Wither falling when no target found and small fixes
parent
7ce82b9dcb
commit
c874e01cf9
|
@ -53,6 +53,16 @@ local function wither_unstuck(self)
|
||||||
mcl_mobs.mob_class.safe_boom(self, pos, 2)
|
mcl_mobs.mob_class.safe_boom(self, pos, 2)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function get_dim_relative_y(pos)
|
||||||
|
if (pos.y >= mcl_vars.mg_realm_barrier_overworld_end_max) then
|
||||||
|
return pos.y
|
||||||
|
elseif (pos.y <= mcl_vars.mg_nether_max + 200) then
|
||||||
|
return (pos.y - mcl_vars.mg_nether_min - 20)
|
||||||
|
else
|
||||||
|
return (pos.y - mcl_vars.mg_end_min - 50)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
mobs_mc.wither_count_overworld = 0
|
mobs_mc.wither_count_overworld = 0
|
||||||
mobs_mc.wither_count_nether = 0
|
mobs_mc.wither_count_nether = 0
|
||||||
mobs_mc.wither_count_end = 0
|
mobs_mc.wither_count_end = 0
|
||||||
|
@ -153,7 +163,7 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
||||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||||
mcl_explosions.explode(pos, WITHER_INIT_BOOM, { drop_chance = 1.0 }, self.object)
|
mcl_explosions.explode(pos, WITHER_INIT_BOOM, { drop_chance = 1.0 }, self.object)
|
||||||
else
|
else
|
||||||
mcl_mobs.mob_class.safe_boom(self, pos, 10)
|
mcl_mobs.mob_class.safe_boom(self, pos, WITHER_INIT_BOOM)
|
||||||
end
|
end
|
||||||
self.object:set_texture_mod("")
|
self.object:set_texture_mod("")
|
||||||
self._spawning = nil
|
self._spawning = nil
|
||||||
|
@ -217,6 +227,16 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
||||||
self._arrow_resistant = false
|
self._arrow_resistant = false
|
||||||
rand_factor = 10
|
rand_factor = 10
|
||||||
end
|
end
|
||||||
|
if not self.attack then
|
||||||
|
local y = get_dim_relative_y(self.object:get_pos())
|
||||||
|
if y > 0 then
|
||||||
|
self.fly = false
|
||||||
|
else
|
||||||
|
self.fly = true
|
||||||
|
local vel = self.object:get_velocity()
|
||||||
|
self.object:set_velocity(vector.new(vel.x, self.walk_velocity, vel.z))
|
||||||
|
end
|
||||||
|
end
|
||||||
self.object:set_properties({textures={self.base_texture}})
|
self.object:set_properties({textures={self.base_texture}})
|
||||||
mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
|
mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
|
||||||
if math.random(1, rand_factor) < 2 then
|
if math.random(1, rand_factor) < 2 then
|
||||||
|
@ -289,7 +309,7 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
||||||
self.acc = vector.add(dir2, stay_away_from_player)
|
self.acc = vector.add(dir2, stay_away_from_player)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
self:set_velocity( 0)
|
self:set_velocity(0)
|
||||||
end
|
end
|
||||||
|
|
||||||
if dist > 30 then self.acc = vector.add(self.acc, vector.direction(s, p)*0.01) end
|
if dist > 30 then self.acc = vector.add(self.acc, vector.direction(s, p)*0.01) end
|
||||||
|
@ -325,7 +345,7 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
||||||
damage_groups = {fleshy = 4},
|
damage_groups = {fleshy = 4},
|
||||||
}, pos)
|
}, pos)
|
||||||
local ent = objs[n]:get_luaentity()
|
local ent = objs[n]:get_luaentity()
|
||||||
if objs[n]:is_player() or ent then
|
if objs[n]:is_player() or (ent and ent ~= self and (not ent._shooter or ent._shooter ~= self)) then
|
||||||
mcl_util.deal_damage(objs[n], 8, {type = "magic"})
|
mcl_util.deal_damage(objs[n], 8, {type = "magic"})
|
||||||
hit_some = true
|
hit_some = true
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue