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Harden concrete powder with water

objects
Wuzzy 2017-02-11 23:46:41 +01:00
parent 6f31f3e815
commit cd5fb8322f
1 changed files with 15 additions and 1 deletions

View File

@ -56,6 +56,9 @@ for _, row in ipairs(block.dyes) do
stack_max = 64,
is_ground_content = false,
sounds = mcl_sounds.node_sound_sand_defaults(),
-- Specify the node to which this node will convert after getting in contact with water
_mcl_colorblocks_harden_to = "mcl_colorblocks:concrete_"..name,
})
minetest.register_node("mcl_colorblocks:concrete_"..name, {
@ -88,7 +91,18 @@ for _, row in ipairs(block.dyes) do
end
end
-- TODO: ABM: Concrete Powder + Water = Concrete
-- When water touches concrete powder, it turns into concrete of the same color
minetest.register_abm({
label = "Concrete powder hardening",
interval = 1,
chance = 1,
nodenames = {"group:concrete_powder"},
neighbors = {"group:water"},
action = function(pos, node)
local harden_to = minetest.registered_nodes[node.name]._mcl_colorblocks_harden_to
minetest.swap_node(pos, { name = harden_to, param = node.param, param2 = node.param2 })
end,
})
local time_to_load= os.clock() - init
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))