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Fix "now playing" message sometimes being confused

objects
Wuzzy 2017-08-03 15:10:11 +02:00
parent 27988ecf84
commit c8eeef3e23
1 changed files with 28 additions and 8 deletions

View File

@ -1,7 +1,16 @@
-- Player name-indexed table containing the currently heard track
local active_tracks = {} local active_tracks = {}
-- Player name-indexed table containing the current used HUD ID for the “Now playing” message.
local active_huds = {} local active_huds = {}
-- Player name-indexed table for the “Now playing” message.
-- Used to make sure that minetest.after only applies to the latest HUD change event
local hud_sequence_numbers = {}
-- List of music
local recorddata = { local recorddata = {
-- { title, author, identifier }
{ "The Evil Sister (Jordach's Mix)", "SoundHelix", "13" } , { "The Evil Sister (Jordach's Mix)", "SoundHelix", "13" } ,
{ "The Energetic Rat (Jordach's Mix)", "SoundHelix", "wait" }, { "The Energetic Rat (Jordach's Mix)", "SoundHelix", "wait" },
{ "Eastern Feeling", "Jordach", "blocks"}, { "Eastern Feeling", "Jordach", "blocks"},
@ -37,12 +46,20 @@ for r=1, records do
end end
local function now_playing(player, track_id) local function now_playing(player, track_id)
local hud = active_huds[player:get_player_name()] local playername = player:get_player_name()
local hud = active_huds[playername]
local text = "Now playing: " .. recorddata[track_id][2] .. "" .. recorddata[track_id][1] local text = "Now playing: " .. recorddata[track_id][2] .. "" .. recorddata[track_id][1]
if not hud_sequence_numbers[playername] then
hud_sequence_numbers[playername] = 1
else
hud_sequence_numbers[playername] = hud_sequence_numbers[playername] + 1
end
local id local id
if hud ~= nil then if hud ~= nil then
player:hud_change(active_huds[player:get_player_name()], "text", text) id = hud
player:hud_change(id, "text", text)
else else
id = player:hud_add({ id = player:hud_add({
hud_elem_type = "text", hud_elem_type = "text",
@ -52,25 +69,28 @@ local function now_playing(player, track_id)
number = 0x55FFFF, number = 0x55FFFF,
text = text, text = text,
}) })
active_huds[player:get_player_name()] = id active_huds[playername] = id
end end
minetest.after(5, function(tab) minetest.after(5, function(tab)
local player = tab[1] local player = tab[1]
local playername = player:get_player_name()
local id = tab[2] local id = tab[2]
if not player or not player:is_player() or not active_huds[player:get_player_name()] then local seq = tab[3]
if not player or not player:is_player() or not active_huds[playername] or not hud_sequence_numbers[playername] or seq ~= hud_sequence_numbers[playername] then
return return
end end
if id == active_huds[player:get_player_name()] then if id == active_huds[playername] then
player:hud_remove(active_huds[player:get_player_name()]) player:hud_remove(active_huds[playername])
active_huds[player:get_player_name()] = nil active_huds[playername] = nil
end end
end, {player, id}) end, {player, id, hud_sequence_numbers[playername]})
end end
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
active_tracks[player:get_player_name()] = nil active_tracks[player:get_player_name()] = nil
active_huds[player:get_player_name()] = nil active_huds[player:get_player_name()] = nil
hud_sequence_numbers[player:get_player_name()] = nil
end) end)
-- Jukebox crafting -- Jukebox crafting