Merge branch 'master' into damage
commit
ca75a893db
|
@ -0,0 +1,43 @@
|
|||
unused_args = false
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allow_defined_top = true
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max_line_length = false
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redefined = false
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globals = {
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"minetest", "core",
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}
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read_globals = {
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"DIR_DELIM",
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"dump", "dump2",
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"vector",
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"VoxelManip", "VoxelArea",
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||||
"PseudoRandom", "PcgRandom", "PerlinNoise", "PerlinNoiseMap",
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"ItemStack",
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"Settings",
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"unpack",
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table = {
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fields = {
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"copy",
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"indexof",
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"insert_all",
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||||
"key_value_swap",
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||||
}
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},
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||||
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string = {
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fields = {
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"split",
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"trim",
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}
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},
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math = {
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fields = {
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"hypot",
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"sign",
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"factorial"
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}
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},
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}
|
|
@ -15,7 +15,7 @@ minetest.register_entity("mcl_burning:fire", {
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pointable = false,
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glow = -1,
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},
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animation_frame = 0,
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animation_timer = 0,
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on_step = mcl_burning.fire_entity_step,
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|
@ -23,7 +23,9 @@ minetest.register_entity("mcl_burning:fire", {
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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mcl_burning.tick(player, dtime)
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if player:get_meta():get_float("mcl_burning:burn_time") > 0 then
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mcl_burning.tick(player, dtime)
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end
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end
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end)
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|
|
|
@ -3447,7 +3447,7 @@ end
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-- main mob function
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local mob_step = function(self, dtime)
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if not self.fire_resistant then
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if not self.fire_resistant and self.mcl_burning_burn_time and self.mcl_burning_burn_time > 0 then
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mcl_burning.tick(self.object, dtime)
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end
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|
|
|
@ -67,7 +67,7 @@ doc_identifier.identify = function(itemstack, user, pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if minetest.registered_nodes[node.name] ~= nil then
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local nodedef = minetest.registered_nodes[node.name]
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--local nodedef = minetest.registered_nodes[node.name]
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if(node.name == "ignore") then
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show_message(username, "error_ignore")
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elseif doc.entry_exists("nodes", node.name) then
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|
@ -198,7 +198,7 @@ minetest.register_craft({
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if minetest.get_modpath("mcl_core") ~= nil then
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minetest.register_craft({
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output = "doc_identifier:identifier_solid",
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recipe = { { "mcl_core:glass" },
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recipe = { { "mcl_core:glass" },
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{ "group:stick" } }
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})
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end
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|
|
|
@ -907,7 +907,7 @@ doc.add_category("nodes", {
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-- Do some cleanup of the probability table
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if max == 1 or max == nil then
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-- Sort by rarity
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local comp = function(p1, p2)
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local comp = function(p1, p2)
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return p1.rarity < p2.rarity
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end
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table.sort(probtables, comp)
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|
@ -1269,7 +1269,6 @@ local function gather_descs()
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if type(def._doc_items_hidden) == "boolean" then
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hidden = def._doc_items_hidden
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end
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local custom_image
|
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name = scrub_newlines(name)
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local infotable = {
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name = name,
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|
|
|
@ -33,7 +33,6 @@ local fmt, find, gmatch, match, sub, split, lower =
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|
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local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
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local pairs, next, unpack = pairs, next, unpack
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local vec_add, vec_mul = vector.add, vector.multiply
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|
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local DEFAULT_SIZE = 10
|
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local MIN_LIMIT, MAX_LIMIT = 10, 12
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|
@ -1001,7 +1000,7 @@ else
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end
|
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end)
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|
||||
local function on_use(user)
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--[[local function on_use(user)
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local name = user:get_player_name()
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if next(recipe_filters) then
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|
@ -1011,7 +1010,7 @@ else
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end
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|
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show_formspec(name, "mcl_craftguide", make_formspec(name))
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end
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||||
end]]
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||||
|
||||
end
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||||
|
@ -1098,7 +1097,6 @@ if progressive_mode then
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local name = player:get_player_name()
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init_data(name)
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local meta = player:get_meta()
|
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local name = player:get_player_name()
|
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local data = player_data[name]
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|
||||
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
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||||
|
@ -1144,7 +1142,7 @@ else
|
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end
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||||
|
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function mcl_craftguide.show(name)
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local player = minetest.get_player_by_name(name)
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local player = get_player_by_name(name)
|
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if next(recipe_filters) then
|
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local data = player_data[name]
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data.items_raw = get_filtered_items(player)
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|
|
|
@ -62,7 +62,6 @@ end)
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-- nodes which have flower placement rules
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local datastring = ""
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if def.groups.place_flowerlike == 1 then
|
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return S("This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.")
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elseif def.groups.place_flowerlike == 2 then
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|
@ -130,7 +129,7 @@ end)
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-- Armor
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doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
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local def = minetest.registered_items[itemstring]
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--local def = minetest.registered_items[itemstring]
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local s = ""
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local head = minetest.get_item_group(itemstring, "armor_head")
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local torso = minetest.get_item_group(itemstring, "armor_torso")
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|
@ -173,7 +172,6 @@ end)
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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if def._repair_material then
|
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local mdef = minetest.registered_items[def._repair_material]
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local desc
|
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if mdef and mdef.description and mdef.description ~= "" then
|
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return S("This item can be repaired at an anvil with: @1.", mdef.description)
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elseif def._repair_material == "group:wood" then
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||||
|
|
|
@ -99,7 +99,7 @@ minetest.register_abm({
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-- No decay near unloaded areas since these might include water.
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if not check_surroundings(pos, "ignore") then
|
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if wet <= 0 then
|
||||
local n_def = minetest.registered_nodes[node.name] or nil
|
||||
--local n_def = minetest.registered_nodes[node.name] or nil
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||||
local nn = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if not nn or not nn.name then
|
||||
return
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||||
|
|
|
@ -5,7 +5,10 @@ minetest.register_craftitem("mcl_farming:wheat_seeds", {
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description = S("Wheat Seeds"),
|
||||
_tt_help = S("Grows on farmland"),
|
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_doc_items_longdesc = S("Grows into a wheat plant. Chickens like wheat seeds."),
|
||||
_doc_items_usagehelp = S("Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds."),
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_doc_items_usagehelp = S([[
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Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant.
|
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They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds.
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]]),
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groups = { craftitem=1 },
|
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inventory_image = "mcl_farming_wheat_seeds.png",
|
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on_place = function(itemstack, placer, pointed_thing)
|
||||
|
@ -28,7 +31,10 @@ for i=1,7 do
|
|||
if i == 1 then
|
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create = true
|
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name = S("Premature Wheat Plant")
|
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longdesc = S("Premature wheat plants grow on farmland under sunlight in 8 stages. On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.")
|
||||
longdesc = S([[
|
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Premature wheat plants grow on farmland under sunlight in 8 stages.
|
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On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.
|
||||
]])
|
||||
else
|
||||
create = false
|
||||
end
|
||||
|
@ -54,7 +60,8 @@ for i=1,7 do
|
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{-0.5, -0.5, -0.5, 0.5, sel_heights[i], 0.5}
|
||||
},
|
||||
},
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1,
|
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dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
})
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|
@ -62,7 +69,10 @@ end
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|||
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||||
minetest.register_node("mcl_farming:wheat", {
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description = S("Mature Wheat Plant"),
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_doc_items_longdesc = S("Mature wheat plants are ready to be harvested for wheat and wheat seeds. They won't grow any further."),
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||||
_doc_items_longdesc = S([[
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Mature wheat plants are ready to be harvested for wheat and wheat seeds.
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They won't grow any further.
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]]),
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sunlight_propagates = true,
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paramtype = "light",
|
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paramtype2 = "meshoptions",
|
||||
|
@ -81,7 +91,8 @@ minetest.register_node("mcl_farming:wheat", {
|
|||
{ items = {'mcl_farming:wheat_item'} }
|
||||
}
|
||||
},
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
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groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1, attached_node=1,
|
||||
dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
@ -144,9 +155,9 @@ minetest.register_node("mcl_farming:hay_block", {
|
|||
is_ground_content = false,
|
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stack_max = 64,
|
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paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
on_place = mcl_util.rotate_axis,
|
||||
groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60, fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
|
||||
groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60,
|
||||
fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
on_rotate = on_rotate,
|
||||
_mcl_blast_resistance = 0.5,
|
||||
|
|
|
@ -76,7 +76,7 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
|
|||
local meta2
|
||||
local state2 = 0
|
||||
|
||||
local function update_gate(pos, node)
|
||||
local function update_gate(pos, node)
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ local add_entity = minetest.add_entity
|
|||
-- Fire Charge
|
||||
minetest.register_craftitem("mcl_fire:fire_charge", {
|
||||
description = S("Fire Charge"),
|
||||
_tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"),
|
||||
_tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"),
|
||||
_doc_items_longdesc = S("Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly."),
|
||||
_doc_items_usagehelp = S("Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up."),
|
||||
inventory_image = "mcl_fire_fire_charge.png",
|
||||
|
|
|
@ -5,7 +5,7 @@ local add_node = minetest.add_node
|
|||
-- Flint and Steel
|
||||
minetest.register_tool("mcl_fire:flint_and_steel", {
|
||||
description = S("Flint and Steel"),
|
||||
_tt_help = S("Starts fires and ignites blocks"),
|
||||
_tt_help = S("Starts fires and ignites blocks"),
|
||||
_doc_items_longdesc = S("Flint and steel is a tool to start fires and ignite blocks."),
|
||||
_doc_items_usagehelp = S("Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited."),
|
||||
inventory_image = "mcl_fire_flint_and_steel.png",
|
||||
|
|
|
@ -1,11 +1,6 @@
|
|||
--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
|
||||
|
||||
local S = minetest.get_translator("mcl_fishing")
|
||||
local mod_throwing = minetest.get_modpath("mcl_throwing")
|
||||
|
||||
local entity_mapping = {
|
||||
["mcl_fishing:bobber"] = "mcl_fishing:bobber_entity",
|
||||
}
|
||||
|
||||
local bobber_ENTITY={
|
||||
physical = false,
|
||||
|
@ -42,8 +37,7 @@ local fish = function(itemstack, player, pointed_thing)
|
|||
local num = 0
|
||||
local ent = nil
|
||||
local noent = true
|
||||
|
||||
|
||||
|
||||
local durability = 65
|
||||
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
||||
if unbreaking > 0 then
|
||||
|
@ -61,7 +55,6 @@ local fish = function(itemstack, player, pointed_thing)
|
|||
local itemname
|
||||
local items
|
||||
local itemcount = 1
|
||||
local itemwear = 0
|
||||
local pr = PseudoRandom(os.time() * math.random(1, 100))
|
||||
local r = pr:next(1, 100)
|
||||
local fish_values = {85, 84.8, 84.7, 84.5}
|
||||
|
@ -173,7 +166,7 @@ local fish = function(itemstack, player, pointed_thing)
|
|||
if noent == true then
|
||||
local playerpos = player:get_pos()
|
||||
local dir = player:get_look_dir()
|
||||
local obj = mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
|
||||
mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -344,10 +337,8 @@ mcl_throwing.register_throwable_object("mcl_fishing:flying_bobber", "mcl_fishing
|
|||
-- If player leaves area, remove bobber.
