1
0
Fork 0

make horny mobs move towards each other

pvp_knockback
cora 2022-10-08 03:56:14 +02:00
parent 39a0353a49
commit cba176be4a
1 changed files with 29 additions and 0 deletions

View File

@ -3129,6 +3129,31 @@ local function check_item_pickup(self)
end end
end end
local check_herd_timer = 0
local function check_herd(self,dtime)
local pos = self.object:get_pos()
if not pos then return end
check_herd_timer = check_herd_timer + dtime
if check_herd_timer < 4 then return end
check_herd_timer = 0
for _,o in pairs(minetest.get_objects_inside_radius(pos,self.view_range)) do
local l = o:get_luaentity()
local p,y
if l and l.is_mob and l.name == self.name then
if self.horny and l.horny then
p = l.object:get_pos()
else
y = o:get_yaw()
end
if p then
go_to_pos(self,p)
elseif y then
set_yaw(self,y)
end
end
end
end
local function damage_mob(self,reason,damage) local function damage_mob(self,reason,damage)
if not self.health then return end if not self.health then return end
damage = floor(damage) damage = floor(damage)
@ -4016,6 +4041,10 @@ local mob_step = function(self, dtime)
yaw = yaw + random(-0.5, 0.5) yaw = yaw + random(-0.5, 0.5)
yaw = set_yaw(self, yaw, 8) yaw = set_yaw(self, yaw, 8)
end end
else
if self.move_in_group ~= false then
check_herd(self,dtime)
end
end end
-- Add water flowing for mobs from mcl_item_entity -- Add water flowing for mobs from mcl_item_entity