Merge branch 'master' into mineclone5
commit
cca03bcbd2
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@ -59,7 +59,6 @@ local slime_big = {
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description = S("Slime"),
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description = S("Slime"),
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type = "monster",
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type = "monster",
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spawn_class = "hostile",
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spawn_class = "hostile",
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pathfinding = 1,
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group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
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group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
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hp_min = 16,
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hp_min = 16,
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hp_max = 16,
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hp_max = 16,
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@ -68,7 +67,7 @@ local slime_big = {
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rotate = 270,
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rotate = 270,
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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visual_size = {x=12.5, y=12.5},
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visual_size = {x=12.5, y=12.5},
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textures = {{"mobs_mc_slime.png"}},
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textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_slime.b3d",
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mesh = "mobs_mc_slime.b3d",
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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@ -85,18 +84,15 @@ local slime_big = {
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drops = {},
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drops = {},
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-- TODO: Fix animations
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-- TODO: Fix animations
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animation = {
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animation = {
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speed_normal = 24,
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jump_speed = 17,
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speed_run = 48,
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stand_speed = 17,
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stand_start = 0,
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walk_speed = 17,
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stand_end = 23,
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jump_start = 1,
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walk_start = 24,
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jump_end = 20,
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walk_end = 47,
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stand_start = 1,
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run_start = 48,
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stand_end = 20,
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run_end = 62,
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walk_start = 1,
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hurt_start = 64,
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walk_end = 20,
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hurt_end = 86,
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death_start = 88,
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death_end = 118,
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},
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},
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fall_damage = 0,
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fall_damage = 0,
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view_range = 16,
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view_range = 16,
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@ -303,7 +299,7 @@ local magma_cube_big = {
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xp_max = 4,
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xp_max = 4,
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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visual_size = {x=12.5, y=12.5},
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visual_size = {x=12.5, y=12.5},
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textures = {{ "mobs_mc_magmacube.png" }},
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textures = {{ "mobs_mc_magmacube.png", "mobs_mc_magmacube.png" }},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_magmacube.b3d",
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mesh = "mobs_mc_magmacube.b3d",
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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@ -327,18 +323,15 @@ local magma_cube_big = {
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},
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},
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-- TODO: Fix animations
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-- TODO: Fix animations
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animation = {
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animation = {
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speed_normal = 24,
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jump_speed = 20,
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speed_run = 48,
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stand_speed = 20,
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stand_start = 0,
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walk_speed = 20,
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stand_end = 23,
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jump_start = 1,
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walk_start = 24,
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jump_end = 40,
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walk_end = 47,
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stand_start = 1,
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run_start = 48,
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stand_end = 1,
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run_end = 62,
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walk_start = 1,
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hurt_start = 64,
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walk_end = 40,
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hurt_end = 86,
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death_start = 88,
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death_end = 118,
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},
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},
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water_damage = 0,
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water_damage = 0,
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lava_damage = 0,
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lava_damage = 0,
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@ -37,7 +37,6 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
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wield_image = "jeija_wall_lever.png",
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wield_image = "jeija_wall_lever.png",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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drawtype = "mesh",
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mesh = "jeija_wall_lever_off.obj",
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mesh = "jeija_wall_lever_off.obj",
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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@ -168,11 +168,11 @@ minetest.register_globalstep(function(dtime)
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and (fly_node == "air" or fly_node == "ignore")
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and (fly_node == "air" or fly_node == "ignore")
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if elytra.active then
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if elytra.active then
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if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) then
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if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) and fly_node ~= "ignore" then
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player:set_hp(player:get_hp() - (math.abs(player_velocity_old.x) * 0.2))
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mcl_util.deal_damage(player, math.abs(player_velocity_old.x) * 0.2, {type = "fly_into_wall"})
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end
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end
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if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) then
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if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) and fly_node ~= "ignore" then
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player:set_hp(player:get_hp() - (math.abs(player_velocity_old.z) * 0.2))
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mcl_util.deal_damage(player, math.abs(player_velocity_old.z) * 0.2, {type = "fly_into_wall"})
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end
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end
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mcl_player.player_set_animation(player, "fly")
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mcl_player.player_set_animation(player, "fly")
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if player_velocity.y < -1.5 then
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if player_velocity.y < -1.5 then
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