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
|
||||
local num = 0
|
||||
local ent = nil
|
||||
local noent = true
|
||||
|
||||
for n = 1, #objs do
|
||||
ent = objs[n]:get_luaentity()
|
||||
if ent then
|
||||
|
|
|
@ -180,7 +180,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
|
|||
if not inv_img then
|
||||
inv_img = top_img
|
||||
end
|
||||
local usagehelp, noncreative, create_entry, paramtype2, palette
|
||||
local noncreative, create_entry, paramtype2, palette
|
||||
if is_flower == nil then
|
||||
is_flower = true
|
||||
end
|
||||
|
@ -475,9 +475,6 @@ local fix_doubleplants = minetest.settings:get_bool("fix_doubleplants", true)
|
|||
|
||||
if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then
|
||||
local flowernames = { "peony", "rose_bush", "lilac", "sunflower", "double_fern", "double_grass" }
|
||||
for c=1, 6 do
|
||||
local flowername = flowernames[c]
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Add double plant tops.",
|
||||
|
|
|
@ -384,7 +384,6 @@ local function furnace_node_timer(pos, elapsed)
|
|||
-- Update formspec and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_state
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
|
@ -414,7 +413,7 @@ local function furnace_node_timer(pos, elapsed)
|
|||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
if srclist then
|
||||
meta:set_string("src_item", srclist[1]:get_name())
|
||||
meta:set_string("src_item", src_item)
|
||||
else
|
||||
meta:set_string("src_item", "")
|
||||
end
|
||||
|
@ -441,7 +440,12 @@ minetest.register_node("mcl_furnaces:furnace", {
|
|||
_tt_help = S("Uses fuel to smelt or cook items"),
|
||||
_doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."),
|
||||
_doc_items_usagehelp =
|
||||
S("Use the furnace to open the furnace menu. Place a furnace fuel in the lower slot and the source material in the upper slot. The furnace will slowly use its fuel to smelt the item. The result will be placed into the output slot at the right side.").."\n"..
|
||||
S([[
|
||||
Use the furnace to open the furnace menu.
|
||||
Place a furnace fuel in the lower slot and the source material in the upper slot.
|
||||
The furnace will slowly use its fuel to smelt the item.
|
||||
The result will be placed into the output slot at the right side.
|
||||
]]).."\n"..
|
||||
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {
|
||||
|
|
|
@ -90,7 +90,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
|
|||
local wdir = minetest.dir_to_wallmounted(diff)
|
||||
|
||||
local itemstring = itemstack:get_name()
|
||||
local fakestack = ItemStack(itemstack)
|
||||
--local fakestack = ItemStack(itemstack)
|
||||
local idef = fakestack:get_definition()
|
||||
local retval
|
||||
if wdir == 0 or wdir == 1 then
|
||||
|
@ -101,9 +101,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
|
|||
if not retval then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local success
|
||||
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack,_ = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name(itemstring)
|
||||
return itemstack
|
||||
end,
|
||||
|
|
|
@ -152,7 +152,7 @@ def_hopper_enabled.on_place = function(itemstack, placer, pointed_thing)
|
|||
local z = upos.z - apos.z
|
||||
|
||||
local fake_itemstack = ItemStack(itemstack)
|
||||
local newnode, param2
|
||||
local param2
|
||||
if x == -1 then
|
||||
fake_itemstack:set_name("mcl_hoppers:hopper_side")
|
||||
param2 = 0
|
||||
|
@ -166,7 +166,7 @@ def_hopper_enabled.on_place = function(itemstack, placer, pointed_thing)
|
|||
fake_itemstack:set_name("mcl_hoppers:hopper_side")
|
||||
param2 = 1
|
||||
end
|
||||
local itemstack, success = minetest.item_place_node(fake_itemstack, placer, pointed_thing, param2)
|
||||
local itemstack,_ = minetest.item_place_node(fake_itemstack, placer, pointed_thing, param2)
|
||||
itemstack:set_name("mcl_hoppers:hopper")
|
||||
return itemstack
|
||||
end
|
||||
|
@ -411,7 +411,6 @@ minetest.register_abm({
|
|||
-- Move an item from the hopper into container below
|
||||
local downnode = minetest.get_node(downpos)
|
||||
if not minetest.registered_nodes[downnode.name] then return end
|
||||
g = minetest.registered_nodes[downnode.name].groups.container
|
||||
mcl_util.move_item_container(pos, downpos)
|
||||
end,
|
||||
})
|
||||
|
@ -462,7 +461,7 @@ minetest.register_abm({
|
|||
-- Put fuel into fuel slot
|
||||
local sinv = minetest.get_inventory({type="node", pos = pos})
|
||||
local dinv = minetest.get_inventory({type="node", pos = front})
|
||||
local slot_id, stack = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", is_transferrable_fuel)
|
||||
local slot_id,_ = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", is_transferrable_fuel)
|
||||
if slot_id then
|
||||
mcl_util.move_item_container(pos, front, nil, slot_id, "fuel")
|
||||
end
|
||||
|
|
|
@ -20,11 +20,13 @@ local register_block = function(subname, description, tiles, is_ground_content)
|
|||
is_ground_content = is_ground_content,
|
||||
groups = {dig_immediate = 3, spawns_silverfish = 1, deco_block = 1},
|
||||
drop = '',
|
||||
is_ground_content = false,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
after_dig_node = spawn_silverfish,
|
||||
_tt_help = S("Hides a silverfish"),
|
||||
_doc_items_longdesc = S("An infested block is a block from which a silverfish will pop out when it is broken. It looks identical to its normal counterpart."),
|
||||
_doc_items_longdesc = S([[
|
||||
An infested block is a block from which a silverfish will pop out when it is broken.
|
||||
It looks identical to its normal counterpart.
|
||||
]]),
|
||||
_mcl_hardness = 0,
|
||||
_mcl_blast_resistance = 0.5,
|
||||
})
|
||||
|
|
|
@ -4,7 +4,6 @@ local on_place = mcl_util.generate_on_place_plant_function(function(place_pos, p
|
|||
local soil_node = minetest.get_node_or_nil({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
|
||||
if not soil_node then return false end
|
||||
local snn = soil_node.name -- soil node name
|
||||
local sd = minetest.registered_nodes[snn] -- soil definition
|
||||
|
||||
-- Placement rules:
|
||||
-- * Always allowed on podzol or mycelimu
|
||||
|
|
|
@ -265,7 +265,6 @@ minetest.register_abm({
|
|||
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "mcl_core:water_source" then
|
||||
-- Find dead form (it's the same as the node's drop)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local dead
|
||||
if def then
|
||||
node.name = def.drop
|
||||
else
|
||||
|
|
|
@ -37,14 +37,9 @@ local mt_record_protection_violation = minetest.record_protection_violation
|
|||
local mt_is_creative_enabled = minetest.is_creative_enabled
|
||||
local mt_sound_play = minetest.sound_play
|
||||
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_ceil = math.ceil
|
||||
local math_floor = math.floor
|
||||
local math_random = math.random
|
||||
local string_format = string.format
|
||||
local table_copy = table.copy
|
||||
local table_insert = table.insert
|
||||
local math = math
|
||||
local string = string
|
||||
local table = table
|
||||
|
||||
-- DEBUG: functions
|
||||
-- local log = minetest.log
|
||||
|
@ -122,7 +117,7 @@ function kelp.is_downward_flowing(pos, node, pos_above, node_above, __is_above__
|
|||
-- Function params: (pos[, node]) or (node, pos_above) or (node, node_above)
|
||||
local node = node or mt_get_node(pos)
|
||||
|
||||
local result = (math_floor(node.param2 / 8) % 2) == 1
|
||||
local result = (math.floor(node.param2 / 8) % 2) == 1
|
||||
if not (result or __is_above__) then
|
||||
-- If not, also check node above.
|
||||
-- (this is needed due a weird quirk in the definition of "downwards flowing"
|
||||
|
@ -182,14 +177,14 @@ end
|
|||
-- Roll whether to grow kelp or not.
|
||||
function kelp.roll_growth(numerator, denominator)
|
||||
-- Optional params: numerator, denominator
|
||||
return math_random(denominator or kelp.ROLL_GROWTH_DENOMINATOR) <= (numerator or kelp.ROLL_GROWTH_NUMERATOR)
|
||||
return math.random(denominator or kelp.ROLL_GROWTH_DENOMINATOR) <= (numerator or kelp.ROLL_GROWTH_NUMERATOR)
|
||||
end
|
||||
|
||||
|
||||
-- Roll initial age for kelp.
|
||||
function kelp.roll_init_age(min, max)
|
||||
-- Optional params
|
||||
return math_random(min or kelp.MIN_AGE, (max or kelp.MAX_AGE)-1)
|
||||
return math.random(min or kelp.MIN_AGE, (max or kelp.MAX_AGE)-1)
|
||||
end
|
||||
|
||||
|
||||
|
@ -197,7 +192,7 @@ end
|
|||
-- For the special case where the max param2 is reached, interpret that as the
|
||||
-- 16th kelp stem.
