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Only scan item defs once for creative inventory

objects
Wuzzy 2017-06-02 19:41:52 +02:00
parent 20dabaa352
commit c935e78ef4
2 changed files with 72 additions and 57 deletions

View File

@ -3,14 +3,21 @@ mcl_inventory.creative_inventory_size = 0
-- Prepare player info table -- Prepare player info table
local players = {} local players = {}
local function set_inv(filter, player) -- Containing all the items for each Creative Mode tab
local playername = player:get_player_name() local inventory_lists = {}
local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
inv:set_size("main", 0) -- Create tables
local creative_list = {} local builtin_filter_ids = {"\0blocks","\0deco","\0redstone","\0rail","\0food","\0tools","\0combat","\0brew","\0matr","\0misc","\0all"}
for _, f in pairs(builtin_filter_ids) do
inventory_lists[f] = {}
end
--[[ Populate all the item tables. We only do this once. Note this mod must be
loaded after mcl_autogroup for this to work, because it required certain
groups to be set. ]]
do
for name,def in pairs(minetest.registered_items) do for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
if filter ~= "" then
local is_redstone = function(def) local is_redstone = function(def)
return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off
end end
@ -20,58 +27,65 @@ local function set_inv(filter, player)
local is_weapon = function(def) local is_weapon = function(def)
return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet
end end
if filter == "\0blocks" then
if def.groups.building_block then if def.groups.building_block then
table.insert(creative_list, name) table.insert(inventory_lists["\0blocks"], name)
end end
elseif filter == "\0deco" then
if def.groups.deco_block then if def.groups.deco_block then
table.insert(creative_list, name) table.insert(inventory_lists["\0deco"], name)
end end
elseif filter == "\0redstone" then
if is_redstone(def) then if is_redstone(def) then
table.insert(creative_list, name) table.insert(inventory_lists["\0redstone"], name)
end end
elseif filter == "\0rail" then
if def.groups.transport then if def.groups.transport then
table.insert(creative_list, name) table.insert(inventory_lists["\0rail"], name)
end end
elseif filter == "\0food" then
if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then
table.insert(creative_list, name) table.insert(inventory_lists["\0food"], name)
end end
elseif filter == "\0tools" then
if is_tool(def) then if is_tool(def) then
table.insert(creative_list, name) table.insert(inventory_lists["\0tools"], name)
end end
elseif filter == "\0combat" then
if is_weapon(def) then if is_weapon(def) then
table.insert(creative_list, name) table.insert(inventory_lists["\0combat"], name)
end end
elseif filter == "\0brew" then
if def.groups.brewitem then if def.groups.brewitem then
table.insert(creative_list, name) table.insert(inventory_lists["\0brew"], name)
end end
elseif filter == "\0matr" then
if def.groups.craftitem then if def.groups.craftitem then
table.insert(creative_list, name) table.insert(inventory_lists["\0matr"], name)
end end
elseif filter == "\0misc" then
if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then
table.insert(inventory_lists["\0misc"], name)
table.insert(creative_list, name)
end end
elseif filter == "\0all" then
table.insert(creative_list, name) table.insert(inventory_lists["\0all"], name)
else --for all other end
end
for _, to_sort in pairs(inventory_lists) do
table.sort(to_sort)
end
end
local function set_inv(filter, player)
local playername = player:get_player_name()
local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
inv:set_size("main", 0)
local creative_list = {}
if filter ~= "" then
if inventory_lists[filter] then -- Standard filter
creative_list = inventory_lists[filter]
else -- Search
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
end end
end end
end
end
table.sort(creative_list) table.sort(creative_list)
end
end
inv:set_size("main", #creative_list) inv:set_size("main", #creative_list)
for _,itemstring in ipairs(creative_list) do for _,itemstring in ipairs(creative_list) do
inv:add_item("main", ItemStack(itemstring)) inv:add_item("main", ItemStack(itemstring))

View File

@ -1,4 +1,5 @@
mcl_init mcl_init
mcl_core mcl_core
mcl_sounds mcl_sounds
mcl_autogroup
3d_armor? 3d_armor?