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Prevent pvp knockbacks when invulnerable

fix_pumpkin_typo_pumkin
Eliy21 2023-12-15 15:52:26 +00:00
parent 60367cdbe0
commit ca556c052f
1 changed files with 6 additions and 1 deletions

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@ -285,7 +285,8 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback") knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
-- add vertical lift to knockback -- add vertical lift to knockback
local v = player:get_velocity() local v = player:get_velocity()
if v and v.y <= 0.1 and v.y >= -0.1 and dir.y <= 0.44 then local invul = player:get_meta():get_int("mcl_damage:invulnerable")
if v and v.y <= 0.1 and v.y >= -0.1 and dir.y <= 0.44 and invul == 0 then
player:add_velocity({ player:add_velocity({
x = 0, x = 0,
y = 4.5, y = 4.5,
@ -308,6 +309,10 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
if knockback > 12.875 then if knockback > 12.875 then
knockback = 12.875 knockback = 12.875
end end
-- remove knockback if invulnerable
if invul > 0 then
knockback = 0
end
elseif hitter and hitter:is_player() and distance > 3 then elseif hitter and hitter:is_player() and distance > 3 then
knockback = 0 knockback = 0
elseif luaentity and luaentity._knockback then elseif luaentity and luaentity._knockback then