|
||||
function kelp.get_height(param2)
|
||||
return math_floor(param2 / 16) + math_floor(param2 % 16 / 8)
|
||||
return math.floor(param2 / 16) + math.floor(param2 % 16 / 8)
|
||||
end
|
||||
|
||||
|
||||
|
@ -232,7 +227,7 @@ end
|
|||
-- Obtain next param2.
|
||||
function kelp.next_param2(param2)
|
||||
-- param2 max value is 255, so adding to 256 causes overflow.
|
||||
return math_min(param2+16 - param2 % 16, 255);
|
||||
return math.min(param2+16 - param2 % 16, 255);
|
||||
end
|
||||
|
||||
|
||||
|
@ -242,8 +237,8 @@ function kelp.store_meta()
|
|||
for _ in pairs(kelp.age_queue_pos) do
|
||||
count = count + 1
|
||||
end
|
||||
-- chatlog(string_format("Storing age metadata: %d in queue", #kelp.age_queue))
|
||||
-- chatlog(string_format("Storing age metadata: %d valid in queue", count))
|
||||
-- chatlog(string.format("Storing age metadata: %d in queue", #kelp.age_queue))
|
||||
-- chatlog(string.format("Storing age metadata: %d valid in queue", count))
|
||||
for i=1,#kelp.age_queue do
|
||||
local pos_hash = kelp.age_queue[i]
|
||||
local pos = kelp.age_queue_pos[pos_hash]
|
||||
|
@ -265,7 +260,7 @@ function kelp.store_age(age, pos, pos_hash)
|
|||
|
||||
kelp.age_pool[pos_hash] = age
|
||||
if not kelp.age_queue_pos[pos_hash] then
|
||||
table_insert(kelp.age_queue, pos_hash)
|
||||
table.insert(kelp.age_queue, pos_hash)
|
||||
kelp.age_queue_pos[pos_hash] = pos
|
||||
return true, pos_hash
|
||||
end
|
||||
|
@ -713,7 +708,7 @@ function kelp.register_kelp_surface(surface, surface_deftemplate, surface_docs)
|
|||
doc.add_entry_alias("nodes", surface_docs.entry_id_orig, "nodes", surfacename)
|
||||
end
|
||||
|
||||
local sounds = table_copy(def.sounds)
|
||||
local sounds = table.copy(def.sounds)
|
||||
sounds.dig = kelp.leaf_sounds.dig
|
||||
sounds.dug = kelp.leaf_sounds.dug
|
||||
sounds.place = kelp.leaf_sounds.place
|
||||
|
@ -732,9 +727,9 @@ end
|
|||
-- Kelp surfaces nodes ---------------------------------------------------------
|
||||
|
||||
-- Dirt must be registered first, for the docs
|
||||
kelp.register_kelp_surface(kelp.surfaces[1], table_copy(kelp.surface_deftemplate), kelp.surface_docs)
|
||||
kelp.register_kelp_surface(kelp.surfaces[1], table.copy(kelp.surface_deftemplate), kelp.surface_docs)
|
||||
for i=2, #kelp.surfaces do
|
||||
kelp.register_kelp_surface(kelp.surfaces[i], table_copy(kelp.surface_deftemplate), kelp.surface_docs)
|
||||
kelp.register_kelp_surface(kelp.surfaces[i], table.copy(kelp.surface_deftemplate), kelp.surface_docs)
|
||||
end
|
||||
|
||||
-- Kelp item -------------------------------------------------------------------
|
||||
|
|
|
@ -25,11 +25,9 @@ dofile(modpath .. "/lingering.lua")
|
|||
dofile(modpath .. "/tipped_arrow.lua")
|
||||
dofile(modpath .. "/potions.lua")
|
||||
|
||||
local brewhelp = S("Try different combinations to create potions.")
|
||||
|
||||
minetest.register_craftitem("mcl_potions:fermented_spider_eye", {
|
||||
description = S("Fermented Spider Eye"),
|
||||
_doc_items_longdesc = brewhelp,
|
||||
_doc_items_longdesc = S("Try different combinations to create potions."),
|
||||
wield_image = "mcl_potions_spider_eye_fermented.png",
|
||||
inventory_image = "mcl_potions_spider_eye_fermented.png",
|
||||
groups = { brewitem = 1, },
|
||||
|
@ -65,14 +63,12 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
|
|||
|
||||
-- Try to fill glass bottle with water
|
||||
local get_water = false
|
||||
local from_liquid_source = false
|
||||
--local from_liquid_source = false
|
||||
local river_water = false
|
||||
if not def then
|
||||
-- Unknown node: no-op
|
||||
elseif def.groups and def.groups.water and def.liquidtype == "source" then
|
||||
if def and def.groups and def.groups.water and def.liquidtype == "source" then
|
||||
-- Water source
|
||||
get_water = true
|
||||
from_liquid_source = true
|
||||
--from_liquid_source = true
|
||||
river_water = node.name == "mclx_core:river_water_source"
|
||||
-- Or reduce water level of cauldron by 1
|
||||
elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then
|
||||
|
@ -440,7 +436,6 @@ function mcl_potions.get_alchemy(ingr, pot)
|
|||
if brew_table[ingr] ~= nil then
|
||||
return brew_table[ingr]
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if mod_table[ingr] ~= nil then
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local S = minetest.get_translator("mcl_potions")
|
||||
local brewhelp = S("Try different combinations to create potions.")
|
||||
--local brewhelp = S("Try different combinations to create potions.")
|
||||
|
||||
local potion_image = function(colorstring, opacity)
|
||||
if not opacity then
|
||||
|
@ -98,7 +98,7 @@ local function register_potion(def)
|
|||
end
|
||||
elseif def.name == "healing" or def.name == "harming" then
|
||||
_tt = S("@1 HP", effect)
|
||||
else
|
||||
else
|
||||
_tt = tt or time_string(dur) or S("No effect")
|
||||
end
|
||||
return _tt
|
||||
|
|
|
@ -123,6 +123,6 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
})
|
||||
end
|
||||
|
||||
local function time_string(dur)
|
||||
--[[local function time_string(dur)
|
||||
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
|
||||
end
|
||||
end]]
|
||||
|
|
|
@ -4,12 +4,12 @@ local ARROW_TIMEOUT = 60
|
|||
-- Time after which stuck arrow is rechecked for being stuck
|
||||
local STUCK_RECHECK_TIME = 5
|
||||
|
||||
local GRAVITY = 9.81
|
||||
--local GRAVITY = 9.81
|
||||
|
||||
local YAW_OFFSET = -math.pi/2
|
||||
|
||||
local dir_to_pitch = function(dir)
|
||||
local dir2 = vector.normalize(dir)
|
||||
--local dir2 = vector.normalize(dir)
|
||||
local xz = math.abs(dir.x) + math.abs(dir.z)
|
||||
return -math.atan2(-dir.y, xz)
|
||||
end
|
||||
|
@ -197,7 +197,6 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
glow = 1,
|
||||
})
|
||||
end
|
||||
|
||||
-- We just check for any hurtable objects nearby.
|
||||
-- The radius of 3 is fairly liberal, but anything lower than than will cause
|
||||
-- arrow to hilariously go through mobs often.
|
||||
|
@ -360,7 +359,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
if not v then
|
||||
v = 0
|
||||
end
|
||||
local old_v = self._viscosity
|
||||
--local old_v = self._viscosity
|
||||
self._viscosity = v
|
||||
local vpenalty = math.max(0.1, 0.98 - 0.1 * v)
|
||||
if math.abs(vel.x) > 0.001 then
|
||||
|
|
|
@ -93,7 +93,7 @@ local generate_line = function(s, ypos)
|
|||
local chars = 0
|
||||
local printed_char_width = CHAR_WIDTH + 1
|
||||
while chars < LINE_LENGTH and i <= #s do
|
||||
local file = nil
|
||||
local file
|
||||
-- Get and render character
|
||||
if charmap[s:sub(i, i)] ~= nil then
|
||||
file = charmap[s:sub(i, i)]
|
||||
|
@ -185,7 +185,7 @@ local function get_wall_signtext_info(param2, nodename)
|
|||
end
|
||||
end
|
||||
|
||||
local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1, dig_by_piston=1, flammable=-1}
|
||||
local sign_groups = {handy=1,axey=1, deco_block=1, material_wood=1, attached_node=1, dig_by_piston=1, flammable=-1}
|
||||
|
||||
local destruct_sign = function(pos)
|
||||
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
|
@ -322,7 +322,7 @@ minetest.register_node("mcl_signs:wall_sign", {
|
|||
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
|
||||
local placer_pos = placer:get_pos()
|
||||
--local placer_pos = placer:get_pos()
|
||||
|
||||
local fdir = minetest.dir_to_facedir(dir)
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ local function place_slab_normal(itemstack, placer, pointed_thing)
|
|||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
|
||||
local placer_pos = placer:get_pos()
|
||||
--local placer_pos = placer:get_pos()
|
||||
|
||||
local fpos = get_fpos(placer, pointed_thing)
|
||||
|
||||
|
@ -179,7 +179,7 @@ end
|
|||
|
||||
|
||||
-- Slab facedir to placement 6d matching table
|
||||
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
|
||||
--local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
|
||||
|
||||
-- Register slabs.
|
||||
-- Node will be called mcl_stairs:slab_<subname>
|
||||
|
@ -268,6 +268,7 @@ function mcl_stairs.register_slab(subname, recipeitem, groups, images, descripti
|
|||
end
|
||||
end,
|
||||
_mcl_hardness = hardness,
|
||||
_mcl_blast_resistance = blast_resistance,
|
||||
_mcl_other_slab_half = upper_slab,
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
-- Flip slab
|
||||
|
@ -331,6 +332,7 @@ function mcl_stairs.register_slab(subname, recipeitem, groups, images, descripti
|
|||
sounds = sounds,
|
||||
drop = lower_slab .. " 2",
|
||||
_mcl_hardness = hardness,
|
||||
_mcl_blast_resistance = blast_resistance,
|
||||
})
|
||||
|
||||
if recipeitem then
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
mcl_throwing = {}
|
||||
|
||||
local S = minetest.get_translator("mcl_throwing")
|
||||
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
--
|
||||
--
|
||||
-- Snowballs and other throwable items
|
||||
--
|
||||
|
||||
|
@ -42,7 +40,7 @@ function mcl_throwing.get_player_throw_function(entity_name, velocity)
|
|||
local func = function(item, player, pointed_thing)
|
||||
local playerpos = player:get_pos()
|
||||
local dir = player:get_look_dir()
|
||||
local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity, player:get_player_name())
|
||||
mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity, player:get_player_name())
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
item:take_item()
|
||||
end
|
||||
|
|
|
@ -224,7 +224,7 @@ local pearl_on_step = function(self, dtime)
|
|||
lv, ld = math.abs(vc.x), "x"
|
||||
end
|
||||
if math.abs(vc.z) > lv then
|
||||
lv, ld = math.abs(vc.z), "z"
|
||||
ld = "z" --math.abs(vc.z)
|
||||
end
|
||||
if ld ~= "x" then vc.x = 0 end
|
||||
if ld ~= "y" then vc.y = 0 end
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
local S = minetest.get_translator("mcl_tnt")
|
||||
local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true)
|
||||
|
||||
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
|
||||
|
||||
local function spawn_tnt(pos, entname)
|
||||
minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,}, true)
|
||||
local tnt = minetest.add_entity(pos, entname)
|
||||
|
|
|
@ -233,7 +233,7 @@ if minetest.get_modpath("mcl_farming") then
|
|||
local wear = mcl_autogroup.get_wear(toolname, "shearsy")
|
||||
itemstack:add_wear(wear)
|
||||
end
|
||||
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
|
||||
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = pointed_thing.above}, true)
|
||||
local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
|
||||
local param2 = minetest.dir_to_facedir(dir)
|
||||
minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
|
||||
|
|
|
@ -30,7 +30,7 @@ local spawn_flames_floor = function(pos)
|
|||
end
|
||||
|
||||
local spawn_flames_wall = function(pos)
|
||||
local minrelpos, maxrelpos
|
||||
--local minrelpos, maxrelpos
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.wallmounted_to_dir(node.param2)
|
||||
|
||||
|
|
|
@ -151,7 +151,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
|
|||
|
||||
minetest.register_node(nodename.."_"..i, {
|
||||
collision_box = {
|
||||
type = 'fixed',
|
||||
type = 'fixed',
|
||||
fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
|
@ -180,7 +180,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
|
|||
minetest.register_node(nodename.."_16", {
|
||||
drawtype = "nodebox",
|
||||
collision_box = {
|
||||
type = 'fixed',
|
||||
type = 'fixed',
|
||||
fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
|
||||
},
|
||||
tiles = tiles,
|
||||
|
@ -206,7 +206,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
|
|||
minetest.register_node(nodename.."_21", {
|
||||
drawtype = "nodebox",
|
||||
collision_box = {
|
||||
type = 'fixed',
|
||||
type = 'fixed',
|
||||
fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
|
||||
},
|
||||
tiles = tiles,
|
||||
|
@ -247,7 +247,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
|
|||
fixed = pillar
|
||||
},
|
||||
collision_box = {
|
||||
type = 'fixed',
|
||||
type = 'fixed',
|
||||
fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
|
||||
},
|
||||
collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
|
||||
|
|
|
@ -157,7 +157,6 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
|
|||
if should_rotate and new_param2 ~= node.param2 then
|
||||
node.param2 = new_param2
|
||||
minetest.swap_node(pos, node)
|
||||
|
||||
minetest.check_for_falling(pos)
|
||||
if ndef.after_rotate then
|
||||
ndef.after_rotate(vector.new(pos))
|
||||
|
|
|
@ -142,7 +142,7 @@ function xpanes.register_pane(name, def)
|
|||
tiles = {def.textures[3], def.textures[2], def.textures[1]},
|
||||
use_texture_alpha = def.use_texture_alpha,
|
||||
groups = groups,
|
||||
drop = "xpanes:" .. name .. "_flat",
|
||||
drop = drop,
|
||||
sounds = def.sounds,
|
||||
node_box = {
|
||||
type = "connected",
|
||||
|
@ -153,7 +153,6 @@ function xpanes.register_pane(name, def)
|
|||
connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}},
|
||||
},
|
||||
connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"},
|
||||
drop = drop,
|
||||
_mcl_blast_resistance = def._mcl_blast_resistance,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
_mcl_silk_touch_drop = def._mcl_silk_touch_drop and {"xpanes:" .. name .. "_flat"},
|
||||
|
|
|
@ -3906,7 +3906,7 @@ end
|
|||
-- Decorations in non-Overworld dimensions
|
||||
local function register_dimension_decorations()
|
||||
--[[ NETHER ]]
|
||||
-- TODO: Nether
|
||||
-- TODO: Nether
|
||||
|
||||
--[[ THE END ]]
|
||||
|
||||
|
@ -3973,7 +3973,7 @@ if mg_name ~= "singlenode" then
|
|||
if deco_id_chorus_plant then
|
||||
mcl_mapgen_core.register_generator("chorus_grow", nil, function(minp, maxp, blockseed)
|
||||
local gennotify = minetest.get_mapgen_object("gennotify")
|
||||
local poslist = {}
|
||||
--local poslist = {}
|
||||
for _, pos in ipairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
|
||||
local realpos = { x = pos.x, y = pos.y + 1, z = pos.z }
|
||||
mcl_end.grow_chorus_plant(realpos)
|
||||
|
|
|
@ -49,12 +49,12 @@ local dungeonsizes = {
|
|||
{ x=7, y=4, z=7},
|
||||
}
|
||||
|
||||
local dirs = {
|
||||
--[[local dirs = {
|
||||
{ x= 1, y=0, z= 0 },
|
||||
{ x= 0, y=0, z= 1 },
|
||||
{ x=-1, y=0, z= 0 },
|
||||
{ x= 0, y=0, z=-1 },
|
||||
}
|
||||
}]]
|
||||
|
||||
local surround_vectors = {
|
||||
{ x=-1, y=0, z=0 },
|
||||
|
@ -66,7 +66,7 @@ local surround_vectors = {
|
|||
local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining >= 1 then return end
|
||||
|
||||
local p1, p2, dim, pr = param.p1, param.p2, param.dim, param.pr
|
||||
local p1, _, dim, pr = param.p1, param.p2, param.dim, param.pr
|
||||
local x, y, z = p1.x, p1.y, p1.z
|
||||
local check = not (param.dontcheck or false)
|
||||
|
||||
|
@ -404,8 +404,7 @@ local function dungeons_nodes(minp, maxp, blockseed)
|
|||
local p1 = {x=x,y=y,z=z}
|
||||
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
|
||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
local param = {p1=p1, p2=p2, dim=dim, pr=pr}
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr})
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -414,8 +413,7 @@ function mcl_dungeons.spawn_dungeon(p1, _, pr)
|
|||
local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
|
||||
local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1}
|
||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true}
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true})
|
||||
end
|
||||
|
||||
mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)
|
||||
|
|
|
@ -65,21 +65,21 @@ local c_dirt = minetest.get_content_id("mcl_core:dirt")
|
|||
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
|
||||
local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
|
||||
local c_sand = minetest.get_content_id("mcl_core:sand")
|
||||
local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
|
||||
--local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
|
||||
local c_void = minetest.get_content_id("mcl_core:void")
|
||||
local c_lava = minetest.get_content_id("mcl_core:lava_source")
|
||||
local c_water = minetest.get_content_id("mcl_core:water_source")
|
||||
local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand")
|
||||
local c_netherrack = minetest.get_content_id("mcl_nether:netherrack")
|
||||
local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source")
|
||||
local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
|
||||
--local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
|
||||
local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
|
||||
local c_top_snow = minetest.get_content_id("mcl_core:snow")
|
||||
local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
|
||||
local c_clay = minetest.get_content_id("mcl_core:clay")
|
||||
local c_leaves = minetest.get_content_id("mcl_core:leaves")
|
||||
local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves")
|
||||
local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
|
||||
--local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
|
||||
local c_cocoa_1 = minetest.get_content_id("mcl_cocoas:cocoa_1")
|
||||
local c_cocoa_2 = minetest.get_content_id("mcl_cocoas:cocoa_2")
|
||||
local c_cocoa_3 = minetest.get_content_id("mcl_cocoas:cocoa_3")
|
||||
|
@ -1169,13 +1169,13 @@ end
|
|||
-- minp and maxp (from an on_generated callback) and returns the real world coordinates
|
||||
-- as X, Z.
|
||||
-- Inverse function of xz_to_biomemap
|
||||
local biomemap_to_xz = function(index, minp, maxp)
|
||||
--[[local biomemap_to_xz = function(index, minp, maxp)
|
||||
local xwidth = maxp.x - minp.x + 1
|
||||
local zwidth = maxp.z - minp.z + 1
|
||||
local x = ((index-1) % xwidth) + minp.x
|
||||
local z = ((index-1) / zwidth) + minp.z
|
||||
return x, z
|
||||
end
|
||||
end]]
|
||||
|
||||
-- Takes x and z coordinates and minp and maxp of a generated chunk
|
||||
-- (in on_generated callback) and returns a biomemap index)
|
||||
|
@ -1897,7 +1897,7 @@ function mcl_mapgen_core.unregister_generator(id)
|
|||
local rec = registered_generators[id]
|
||||
registered_generators[id] = nil
|
||||
if rec.vf then lvm = lvm - 1 end
|
||||
if rev.nf then nodes = nodes - 1 end
|
||||
if rec.nf then nodes = nodes - 1 end
|
||||
if rec.needs_param2 then param2 = param2 - 1 end
|
||||
if rec.needs_level0 then level0 = level0 - 1 end
|
||||
end
|
||||
|
@ -1979,7 +1979,7 @@ end
|
|||
|
||||
-- Below the bedrock, generate air/void
|
||||
local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
|
||||
local biomemap, ymin, ymax
|
||||
local biomemap --ymin, ymax
|
||||
local lvm_used = false
|
||||
local pr = PseudoRandom(blockseed)
|
||||
|
||||
|
@ -2077,7 +2077,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
|
|||
local n = nodes[n]
|
||||
local p_pos = area:index(n.x, n.y, n.z)
|
||||
local p_pos_above = area:index(n.x, n.y+1, n.z)
|
||||
local p_pos_below = area:index(n.x, n.y-1, n.z)
|
||||
--local p_pos_below = area:index(n.x, n.y-1, n.z)
|
||||
local b_pos = aream:index(n.x, 0, n.z)
|
||||
local bn = minetest.get_biome_name(biomemap[b_pos])
|
||||
if bn then
|
||||
|
@ -2126,7 +2126,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
|
|||
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
|
||||
-- * Generate spawn platform (End portal destination)
|
||||
elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
|
||||
local nodes, n
|
||||
local nodes
|
||||
if mg_name == "v6" then
|
||||
nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
else
|
||||
|
@ -2134,7 +2134,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
|
|||
end
|
||||
if #nodes > 0 then
|
||||
lvm_used = true
|
||||
for _, n in pairs(nodes) do
|
||||
for _,n in pairs(nodes) do
|
||||
data[area:index(n.x, n.y, n.z)] = c_air
|
||||
end
|
||||
end
|
||||
|
@ -2144,8 +2144,8 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
|
|||
minp.x <= mcl_vars.mg_end_platform_pos.x and maxp.x >= mcl_vars.mg_end_platform_pos.z and
|
||||
minp.z <= mcl_vars.mg_end_platform_pos.z and maxp.z >= mcl_vars.mg_end_platform_pos.z then
|
||||
|
||||
local pos1 = {x = math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), y = math.max(minp.y, mcl_vars.mg_end_platform_pos.y), z = math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2)}
|
||||
local pos2 = {x = math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2), y = math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2), z = math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2)}
|
||||
--local pos1 = {x = math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), y = math.max(minp.y, mcl_vars.mg_end_platform_pos.y), z = math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2)}
|
||||
--local pos2 = {x = math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2), y = math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2), z = math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2)}
|
||||
|
||||
for x=math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2) do
|
||||
for z=math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2), math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2) do
|
||||
|
|
|
@ -110,7 +110,8 @@ mcl_structures.generate_igloo = function(pos, rotation, pr)
|
|||
if r == 1 then
|
||||
-- Select basement depth
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
|
||||
--local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
|
||||
local buffer
|
||||
if dim == "nether" then
|
||||
buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
|
||||
elseif dim == "end" then
|
||||
|
@ -219,7 +220,7 @@ local function igloo_placement_callback(p1, p2, size, orientation, pr)
|
|||
else
|
||||
return
|
||||
end
|
||||
local size = {x=9,y=5,z=7}
|
||||
--local size = {x=9,y=5,z=7}
|
||||
local lootitems = mcl_loot.get_multi_loot({
|
||||
{
|
||||
stacks_min = 1,
|
||||
|
@ -335,7 +336,7 @@ local function shrine_placement_callback(p1, p2, size, rotation, pr)
|
|||
-- Find and setup spawner with silverfish
|
||||
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
|
||||
for s=1, #spawners do
|
||||
local meta = minetest.get_meta(spawners[s])
|
||||
--local meta = minetest.get_meta(spawners[s])
|
||||
mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
|
||||
end
|
||||
|
||||
|
@ -411,7 +412,7 @@ end
|
|||
|
||||
mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr)
|
||||
local offset = {x=6, y=4, z=6}
|
||||
local size = {x=13, y=8, z=13}
|
||||
--local size = {x=13, y=8, z=13}
|
||||
local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
|
||||
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
|
||||
|
@ -471,8 +472,6 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
|
|||
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
}
|
||||
}}, pr)
|
||||
|
||||
local meta = minetest.get_meta(chests[c])
|
||||
init_node_construct(chests[c])
|
||||
local meta = minetest.get_meta(chests[c])
|
||||
local inv = meta:get_inventory()
|
||||
|
@ -498,7 +497,7 @@ mcl_structures.generate_desert_temple = function(pos, rotation, pr)
|
|||
-- No Generating for the temple ... Why using it ? No Change
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts"
|
||||
local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
|
||||
local size = {x=22, y=24, z=22}
|
||||
--local size = {x=22, y=24, z=22}
|
||||
if newpos == nil then
|
||||
return
|
||||
end
|
||||
|
|
|
@ -12,19 +12,19 @@ function settlements.build_schematic(vm, data, va, pos, building, replace_wall,
|
|||
-- pick random material
|
||||
local material = wallmaterial[math.random(1,#wallmaterial)]
|
||||
-- schematic conversion to lua
|
||||
local schem_lua = minetest.serialize_schematic(building,
|
||||
"lua",
|
||||
local schem_lua = minetest.serialize_schematic(building,
|
||||
"lua",
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
-- replace material
|
||||
if replace_wall == "y" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:cobble", material)
|
||||
end
|
||||
schem_lua = schem_lua:gsub("mcl_core:dirt_with_grass",
|
||||
schem_lua = schem_lua:gsub("mcl_core:dirt_with_grass",
|
||||
platform_material)
|
||||
|
||||
-- Disable special junglewood for now.
|
||||
-- special material for spawning npcs
|
||||
-- schem_lua = schem_lua:gsub("mcl_core:junglewood",
|
||||
-- schem_lua = schem_lua:gsub("mcl_core:junglewood",
|
||||
-- "settlements:junglewood")
|
||||
--
|
||||
|
||||
|
@ -37,25 +37,25 @@ function settlements.build_schematic(vm, data, va, pos, building, replace_wall,
|
|||
local possible_rotations = {"0", "90", "180", "270"}
|
||||
local rotation = possible_rotations[ math.random( #possible_rotations ) ]
|
||||
settlements.foundation(
|
||||
pos,
|
||||
width,
|
||||
depth,
|
||||
height,
|
||||
pos,
|
||||
width,
|
||||
depth,
|
||||
height,
|
||||
rotation)
|
||||
vm:set_data(data)
|
||||
-- place schematic
|
||||
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
pos,
|
||||
schematic,
|
||||
rotation,
|
||||
nil,
|
||||
vm,
|
||||
pos,
|
||||
schematic,
|
||||
rotation,
|
||||
nil,
|
||||
true)
|
||||
vm:write_to_map(true)
|
||||
end]]
|
||||
-------------------------------------------------------------------------------
|
||||
-- initialize settlement_info
|
||||
-- initialize settlement_info
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.initialize_settlement_info(pr)
|
||||
local count_buildings = {}
|
||||
|
@ -81,10 +81,10 @@ function settlements.create_site_plan(maxp, minp, pr)
|
|||
local possible_rotations = {"0", "90", "180", "270"}
|
||||
-- find center of chunk
|
||||
local center = {
|
||||
x=math.floor((minp.x+maxp.x)/2),
|
||||
y=maxp.y,
|
||||
x=math.floor((minp.x+maxp.x)/2),
|
||||
y=maxp.y,
|
||||
z=math.floor((minp.z+maxp.z)/2)
|
||||
}
|
||||
}
|
||||
-- find center_surface of chunk
|
||||
local center_surface , surface_material = settlements.find_surface(center, true)
|
||||
local chunks = {}
|
||||
|
@ -105,8 +105,8 @@ function settlements.create_site_plan(maxp, minp, pr)
|
|||
-- add to settlement info table
|
||||
local index = 1
|
||||
settlement_info[index] = {
|
||||
pos = center_surface,
|
||||
name = building_all_info["name"],
|
||||
pos = center_surface,
|
||||
name = building_all_info["name"],
|
||||
hsize = building_all_info["hsize"],
|
||||
rotat = rotation,
|
||||
surface_mat = surface_material
|
||||
|
@ -149,8 +149,8 @@ function settlements.create_site_plan(maxp, minp, pr)
|
|||
rotation = possible_rotations[ pr:next(1, #possible_rotations ) ]
|
||||
number_built = number_built + 1
|
||||
settlement_info[index] = {
|
||||
pos = pos_surface,
|
||||
name = building_all_info["name"],
|
||||
pos = pos_surface,
|
||||
name = building_all_info["name"],
|
||||
hsize = building_all_info["hsize"],
|
||||
rotat = rotation,
|
||||
surface_mat = surface_material
|
||||
|
@ -215,10 +215,10 @@ function settlements.place_schematics(settlement_info, pr)
|
|||
end
|
||||
end
|
||||
|
||||
local pos = settlement_info[i]["pos"]
|
||||
local rotation = settlement_info[i]["rotat"]
|
||||
local pos = settlement_info[i]["pos"]
|
||||
local rotation = settlement_info[i]["rotat"]
|
||||
-- get building node material for better integration to surrounding
|
||||
local platform_material = settlement_info[i]["surface_mat"]
|
||||
local platform_material = settlement_info[i]["surface_mat"]
|
||||
--platform_material_name = minetest.get_name_from_content_id(platform_material)
|
||||
-- pick random material
|
||||
--local material = wallmaterial[pr:next(1,#wallmaterial)]
|
||||
|
@ -226,8 +226,8 @@ function settlements.place_schematics(settlement_info, pr)
|
|||
local building = building_all_info["mts"]
|
||||
local replace_wall = building_all_info["rplc"]
|
||||
-- schematic conversion to lua
|
||||
local schem_lua = minetest.serialize_schematic(building,
|
||||
"lua",
|
||||
local schem_lua = minetest.serialize_schematic(building,
|
||||
"lua",
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
schem_lua = schem_lua:gsub("mcl_core:stonebrickcarved", "mcl_villages:stonebrickcarved")
|
||||
-- replace material
|
||||
|
