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Replace grass path with dirt path

If a player wants to make a path when there is no dirt with grass on the
ground it means they need to either have silk touch to collect dirt with
grass or place dirt beside dirt with grass and wait for the grass cover
to spread before they can create the new paths …

Since the former is not possible early in the game and the latter is not
easy, this patch imitates Minecraft 1.17 behaviour; the following nodes
can now be turned into path nodes by right-clicking them with a shovel:

• Dirt (mcl_core:dirt)
• Coarse Dirt (mcl_core:coarse_dirt)
• Dirt with Grass (mcl_core:dirt_with_grass)
• Mycelium (mcl_core:mycelium)
• Podzol (mcl_core:podzol)

A group “path_creation_possible” has been added to mark nodes that can
be turned into a dirt path with a shovel. One obvious objection to that
addition might be that the “dirt” group already exists. Even though all
existing nodes that can be turned into a dirt path do indeed belong to
the “dirt” group, it is not a good idea: Changing what “dirt” means to
“any node that can be turned into a dirt path” would make it harder to
maintain the code.
dyable-leather-armor^2
Nils Dagsson Moskopp 2021-09-08 14:34:58 +02:00 committed by cora
parent 6bc676545b
commit cbf3dc49aa
4 changed files with 15 additions and 7 deletions

View File

@ -41,6 +41,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `flammable=-1` Does not get destroyed by fire
* `fire_encouragement`: How quickly this block catches fire
* `fire_flammability`: How fast the block will burn away
* `path_creation_possible=1`: Node can be turned into grass path by using a shovel on it
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above

View File

@ -31,6 +31,14 @@ doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
return ""
end)
-- usable by shovels
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.path_creation_possible then
return S("This block can be turned into grass path with a shovel.")
end
return ""
end)
-- soil
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = ""

View File

@ -372,7 +372,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
handy = 1, shovely = 1, dirt = 2, grass_block = 1, grass_block_no_snow = 1,
soil = 1, soil_sapling = 2, soil_sugarcane = 1, cultivatable = 2,
spreading_dirt_type = 1, enderman_takable = 1, building_block = 1,
compostability = 30
compostability = 30, path_creation_possible=1
},
drop = "mcl_core:dirt",
sounds = mcl_sounds.node_sound_dirt_defaults({
@ -426,7 +426,7 @@ minetest.register_node("mcl_core:mycelium", {
tiles = {"mcl_core_mycelium_top.png", "default_dirt.png", {name="mcl_core_mycelium_side.png", tileable_vertical=false}},
is_ground_content = true,
stack_max = 64,
groups = { handy = 1, shovely = 1, dirt = 2, spreading_dirt_type = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2},
groups = { handy = 1, shovely = 1, dirt = 2, spreading_dirt_type = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1},
drop = "mcl_core:dirt",
sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.1},
@ -446,7 +446,7 @@ minetest.register_node("mcl_core:podzol", {
tiles = {"mcl_core_dirt_podzol_top.png", "default_dirt.png", {name="mcl_core_dirt_podzol_side.png", tileable_vertical=false}},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1},
groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1,path_creation_possible=1},
drop = "mcl_core:dirt",
sounds = mcl_sounds.node_sound_dirt_defaults(),
on_construct = mcl_core.on_snowable_construct,
@ -464,7 +464,7 @@ minetest.register_node("mcl_core:dirt", {
tiles = {"default_dirt.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1},
groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1, path_creation_possible=1},
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
@ -476,7 +476,7 @@ minetest.register_node("mcl_core:coarse_dirt", {
tiles = {"mcl_core_coarse_dirt.png"},
is_ground_content = true,
stack_max = 64,
groups = { handy = 1,shovely = 1, dirt = 3, soil = 1, soil_sugarcane = 1, cultivatable = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2},
groups = { handy = 1,shovely = 1, dirt = 3, soil = 1, soil_sugarcane = 1, cultivatable = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1},
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
@ -1073,4 +1073,3 @@ if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_core:water_source", "nodes", "mcl_core:water_flowing")
doc.add_entry_alias("nodes", "mcl_core:lava_source", "nodes", "mcl_core:lava_flowing")
end

View File

@ -191,7 +191,7 @@ local function make_grass_path(itemstack, placer, pointed_thing)
return itemstack
end
if (minetest.get_item_group(node.name, "grass_block") == 1) then
if (minetest.get_item_group(node.name, "path_creation_possible") == 1) then
local above = table.copy(pointed_thing.under)
above.y = above.y + 1
if minetest.get_node(above).name == "air" then