.png,,,,,,,
/assets/minecraft/textures/blocks,water_still.png,/mods/ITEMS/mcl_core/textures,default_river_water_source_animated.png,,,,,,,
/assets/minecraft/textures/blocks,water_flow.png,/mods/ITEMS/mcl_core/textures,default_river_water_flowing_animated.png,,,,,,,
/assets/minecraft/textures/blocks,planks_oak.png,/mods/ITEMS/mcl_core/textures,default_wood.png,,,,,,, /assets/minecraft/textures/blocks,planks_oak.png,/mods/ITEMS/mcl_core/textures,default_wood.png,,,,,,,
/assets/minecraft/textures/blocks,stone_andesite.png,/mods/ITEMS/mcl_core/textures,mcl_core_andesite.png,,,,,,, /assets/minecraft/textures/blocks,stone_andesite.png,/mods/ITEMS/mcl_core/textures,mcl_core_andesite.png,,,,,,,
/assets/minecraft/textures/blocks,stone_andesite_smooth.png,/mods/ITEMS/mcl_core/textures,mcl_core_andesite_smooth.png,,,,,,, /assets/minecraft/textures/blocks,stone_andesite_smooth.png,/mods/ITEMS/mcl_core/textures,mcl_core_andesite_smooth.png,,,,,,,

1 Source path Source file Target path Target file xs ys xl yl xt yt Blacklisted?
7 /assets/minecraft/textures/gui icons.png /mods/HUD/hudbars/textures hudbars_icon_breath.png 16 18 9 9 0 0 y
8 /assets/minecraft/textures/gui icons.png /mods/HUD/mcl_base_textures/textures heart.png 52 0 9 9 0 0 y
9 /assets/minecraft/textures/gui icons.png /mods/HUD/mcl_base_textures/textures bubble.png 16 18 9 9 0 0 y
10 /assets/minecraft/textures/items bucket_empty.png /mods/ITEMS/mcl_buckets/textures bucket.png mcl_buckets_bucket.png
11 /assets/minecraft/textures/items bucket_water.png /mods/ITEMS/mcl_buckets/textures bucket_water.png mcl_buckets_water_bucket.png
12 /assets/minecraft/textures/items bucket_water.png /mods/ITEMS/mcl_buckets/textures bucket_river_water.png mcl_buckets_river_water_bucket.png
13 /assets/minecraft/textures/items bucket_lava.png /mods/ITEMS/mcl_buckets/textures mcl_buckets_lava_bucket.png
14 /assets/minecraft/textures/items item_frame.png /mods/ITEMS/mcl_itemframes/textures mcl_itemframes_item_frame.png
15 /assets/minecraft/textures/blocks anvil_base.png /mods/ITEMS/mcl_anvils/textures mcl_anvils_anvil_base.png
171 /assets/minecraft/textures/blocks log_jungle_top.png /mods/ITEMS/mcl_core/textures default_jungletree_top.png
172 /assets/minecraft/textures/blocks planks_jungle.png /mods/ITEMS/mcl_core/textures default_junglewood.png
173 /assets/minecraft/textures/blocks ladder.png /mods/ITEMS/mcl_core/textures default_ladder.png
174 /assets/minecraft/textures/blocks lava_still.png /mods/ITEMS/mcl_core/textures default_lava_source_animated.png mcl_core_lava_source_animation.png
175 /assets/minecraft/textures/blocks lava_flow.png /mods/ITEMS/mcl_core/textures default_lava_flowing_animated.png mcl_core_lava_flow_animation.png
176 /assets/minecraft/textures/blocks cobblestone_mossy.png /mods/ITEMS/mcl_core/textures default_mossycobble.png
177 /assets/minecraft/textures/blocks obsidian.png /mods/ITEMS/mcl_core/textures default_obsidian.png
178 /assets/minecraft/textures/items paper.png /mods/ITEMS/mcl_core/textures default_paper.png
187 /assets/minecraft/textures/blocks stone.png /mods/ITEMS/mcl_core/textures default_stone.png
188 /assets/minecraft/textures/blocks log_oak.png /mods/ITEMS/mcl_core/textures default_tree.png
189 /assets/minecraft/textures/blocks log_oak_top.png /mods/ITEMS/mcl_core/textures default_tree_top.png
190 /assets/minecraft/textures/blocks water_still.png /mods/ITEMS/mcl_core/textures default_water_source_animated.png mcl_core_water_source_animation.png
191 /assets/minecraft/textures/blocks water_flow.png /mods/ITEMS/mcl_core/textures default_water_flowing_animated.png mcl_core_water_flow_animation.png
/assets/minecraft/textures/blocks water_still.png /mods/ITEMS/mcl_core/textures default_river_water_source_animated.png
/assets/minecraft/textures/blocks water_flow.png /mods/ITEMS/mcl_core/textures default_river_water_flowing_animated.png
192 /assets/minecraft/textures/blocks planks_oak.png /mods/ITEMS/mcl_core/textures default_wood.png
193 /assets/minecraft/textures/blocks stone_andesite.png /mods/ITEMS/mcl_core/textures mcl_core_andesite.png
194 /assets/minecraft/textures/blocks stone_andesite_smooth.png /mods/ITEMS/mcl_core/textures mcl_core_andesite_smooth.png