@ -269,10 +269,10 @@ function settlements.place_schematics(settlement_info, pr)
|
|||
-- build foundation for the building an make room above
|
||||
-- place schematic
|
||||
mcl_structures.place_schematic(
|
||||
pos,
|
||||
schematic,
|
||||
rotation,
|
||||
nil,
|
||||
pos,
|
||||
schematic,
|
||||
rotation,
|
||||
nil,
|
||||
true,
|
||||
nil,
|
||||
init_nodes,
|
||||
|
|
|
@ -8,15 +8,15 @@ end
|
|||
--[[ Manually set in 'buildings.lua'
|
||||
-- material to replace cobblestone with
|
||||
wallmaterial = {
|
||||
"mcl_core:junglewood",
|
||||
"mcl_core:sprucewood",
|
||||
"mcl_core:wood",
|
||||
"mcl_core:birchwood",
|
||||
"mcl_core:acaciawood",
|
||||
"mcl_core:stonebrick",
|
||||
"mcl_core:cobble",
|
||||
"mcl_core:sandstonecarved",
|
||||
"mcl_core:sandstone",
|
||||
"mcl_core:junglewood",
|
||||
"mcl_core:sprucewood",
|
||||
"mcl_core:wood",
|
||||
"mcl_core:birchwood",
|
||||
"mcl_core:acaciawood",
|
||||
"mcl_core:stonebrick",
|
||||
"mcl_core:cobble",
|
||||
"mcl_core:sandstonecarved",
|
||||
"mcl_core:sandstone",
|
||||
"mcl_core:sandstonesmooth2"
|
||||
}
|
||||
--]]
|
||||
|
@ -78,4 +78,4 @@ max_height_difference = 56
|
|||
--
|
||||
--
|
||||
half_map_chunk_size = 40
|
||||
quarter_map_chunk_size = 20
|
||||
--quarter_map_chunk_size = 20
|
||||
|
|
|
@ -9,15 +9,15 @@ function settlements.ground(pos, pr) -- role model: Wendelsteinkircherl, Brannen
|
|||
while true do
|
||||
cnt = cnt+1
|
||||
if cnt > 20 then break end
|
||||
if cnt>pr:next(2,4) then
|
||||
mat = "mcl_core:stone"
|
||||
if cnt>pr:next(2,4) then
|
||||
mat = "mcl_core:stone"
|
||||
end
|
||||
minetest.swap_node(p2, {name=mat})
|
||||
p2.y = p2.y-1
|
||||
end
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- function clear space above baseplate
|
||||
-- function clear space above baseplate
|
||||
-------------------------------------------------------------------------------
|
||||
function settlements.terraform(settlement_info, pr)
|
||||
local fheight, fwidth, fdepth, schematic_data
|
||||
|
@ -30,7 +30,7 @@ function settlements.terraform(settlement_info, pr)
|
|||
break
|
||||
end
|
||||
end
|
||||
local pos = settlement_info[i]["pos"]
|
||||
local pos = settlement_info[i]["pos"]
|
||||
if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180" then
|
||||
fwidth = schematic_data["hwidth"]
|
||||
fdepth = schematic_data["hdepth"]
|
||||
|
@ -54,9 +54,9 @@ function settlements.terraform(settlement_info, pr)
|
|||
-- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
|
||||
-- local node = mcl_vars.get_node(p)
|
||||
-- if node and node.name ~= "air" then
|
||||
-- minetest.swap_node(p,{name="air"})
|
||||
-- minetest.swap_node(p,{name="air"})
|
||||
-- end
|
||||
minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"})
|
||||
minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -46,7 +46,7 @@ if minetest.get_modpath("mobs_mc") ~= nil then
|
|||
7, --active_object_count
|
||||
31000, --max_height
|
||||
nil) --day_toggle
|
||||
end
|
||||
end
|
||||
--]]
|
||||
|
||||
--
|
||||
|
@ -85,7 +85,7 @@ if mg_name ~= "singlenode" then
|
|||
if blockseed % 77 ~= 17 then return end
|
||||
-- needed for manual and automated settlement building
|
||||
-- don't build settlements on (too) uneven terrain
|
||||
local heightmap = minetest.get_mapgen_object("heightmap")
|
||||
--local heightmap = minetest.get_mapgen_object("heightmap")
|
||||
local height_difference = settlements.evaluate_heightmap()
|
||||
if height_difference > max_height_difference then return end
|
||||
|
||||
|
|
|
@ -6,10 +6,10 @@ function settlements.paths(settlement_info)
|
|||
local end_point
|
||||
local distance
|
||||
--for k,v in pairs(settlement_info) do
|
||||
starting_point = settlement_info[1]["pos"]
|
||||
starting_point = settlement_info[1]["pos"]
|
||||
for o,p in pairs(settlement_info) do
|
||||
|
||||
end_point = settlement_info[o]["pos"]
|
||||
end_point = settlement_info[o]["pos"]
|
||||
if starting_point ~= end_point
|
||||
then
|
||||
-- loop until end_point is reched (distance == 0)
|
||||
|
@ -40,35 +40,35 @@ function settlements.paths(settlement_info)
|
|||
-- evaluate which pos is closer to the end_point
|
||||
if dist_north_p_to_end <= dist_south_p_to_end and
|
||||
dist_north_p_to_end <= dist_west_p_to_end and
|
||||
dist_north_p_to_end <= dist_east_p_to_end
|
||||
dist_north_p_to_end <= dist_east_p_to_end
|
||||
then
|
||||
starting_point = north_p
|
||||
distance = dist_north_p_to_end
|
||||
|
||||
elseif dist_south_p_to_end <= dist_north_p_to_end and
|
||||
dist_south_p_to_end <= dist_west_p_to_end and
|
||||
dist_south_p_to_end <= dist_east_p_to_end
|
||||
dist_south_p_to_end <= dist_east_p_to_end
|
||||
then
|
||||
starting_point = south_p
|
||||
distance = dist_south_p_to_end
|
||||
|
||||
elseif dist_west_p_to_end <= dist_north_p_to_end and
|
||||
dist_west_p_to_end <= dist_south_p_to_end and
|
||||
dist_west_p_to_end <= dist_east_p_to_end
|
||||
dist_west_p_to_end <= dist_east_p_to_end
|
||||
then
|
||||
starting_point = west_p
|
||||
distance = dist_west_p_to_end
|
||||
|
||||
elseif dist_east_p_to_end <= dist_north_p_to_end and
|
||||
dist_east_p_to_end <= dist_south_p_to_end and
|
||||
dist_east_p_to_end <= dist_west_p_to_end
|
||||
dist_east_p_to_end <= dist_west_p_to_end
|
||||
then
|
||||
starting_point = east_p
|
||||
distance = dist_east_p_to_end
|
||||
end
|
||||
-- find surface of new starting point
|
||||
local surface_point, surface_mat = settlements.find_surface(starting_point)
|
||||
-- replace surface node with mcl_core:grass_path
|
||||
-- replace surface node with mcl_core:grass_path
|
||||
if surface_point
|
||||
then
|
||||
if surface_mat == "mcl_core:sand" or surface_mat == "mcl_core:redsand" then
|
||||
|
|
|
@ -126,7 +126,7 @@ function settlements.fill_chest(pos, pr)
|
|||
-- fill chest
|
||||
local inv = minetest.get_inventory( {type="node", pos=pos} )
|
||||
|
||||
local function get_treasures(pr)
|
||||
local function get_treasures(prand)
|
||||
local loottable = {{
|
||||
stacks_min = 3,
|
||||
stacks_max = 8,
|
||||
|
@ -150,7 +150,7 @@ function settlements.fill_chest(pos, pr)
|
|||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 1 },
|
||||
}
|
||||
}}
|
||||
local items = mcl_loot.get_multi_loot(loottable, pr)
|
||||
local items = mcl_loot.get_multi_loot(loottable, prand)
|
||||
return items
|
||||
end
|
||||
|
||||
|
@ -163,14 +163,14 @@ end
|
|||
-------------------------------------------------------------------------------
|
||||
function settlements.initialize_furnace(pos)
|
||||
-- find chests within radius
|
||||
local furnacepos = minetest.find_node_near(pos,
|
||||
local furnacepos = minetest.find_node_near(pos,
|
||||
7, --radius
|
||||
{"mcl_furnaces:furnace"})
|
||||
-- initialize furnacepos (mts furnacepos don't have meta)
|
||||
if furnacepos
|
||||
if furnacepos
|
||||
then
|
||||
local meta = minetest.get_meta(furnacepos)
|
||||
if meta:get_string("infotext") ~= "furnace"
|
||||
if meta:get_string("infotext") ~= "furnace"
|
||||
then
|
||||
minetest.registered_nodes["mcl_furnaces:furnace"].on_construct(furnacepos)
|
||||
end
|
||||
|
@ -181,14 +181,14 @@ end
|
|||
-------------------------------------------------------------------------------
|
||||
function settlements.initialize_anvil(pos)
|
||||
-- find chests within radius
|
||||
local anvilpos = minetest.find_node_near(pos,
|
||||
local anvilpos = minetest.find_node_near(pos,
|
||||
7, --radius
|
||||
{"mcl_anvils:anvil"})
|
||||
-- initialize anvilpos (mts anvilpos don't have meta)
|
||||
if anvilpos
|
||||
if anvilpos
|
||||
then
|
||||
local meta = minetest.get_meta(anvilpos)
|
||||
if meta:get_string("infotext") ~= "anvil"
|
||||
if meta:get_string("infotext") ~= "anvil"
|
||||
then
|
||||
minetest.registered_nodes["mcl_anvils:anvil"].on_construct(anvilpos)
|
||||
end
|
||||
|
|
|
@ -823,7 +823,7 @@ local function create_corridor_line(waypoint, axis, sign, length, wood, post, da
|
|||
local s = sign
|
||||
local ud = false -- Up or down
|
||||
local udn = false -- Up or down is next
|
||||
local udp = false -- Up or down was previous
|
||||
local udp -- Up or down was previous
|
||||
local up = false -- true if going up
|
||||
local upp = false -- true if was going up previously
|
||||
for i=1,length do
|
||||
|
@ -911,7 +911,7 @@ local function create_corridor_line(waypoint, axis, sign, length, wood, post, da
|
|||
a="z"
|
||||
elseif a=="z" then
|
||||
a="x"
|
||||
end;
|
||||
end;
|
||||
s = pr:next(1, 2) == 1
|
||||
end
|
||||
end
|
||||
|
|
|
@ -119,7 +119,7 @@ local function find_biome(pos, biomes)
|
|||
local edge_dist = 0
|
||||
local dir_step = 0
|
||||
local dir_ind = 1
|
||||
local success = false
|
||||
local success
|
||||
local spawn_pos
|
||||
local biome_ids
|
||||
|
||||
|
@ -166,7 +166,7 @@ local function find_biome(pos, biomes)
|
|||
spawn_pos = {x = spos.x, y = spos.y, z = spos.z}
|
||||
end
|
||||
if spawn_pos then
|
||||
local adjusted_pos, outside = adjust_pos_to_biome_limits(spawn_pos, biome_id)
|
||||
local _,outside = adjust_pos_to_biome_limits(spawn_pos, biome_id)
|
||||
if is_in_world(spawn_pos) and not outside then
|
||||
return true
|
||||
end
|
||||
|
|
|
@ -1,7 +1,3 @@
|
|||
local S = minetest.get_translator("mcl_commands")
|
||||
|
||||
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
dofile(modpath.."/kill.lua")
|
||||
|
|
|
@ -6,7 +6,7 @@ minetest.register_chatcommand("setblock", {
|
|||
privs = {give=true, interact=true},
|
||||
func = function(name, param)
|
||||
local p = {}
|
||||
local nodestring = nil
|
||||
local nodestring
|
||||
p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$")
|
||||
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
|
||||
if p.x and p.y and p.z and nodestring then
|
||||
|
|
|
@ -4,39 +4,34 @@ minetest.register_chatcommand("playsound",{
|
|||
params = S("<sound> <target>"), --TODO:add source
|
||||
description = S("Play a sound. Arguments: <sound>: name of the sound. <target>: Target."),
|
||||
privs = {server = true},
|
||||
func = function(name, params)
|
||||
func = function(name, rawparams)
|
||||
local P = {}
|
||||
local i = 0
|
||||
for str in string.gmatch(params, "([^ ]+)") do
|
||||
for str in string.gmatch(rawparams, "([^ ]+)") do
|
||||
i = i + 1
|
||||
P[i] = str
|
||||
end
|
||||
|
||||
local params = {}
|
||||
if P[1] == tostring(P[1]) then
|
||||
params.name = P[1]
|
||||
else
|
||||
return false, S("Sound name is invalid!") --TODO: add mc chat message
|
||||
end
|
||||
|
||||
if P[2] == tostring(P[2]) and minetest.player_exists(P[2]) then
|
||||
params.target = P[2]
|
||||
else
|
||||
return false, S("Target is invalid!!")
