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Add beehives and bee nests to inventory in creative

damage
PrairieWind 2023-02-22 10:49:44 -07:00 committed by Gitea
parent 493839cf11
commit c71aec6f9d
1 changed files with 7 additions and 2 deletions

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@ -48,16 +48,21 @@ local dig_hive = function(pos, node, oldmetadata, digger)
local beenest = string.find(node.name, "mcl_beehives:bee_nest")
local silk_touch = mcl_enchanting.has_enchantment(wield_item, "silk_touch")
local is_creative = minetest.is_creative_enabled(digger:get_player_name())
local inv = digger:get_inventory()
if beehive then
if not silk_touch and not is_creative then
mcl_util.deal_damage(digger, 10)
if not is_creative then
minetest.add_item(pos, "mcl_beehives:beehive")
if not silk_touch then mcl_util.deal_damage(digger, 10) end
elseif is_creative and inv:room_for_item("main", "mcl_beehives:beehive") then
inv:add_item("main", "mcl_beehives:beehive")
end
elseif beenest then
if silk_touch and not is_creative then
minetest.add_item(pos, "mcl_beehives:bee_nest")
awards.unlock(digger:get_player_name(), "mcl:total_beelocation")
elseif is_creative and inv:room_for_item("main", "mcl_beehives:bee_nest") then
inv:add_item("main", "mcl_beehives:bee_nest")
else
mcl_util.deal_damage(digger, 10)
end