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Make sure math.random gets a >0 argument

mobs-redo
cora 2022-08-24 02:56:37 +02:00
parent 6d336ee879
commit ccfbc7da14
1 changed files with 4 additions and 1 deletions

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@ -3467,7 +3467,10 @@ local mob_activate = function(self, staticdata, def, dtime)
def.textures = {def.textures} def.textures = {def.textures}
end end
self.base_texture = def.textures[random(1, #def.textures)] local c = 1
if #def.textures > c then c = #def.textures end
self.base_texture = def.textures[math.random(c)]
self.base_mesh = def.mesh self.base_mesh = def.mesh
self.base_size = self.visual_size self.base_size = self.visual_size
self.base_colbox = self.collisionbox self.base_colbox = self.collisionbox