Merge pull request 'Optimize mobs textures and villagers badges messing up non-64px textures (clean version of #2703)' (#2713) from talamh_texture_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2713icebergs
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@ -66,11 +66,11 @@ local tiernames = {
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}
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local badges = {
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"default_wood.png",
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"default_steel_block.png",
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"default_gold_block.png",
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"mcl_core_emerald_block.png",
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"default_diamond_block.png",
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"mobs_mc_stone.png",
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"mobs_mc_iron.png",
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"mobs_mc_gold.png",
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"mobs_mc_emerald.png",
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"mobs_mc_diamond.png",
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}
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local professions = {
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@ -84,10 +84,7 @@ local professions = {
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},
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farmer = {
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name = N("Farmer"),
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textures = {
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"mobs_mc_villager_farmer.png",
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"mobs_mc_villager_farmer.png",
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},
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texture = "mobs_mc_villager_farmer.png",
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jobsite = "mcl_composters:composter",
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trades = {
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{
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@ -121,10 +118,7 @@ local professions = {
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},
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fisherman = {
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name = N("Fisherman"),
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textures = {
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"mobs_mc_villager_fisherman.png",
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"mobs_mc_villager_fisherman.png",
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},
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texture = "mobs_mc_villager_fisherman.png",
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jobsite = "mcl_barrels:barrel_closed",
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trades = {
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{
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@ -158,10 +152,7 @@ local professions = {
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},
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fletcher = {
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name = N("Fletcher"),
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textures = {
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"mobs_mc_villager_fletcher.png",
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"mobs_mc_villager_fletcher.png",
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},
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texture = "mobs_mc_villager_fletcher.png",
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jobsite = "mcl_fletching_table:fletching_table",
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trades = {
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{
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@ -200,10 +191,7 @@ local professions = {
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},
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shepherd ={
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name = N("Shepherd"),
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textures = {
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"mobs_mc_villager_sheperd.png",
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"mobs_mc_villager_sheperd.png",
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},
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texture = "mobs_mc_villager_sheperd.png",
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jobsite = "mcl_loom:loom",
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trades = {
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{
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@ -233,10 +221,7 @@ local professions = {
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},
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librarian = {
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name = N("Librarian"),
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textures = {
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"mobs_mc_villager_librarian.png",
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"mobs_mc_villager_librarian.png",
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},
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texture = "mobs_mc_villager_librarian.png",
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jobsite = "mcl_books:bookshelf", --FIXME: lectern
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trades = {
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{
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@ -271,10 +256,7 @@ local professions = {
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},
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cartographer = {
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name = N("Cartographer"),
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textures = {
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"mobs_mc_villager_cartographer.png",
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"mobs_mc_villager_cartographer.png",
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},
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texture = "mobs_mc_villager_cartographer.png",
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jobsite = "mcl_cartography_table:cartography_table",
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trades = {
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{
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@ -317,10 +299,7 @@ local professions = {
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},
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armorer = {
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name = N("Armorer"),
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textures = {
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"mobs_mc_villager_armorer.png",
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"mobs_mc_villager_armorer.png",
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},
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texture = "mobs_mc_villager_armorer.png",
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jobsite = "mcl_blast_furnace:blast_furnace",
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trades = {
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{
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@ -357,10 +336,7 @@ local professions = {
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},
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leatherworker = {
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name = N("Leatherworker"),
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textures = {
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"mobs_mc_villager_leatherworker.png",
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"mobs_mc_villager_leatherworker.png",
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},
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texture = "mobs_mc_villager_leatherworker.png",
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jobsite = "mcl_cauldrons:cauldron",
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trades = {
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{
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@ -389,10 +365,7 @@ local professions = {
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},
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butcher = {
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name = N("Butcher"),
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textures = {
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"mobs_mc_villager_butcher.png",
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"mobs_mc_villager_butcher.png",
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},
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texture = "mobs_mc_villager_butcher.png",
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jobsite = "mcl_smoker:smoker",
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trades = {
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{
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@ -422,10 +395,7 @@ local professions = {
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},
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weapon_smith = {
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name = N("Weapon Smith"),
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textures = {
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"mobs_mc_villager_weaponsmith.png",
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"mobs_mc_villager_weaponsmith.png",
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},
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texture = "mobs_mc_villager_weaponsmith.png",
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jobsite = "mcl_grindstone:grindstone",
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trades = {
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{
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@ -453,10 +423,7 @@ local professions = {
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},
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tool_smith = {
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name = N("Tool Smith"),
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textures = {
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"mobs_mc_villager_toolsmith.png",
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"mobs_mc_villager_toolsmith.png",
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},
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texture = "mobs_mc_villager_toolsmith.png",
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jobsite = "mcl_smithing_table:table",
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trades = {
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{
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@ -490,10 +457,7 @@ local professions = {
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},
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cleric = {
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name = N("Cleric"),
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textures = {
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"mobs_mc_villager_priest.png",
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"mobs_mc_villager_priest.png",
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},
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texture = "mobs_mc_villager_priest.png",
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jobsite = "mcl_brewing:stand_000",
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trades = {
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{
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@ -522,10 +486,7 @@ local professions = {
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},
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nitwit = {
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name = N("Nitwit"),
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textures = {
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"mobs_mc_villager_nitwit.png",
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"mobs_mc_villager_nitwit.png",
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},
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texture = "mobs_mc_villager_nitwit.png",
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-- No trades for nitwit
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trades = nil,
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}
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@ -559,12 +520,11 @@ local function init_trader_vars(self)
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end
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local function get_badge_textures(self)
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local t = professions[self._profession].textures
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local t = professions[self._profession].texture
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if self._profession == "unemployed" or self._profession == "nitwit" then return t end
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local tier = self._max_trade_tier or 1
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return {
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"[combine:64x64:0,0="..t[1]..":11,55=".. badges[tier].."\\^[resize\\:2x2",
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t[2]
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t .. "^" .. badges[tier]
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}
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end
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