Merge pull request 'Fix creative inventory view being reset upon taking damage' (#3102) from CyberMango/MineClone2:bug/mango/creative_inventory_view_resets_on_damage into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3102 Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land> Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>water_footstep
commit
cbf090485c
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@ -699,6 +699,7 @@ minetest.register_on_joinplayer(function(player)
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players[name].start_i = 0
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end
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init(player)
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-- Setup initial creative inventory to the "nix" page.
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mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
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end)
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@ -169,12 +169,6 @@ minetest.register_on_joinplayer(function(player)
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player:hud_set_hotbar_image("mcl_inventory_hotbar.png")
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player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png")
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local old_update_player = mcl_armor.update_player
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function mcl_armor.update_player(player, info)
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old_update_player(player, info)
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set_inventory(player, true)
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end
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-- In Creative Mode, the initial inventory setup is handled in creative.lua
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if not minetest.is_creative_enabled(player:get_player_name()) then
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set_inventory(player)
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