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Add placement sound for lily pad

objects
Wuzzy 2017-07-24 21:26:49 +02:00
parent 88263e357a
commit cd355befdf
1 changed files with 7 additions and 2 deletions

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@ -353,8 +353,13 @@ minetest.register_node("mcl_flowers:waterlily", {
(minetest.get_item_group(nodename, "frosted_ice") > 0)) and (minetest.get_item_group(nodename, "frosted_ice") > 0)) and
(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then (def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
if not minetest.is_protected(pos, player_name) then if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "mcl_flowers:waterlily", minetest.set_node(pos, {name = "mcl_flowers:waterlily", param2 = math.random(0, 3)})
param2 = math.random(0, 3)}) local idef = itemstack:get_definition()
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() itemstack:take_item()
end end