1
0
Fork 0

Tweak zombie growl sound occurence

objects
Wuzzy 2019-01-31 06:56:03 +01:00
parent e1e7d5215e
commit c9fb060ea0
4 changed files with 6 additions and 8 deletions

View File

@ -352,8 +352,7 @@ zombie_horse.drops = {
max = 2,},
}
zombie_horse.sounds = {
random = "mobs_mc_zombie_idle",
war_cry = "mobs_mc_zombie_idle",
random = "mobs_mc_zombie_growl",
death = "mobs_mc_zombie_death",
damage = "mobs_mc_zombie_hurt",
distance = 16,

View File

@ -57,8 +57,8 @@ mobs:register_mob("mobs_mc:villager_zombie", {
max = 1,},
},
sounds = {
random = "mobs_mc_zombie_idle",
war_cry = "mobs_mc_zombie_idle",
random = "mobs_mc_zombie_growl",
war_cry = "mobs_mc_zombie_growl",
death = "mobs_mc_zombie_death",
damage = "mobs_mc_zombie_hurt",
distance = 16,

View File

@ -58,8 +58,7 @@ local zombie = {
makes_footstep_sound = true,
sounds = {
random = "mobs_mc_zombie_growl",
--TODO: war_cry = "mobs_mc_zombie_growl",
-- Problem: The war_cry sound plays too often
war_cry = "mobs_mc_zombie_growl",
death = "mobs_mc_zombie_death",
damage = "mobs_mc_zombie_hurt",
distance = 16,

View File

@ -34,8 +34,8 @@ local pigman = {
} },
visual_size = {x=3, y=3},
sounds = {
random = "mobs_mc_zombie_idle",
war_cry = "mobs_mc_zombie_idle",
random = "mobs_mc_zombie_growl",
war_cry = "mobs_mc_zombie_growl",
death = "mobs_mc_zombie_death",
damage = "mobs_mc_zombie_hurt",
distance = 16,