|
||||
end
|
||||
|
||||
-- if P[3] then
|
||||
-- params.pos = nil --TODO:position
|
||||
-- else
|
||||
-- params.pos = nil
|
||||
-- end
|
||||
|
||||
-- if P[4] == tonumber(P[4]) then
|
||||
-- params.gain = P[4]
|
||||
-- else
|
||||
-- params.gain = 1.0
|
||||
-- end
|
||||
|
||||
-- if P[5] == tonumber(P[5]) then
|
||||
-- params.pitch = P[5]
|
||||
-- else
|
||||
|
|
|
@ -27,7 +27,12 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_ocean:prismarine_crystals",
|
||||
recipe = { "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_core:gold_ingot" },
|
||||
recipe = {
|
||||
"mcl_ocean:prismarine_shard",
|
||||
"mcl_ocean:prismarine_shard",
|
||||
"mcl_ocean:prismarine_shard",
|
||||
"mcl_core:gold_ingot",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
|
|
@ -19,7 +19,7 @@ minetest.register_on_dieplayer(function(player)
|
|||
local playerinv = player:get_inventory()
|
||||
local pos = player:get_pos()
|
||||
-- No item drop if in deep void
|
||||
local void, void_deadly = mcl_worlds.is_in_void(pos)
|
||||
local _, void_deadly = mcl_worlds.is_in_void(pos)
|
||||
|
||||
for l=1,#mcl_death_drop.registered_dropped_lists do
|
||||
local inv = mcl_death_drop.registered_dropped_lists[l].inv
|
||||
|
|
|
@ -86,7 +86,8 @@ if mcl_hunger.active then
|
|||
|
||||
function mcl_hunger.saturate(playername, increase, update_hudbar)
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
local ok = mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
|
||||
local ok = mcl_hunger.set_saturation(player,
|
||||
math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
|
||||
if update_hudbar ~= false then
|
||||
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
|
||||
end
|
||||
|
@ -105,7 +106,7 @@ if mcl_hunger.active then
|
|||
-- otherwise the following poison/exhaust fields are ignored
|
||||
food[name].poison = poison -- poison damage per tick for poisonous food
|
||||
food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
|
||||
food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled)
|
||||
food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100%)
|
||||
food[name].sound = sound -- special sound that is played when eating
|
||||
end
|
||||
|
||||
|
|
|
@ -2,7 +2,6 @@ local S = minetest.get_translator("mcl_hunger")
|
|||
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
|
||||
|
||||
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
|
||||
local org_eat = minetest.do_item_eat
|
||||
minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
|
||||
if not user or user:is_player() == false then
|
||||
|
@ -38,7 +37,8 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p
|
|||
-- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats.
|
||||
-- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism.
|
||||
if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
|
||||
local can_eat_when_full = creative or (mcl_hunger.active == false) or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
|
||||
local can_eat_when_full = creative or (mcl_hunger.active == false)
|
||||
or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
|
||||
-- Don't allow eating when player has full hunger bar (some exceptional items apply)
|
||||
if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then
|
||||
itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
|
@ -67,7 +67,8 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
|
|||
def.saturation = hp_change
|
||||
def.replace = replace_with_item
|
||||
end
|
||||
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.poisonchance, def.sound)
|
||||
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime,
|
||||
def.poison, def.exhaust, def.poisonchance, def.sound)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
|
||||
|
@ -90,7 +91,6 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name)
|
|||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
-- Abort if food poisonings have been stopped
|
||||
if mcl_hunger.poison_hunger[name] == 0 then
|
||||
return
|
||||
|
@ -131,7 +131,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
|
|||
itemstack:take_item()
|
||||
end
|
||||
local name = user:get_player_name()
|
||||
local hp = user:get_hp()
|
||||
--local hp = user:get_hp()
|
||||
|
||||
local pos = user:get_pos()
|
||||
-- player height
|
||||
|
|
|
@ -65,9 +65,7 @@ end
|
|||
-- Count number of poisonings a player has at once
|
||||
mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger
|
||||
|
||||
-- HUD item ids
|
||||
local hunger_hud = {}
|
||||
|
||||
-- HUD
|
||||
local function init_hud(player)
|
||||
hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player))
|
||||
if mcl_hunger.debug then
|
||||
|
|
|
@ -63,7 +63,6 @@ end
|
|||
if has_mcl_skins == true then
|
||||
--change the player's hand to their skin
|
||||
mcl_skins.register_on_set_skin(function(player, skin)
|
||||
local name = player:get_player_name()
|
||||
local meta = mcl_skins.meta[skin]
|
||||
if meta.gender == "female" then
|
||||
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin.."_female")
|
||||
|
|
|
@ -9,7 +9,7 @@ local animation_blend = 0
|
|||
local function get_mouse_button(player)
|
||||
local controls = player:get_player_control()
|
||||
local get_wielded_item_name = player:get_wielded_item():get_name()
|
||||
if controls.RMB and not string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") or controls.LMB then
|
||||
if controls.RMB and not string.find(get_wielded_item_name, "mcl_bows:bow") or controls.LMB then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
|
@ -129,7 +129,7 @@ function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
|
|||
local name = player:get_player_name()
|
||||
local model = player_model[name]
|
||||
local anim = models[model].animations[player_anim[name]]
|
||||
return "model[" .. x .. "," .. y .. ";" .. w .. "," .. h .. ";" .. fsname .. ";" .. model .. ";" .. table.concat(player_textures[name], ",") .. ";0," .. 180 .. ";false;false;" .. anim.x .. "," .. anim.y .. "]"
|
||||
return "model["..x..","..y..";"..w..","..h..";"..fsname..";"..model..";"..table.concat(player_textures[name], ",")..";0,".. 180 ..";false;false;"..anim.x..","..anim.y.."]"
|
||||
end
|
||||
|
||||
function mcl_player.player_set_animation(player, anim_name, speed)
|
||||
|
@ -200,7 +200,10 @@ minetest.register_globalstep(function(dtime)
|
|||
-- Apply animations based on what the player is doing
|
||||
if player:get_hp() == 0 then
|
||||
player_set_animation(player, "die")
|
||||
elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then
|
||||
elseif walking and velocity.x > 0.35
|
||||
or walking and velocity.x < -0.35
|
||||
or walking and velocity.z > 0.35
|
||||
or walking and velocity.z < -0.35 then
|
||||
if player_sneak[name] ~= controls.sneak then
|
||||
player_anim[name] = nil
|
||||
player_sneak[name] = controls.sneak
|
||||
|
|
|
@ -22,14 +22,13 @@ local math = math
|
|||
-- Internal player state
|
||||
local mcl_playerplus_internal = {}
|
||||
|
||||
local def = {}
|
||||
local time = 0
|
||||
local look_pitch = 0
|
||||
|
||||
local player_collision = function(player)
|
||||
|
||||
local pos = player:get_pos()
|
||||
local vel = player:get_velocity()
|
||||
--local vel = player:get_velocity()
|
||||
local x = 0
|
||||
local z = 0
|
||||
local width = .75
|
||||
|
@ -58,18 +57,8 @@ local function degrees(rad)
|
|||
return rad * 180.0 / math.pi
|
||||
end
|
||||
|
||||
local pi = math.pi
|
||||
local atann = math.atan
|
||||
local atan = function(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return atann(x)
|
||||
end
|
||||
end
|
||||
|
||||
local dir_to_pitch = function(dir)
|
||||
local dir2 = vector.normalize(dir)
|
||||
--local dir2 = vector.normalize(dir)
|
||||
local xz = math.abs(dir.x) + math.abs(dir.z)
|
||||
return -math.atan2(-dir.y, xz)
|
||||
end
|
||||
|
@ -121,7 +110,7 @@ function limit_vel_yaw(player_vel_yaw, yaw)
|
|||
return player_vel_yaw
|
||||
end
|
||||
|
||||
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
|
||||
local node_stand, node_stand_below, node_head, node_feet
|
||||
|
||||
|
||||
minetest.register_on_punchplayer(function(player, hitter, damage)
|
||||
|
@ -178,7 +167,7 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
local control = player:get_player_control()
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
--local meta = player:get_meta()
|
||||
local parent = player:get_attach()
|
||||
local wielded = player:get_wielded_item()
|
||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||
|
@ -219,7 +208,7 @@ minetest.register_globalstep(function(dtime)
|
|||
elytra[player] = true
|
||||
elseif key=="RMB" then
|
||||
if wielded:get_name() == "mcl_tools:rocket" then
|
||||
local item = wielded:take_item()
|
||||
wielded:take_item()
|
||||
player:set_wielded_item(wielded)
|
||||
end
|
||||
end
|
||||
|
@ -324,7 +313,7 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||
|
||||
pos = player:get_pos()
|
||||
--pos = player:get_pos()
|
||||
|
||||
node_stand = mcl_playerinfo[name].node_stand
|
||||
node_stand_below = mcl_playerinfo[name].node_stand_below
|
||||
|
@ -396,9 +385,6 @@ minetest.register_globalstep(function(dtime)
|
|||
return
|
||||
end
|
||||
|
||||
-- set defaults
|
||||
def.speed = 1
|
||||
|
||||
-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots)
|
||||
if node_stand == "mcl_nether:soul_sand" then
|
||||
-- TODO: Tweak walk speed
|
||||
|
|
|
@ -193,7 +193,6 @@ minetest.register_chatcommand("setskin", {
|
|||
end
|
||||
end
|
||||
|
||||
local skin
|
||||
local ok = mcl_skins.set_player_skin(player, skin_id)
|
||||
if not ok then
|
||||
return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count)
|
||||
|
|
|
@ -1,45 +0,0 @@
|
|||
|
||||
-- Fallback functions for when `intllib` is not installed.
|
||||
-- Code released under Unlicense <http://unlicense.org>.
|
||||
|
||||
-- Get the latest version of this file at:
|
||||
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||
|
||||
local function format(str, ...)
|
||||
local args = { ... }
|
||||
local function repl(escape, open, num, close)
|
||||
if escape == "" then
|
||||
local replacement = tostring(args[tonumber(num)])
|
||||
if open == "" then
|
||||
replacement = replacement..close
|
||||
end
|
||||
return replacement
|
||||
else
|
||||
return "@"..open..num..close
|
||||
end
|
||||
end
|
||||
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||
end
|
||||
|
||||
local gettext, ngettext
|
||||
if minetest.get_modpath("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
-- New method using gettext.
|
||||
gettext, ngettext = intllib.make_gettext_pair()
|
||||
else
|
||||
-- Old method using text files.
|
||||
gettext = intllib.Getter()
|
||||
end
|
||||
end
|
||||
|
||||
-- Fill in missing functions.
|
||||
|
||||
gettext = gettext or function(msgid, ...)
|
||||
return format(msgid, ...)
|
||||
end
|
||||
|
||||
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||
return format(n==1 and msgid or msgid_plural, ...)
|
||||
end
|
||||
|
||||
return gettext, ngettext
|
|
@ -500,10 +500,8 @@ function mcl_spawn.shadow_worker()
|
|||
|
||||
if success then
|
||||
local wsp_node = minetest.get_node(wsp)
|
||||
if wsp_node and wsp_node.name == "ignore" then
|
||||
-- special case - respawn area unloaded from memory - it's okay, skip for now
|
||||
|
||||
elseif ((not good_for_respawn(wsp)) or ((no_trees_area_counter >= 0) and not can_find_tree(wsp))) then
|
||||
if not (wsp_node and wsp_node.name == "ignore")
|
||||
and ((not good_for_respawn(wsp)) or ((no_trees_area_counter >= 0) and not can_find_tree(wsp))) then
|
||||
success = false
|
||||
minetest.log("action", "[mcl_spawn] World spawn position isn't safe anymore: "..minetest.pos_to_string(wsp))
|
||||
mcl_spawn.search()
|
||||
|
|
|
@ -53,7 +53,10 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
|
|||
local controls = player:get_player_control()
|
||||
if players[playerName] then
|
||||
players[playerName].sprinting = sprinting
|
||||
if sprinting == true or controls.RMB and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then
|
||||
if sprinting == true
|
||||
or controls.RMB
|
||||
and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow")
|
||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then
|
||||
if sprinting == true then
|
||||
players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2)
|
||||
players[playerName].fade_time = .15
|
||||
|
@ -65,7 +68,10 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
|
|||
if sprinting == true then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
|
||||
end
|
||||
elseif sprinting == false and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then
|
||||
elseif sprinting == false
|
||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0"
|
||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1"
|
||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then
|
||||
players[playerName].fov = math.max(players[playerName].fov - 0.05, 1.0)
|
||||
player:set_fov(players[playerName].fov, true, 0.15)
|
||||
if sprinting == false then
|
||||
|
@ -186,7 +192,8 @@ minetest.register_globalstep(function(dtime)
|
|||
if players[playerName]["shouldSprint"] == true then --Stopped
|
||||
local sprinting
|
||||
-- Prevent sprinting if hungry or sleeping
|
||||
if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) or (player:get_meta():get_string("mcl_beds:sleeping") == "true") then
|
||||
if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6)
|
||||
or (player:get_meta():get_string("mcl_beds:sleeping") == "true") then
|
||||
sprinting = false
|
||||
cancelClientSprinting(playerName)
|
||||
else
|
||||
|
|
|
@ -0,0 +1,131 @@
|
|||
local update_time = tonumber(minetest.settings:get("wieldview_update_time"))
|
||||
if not update_time then
|
||||
update_time = 2
|
||||
minetest.settings:set("wieldview_update_time", tostring(update_time))
|
||||
end
|
||||
local node_tiles = minetest.settings:get_bool("wieldview_node_tiles")
|
||||
if not node_tiles then
|
||||
node_tiles = false
|
||||
minetest.settings:set("wieldview_node_tiles", "false")
|
||||
end
|
||||
|
||||
wieldview = {
|
||||
wielded_item = {},
|
||||
transform = {},
|
||||
}
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
||||
|
||||
wieldview.get_item_texture = function(self, item)
|
||||
local texture = "blank.png"
|
||||
if item ~= "" then
|
||||
if minetest.registered_items[item] then
|
||||
if minetest.registered_items[item].inventory_image ~= "" then
|
||||
texture = minetest.registered_items[item].inventory_image
|
||||
elseif node_tiles == true and minetest.registered_items[item].tiles
|
||||
and type(minetest.registered_items[item].tiles[1]) == "string"
|
||||
and minetest.registered_items[item].tiles[1] ~= "" then
|
||||
texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
|
||||
end
|
||||
end
|
||||
-- Get item image transformation, first from group, then from transform.lua
|
||||
local transform = minetest.get_item_group(item, "wieldview_transform")
|
||||
if transform == 0 then
|
||||
transform = wieldview.transform[item]
|
||||
end
|
||||
if transform then
|
||||
-- This actually works with groups ratings because transform1, transform2, etc.
|
||||
-- have meaning and transform0 is used for identidy, so it can be ignored
|
||||
texture = texture.."^[transform"..tostring(transform)
|
||||
end
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
||||
wieldview.update_wielded_item = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local stack = player:get_wielded_item()
|
||||
local item = stack:get_name()
|
||||
if not item then
|
||||
return
|
||||
end
|
||||
if self.wielded_item[name] then
|
||||
if self.wielded_item[name] == item then
|
||||
return
|
||||
end
|
||||
if not armor.textures[name] then
|
||||
return
|
||||
end
|
||||
armor.textures[name].wielditem = self:get_item_texture(item)
|
||||
armor:update_player_visuals(player)
|
||||
end
|
||||
self.wielded_item[name] = item
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
wieldview.wielded_item[name] = ""
|
||||
minetest.after(0, function(target)
|
||||
-- if the player left :is_player() will return nil
|
||||
if not target:is_player() then
|
||||
return
|
||||
end
|
||||
wieldview:update_wielded_item(target)
|
||||
local itementity = minetest.add_entity(target:get_pos(), "wieldview:wieldnode")
|
||||
itementity:set_attach(target, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
|
||||
itementity:get_luaentity().wielder = name
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function()
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
wieldview:update_wielded_item(player)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_entity("wieldview:wieldnode", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
visual = "wielditem",
|
||||
physical = false,
|
||||
textures = {""},
|
||||
automatic_rotate = 1.5,
|
||||
is_visible = true,
|
||||
pointable = false,
|
||||
collide_with_objects = false,
|
||||
static_save = false,
|
||||
collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
|
||||
selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
|
||||
visual_size = {x = 0.21, y = 0.21},
|
||||
},
|
||||
|
||||
itemstring = "",
|
||||
|
||||
on_step = function(self)
|
||||
local player = minetest.get_player_by_name(self.wielder)
|
||||
if player then
|
||||
local wielded = player:get_wielded_item()
|
||||
local itemstring = wielded:get_name()
|
||||
|
||||
if self.itemstring ~= itemstring then
|
||||
local def = minetest.registered_items[itemstring]
|
||||
self.object:set_properties({glow = def and def.light_source or 0})
|
||||
|
||||
-- wield item as cubic
|
||||
if armor.textures[self.wielder].wielditem == "blank.png" then
|
||||
self.object:set_properties({textures = {itemstring}})
|
||||
-- wield item as flat
|
||||
else
|
||||
self.object:set_properties({textures = {""}})
|
||||
end
|
||||
|
||||
self.itemstring = itemstring
|
||||
end
|
||||
else
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
|
@ -98,7 +98,7 @@ animated_chests (Animated chests) bool true
|
|||
3d_player_preview (3D Player preview) bool true
|
||||
|
||||
# The maximum number of boss bars to simultaniously display on the screen
|
||||
max_bossbars (Maximum Boss bars) int 4
|
||||
max_bossbars (Maximum Boss bars) int 5
|
||||
|
||||
[Experimental]
|
||||
# Whether ice is translucent. If disabled, ice is fully opaque.
|
||||
|
|
Loading…
Reference in New Issue