Add guardian sounds
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commit
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@ -118,6 +118,18 @@ Origin of those models:
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* [bevibeldesign](https://freesound.org/people/bevibeldesign/)
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* `mobs_mc_wither_spawn.ogg` (CC0)
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* Source: <https://freesound.org/people/bevibeldesign/sounds/366095/>
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* [pointparkcinema](https://freesound.org/people/pointparkcinema/)
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* `mobs_mc_guardian_random.1.ogg` (CC0)
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* Source: <https://freesound.org/people/pointparkcinema/sounds/407252/>
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* [nornalbion](https://freesound.org/people/nornalbion/)
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* `mobs_mc_guardian_random.2.ogg` (CC BY 3.0)
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* `mobs_mc_guardian_random.3.ogg` (CC BY 3.0)
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* `mobs_mc_guardian_hurt.*.ogg` (CC BY 3.0)
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* Sounds were modified
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* Source: <https://freesound.org/people/nornalbion/sounds/195733/>
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* [TheBuilder15](https://freesound.org/people/TheBuilder15/)
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* `mobs_mc_guardian_death.ogg` (CC0)
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* Source: <https://freesound.org/people/pointparkcinema/sounds/407252/>
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* Blender Foundation (CC BY 3.0)
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* `mobs_sheep.ogg`,
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* daufinsyd (MIT License)
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@ -1,5 +1,3 @@
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-- v1.4
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--###################
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--################### GUARDIAN
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--###################
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@ -28,8 +26,10 @@ mobs:register_mob("mobs_mc:guardian", {
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},
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visual_size = {x=3, y=3},
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sounds = {
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damage = "mobs_mc_squid_hurt",
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-- TODO: more and better sounds
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random = "mobs_mc_guardian_random",
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war_cry = "mobs_mc_guardian_random",
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damage = {name="mobs_mc_guardian_hurt", gain=0.3},
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death = "mobs_mc_guardian_death",
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distance = 16,
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},
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animation = {
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@ -28,8 +28,11 @@ mobs:register_mob("mobs_mc:guardian_elder", {
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},
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visual_size = {x=7, y=7},
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sounds = {
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damage = "mobs_mc_squid_hurt",
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-- TODO: more and better sounds
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random = "mobs_mc_guardian_random",
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war_cry = "mobs_mc_guardian_random",
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damage = {name="mobs_mc_guardian_hurt", gain=0.3},
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death = "mobs_mc_guardian_death",
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base_pitch = 0.6,
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distance = 16,
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},
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animation = {
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