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Update cauldron and banner help

objects
Wuzzy 2017-07-29 00:56:27 +02:00
parent 2c9d1da73a
commit c58c12ae72
2 changed files with 3 additions and 2 deletions

View File

@ -124,7 +124,8 @@ for colorid, colortab in pairs(mcl_banners.colors) do
-- TODO: Combine the items into only 1 item.
minetest.register_craftitem(itemstring, {
description = desc,
_doc_items_longdesc = "Banners are tall decorative blocks with a solid color. They can be placed on the floor. Banners can not be emblazoned (yet).",
_doc_items_longdesc = "Banners are tall colorful decorative blocks. They can be placed on the floor. Banners can be emblazoned with a variety of patterns using a lot of dye in crafting.",
_doc_items_usagehelp = "Use crafting to draw a pattern on top of the banner. Emblazoned banners can be emblazoned again to combine various patterns. You can draw up to 6 layers on a banner that way. Use a banner on a cauldron with water to wash off its top-most layer.",
inventory_image = inv,
wield_image = inv,
-- Banner group groups together the banner items, but not the nodes.

View File

@ -44,7 +44,7 @@ end
minetest.register_node("mcl_cauldrons:cauldron", {
description = "Cauldron",
_doc_items_longdesc = "Cauldrons are used to store water and slowly fill up under rain.",
_doc_items_usagehelp = "Place a water pucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water.",
_doc_items_usagehelp = "Place a water pucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water. Use an emblazoned banner on a cauldron with water to wash off its top layer.",
wield_image = "mcl_cauldrons_cauldron.png",
inventory_image = "mcl_cauldrons_cauldron.png",
drawtype = "nodebox",