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Add dark oak nodes

objects
Wuzzy 2017-01-09 04:44:07 +01:00
parent 27ef97c347
commit ce30a2ff84
9 changed files with 78 additions and 1 deletions

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@ -11,6 +11,13 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = 'default:darkwood 4',
recipe = {
{'default:darktree'},
}
})
minetest.register_craft({ minetest.register_craft({
output = 'default:junglewood 4', output = 'default:junglewood 4',
recipe = { recipe = {

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@ -604,6 +604,8 @@ minetest.register_abm({
-------------------------- --------------------------
-- Try generate tree --- -- Try generate tree ---
-------------------------- --------------------------
-- TODO: Acacia, dark oak, spruce, birch
-- Normal tree -- Normal tree
minetest.register_abm({ minetest.register_abm({
nodenames = {"default:sapling"}, nodenames = {"default:sapling"},

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@ -471,7 +471,7 @@ minetest.register_node("default:prismarine_dark", {
-- Normal tree -- -- Oak tree --
minetest.register_node("default:tree", { minetest.register_node("default:tree", {
description = "Oak Wood", description = "Oak Wood",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
@ -526,6 +526,56 @@ minetest.register_node("default:leaves", {
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
-- Dark oak tree --
minetest.register_node("default:dark_tree", {
description = "Dark Oak Wood",
tiles = {"default_log_big_oak_top.png", "default_log_big_oak_top.png", "default_log_big_oak.png"},
paramtype2 = "facedir",
on_place = minetest.rotate_node,
stack_max = 64,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:darksapling", {
description = "Dark Oak Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling_big_oak.png"},
inventory_image = "default_sapling_big_oak.png",
wield_image = "default_sapling_big_oak.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
stack_max = 64,
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1},
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:darkleaves", {
description = "Dark Oak Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves_big_oak.png"},
paramtype = "light",
stack_max = 64,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:darksapling'},
rarity = 20,
},
}
},
sounds = default.node_sound_leaves_defaults(),
})
-- Jungle Tree -- -- Jungle Tree --
minetest.register_node("default:jungletree", { minetest.register_node("default:jungletree", {
@ -1013,6 +1063,15 @@ minetest.register_node("default:wood", {
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_node("default:darkwood", {
description = "Dark Oak Wood Planks",
tiles = {"default_planks_big_oak.png"},
stack_max = 64,
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:water_flowing", { minetest.register_node("default:water_flowing", {
description = "Flowing Water", description = "Flowing Water",
inventory_image = minetest.inventorycube("default_water.png"), inventory_image = minetest.inventorycube("default_water.png"),

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@ -352,6 +352,15 @@ doors:register_door("doors:door_dark_oak", {
tiles_top = {"door_dark_oak_a.png", "door_brown.png"}, tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
}) })
minetest.register_craft({
output = "doors:door_dark_oak 3",
recipe = {
{"default:darkwood", "default:darkwood"},
{"default:darkwood", "default:darkwood"},
{"default:darkwood", "default:darkwood"},
}
})
--- jungle Door -- --- jungle Door --
doors:register_door("doors:door_jungle", { doors:register_door("doors:door_jungle", {
description = "Jungle Door", description = "Jungle Door",