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Use drinking sound for milk and soups

objects
Wuzzy 2017-02-16 15:08:26 +01:00
parent e3cea8ffdc
commit c587d6316e
6 changed files with 39 additions and 26 deletions

2
API.md
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@ -81,7 +81,7 @@ These groups are used mostly for informational purposes
* `minecart=1`: Minecart
* `food`: Item is a comestible item which can be consumed (healthy or unhealthy)
* `food=2`: Food
* `food=3`: Drink
* `food=3`: Drink (including soups)
* `food=1`: Other/unsure
* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
* `ammo=1`: Item is used as ammo for a weapon

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@ -102,7 +102,7 @@ minetest.register_craftitem("mcl_farming:beetroot_soup", {
inventory_image = "mcl_farming_beetroot_soup.png",
wield_image = "mcl_farming_beetroot_soup.png",
on_use = minetest.item_eat(6, "mcl_core:bowl"),
groups = { food = 1, eatable = 6 },
groups = { food = 3, eatable = 6 },
})
minetest.register_craft({

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@ -37,7 +37,7 @@ minetest.register_craftitem("mcl_farming:mushroom_stew", {
description = "Mushroom Stew",
inventory_image = "farming_mushroom_stew.png",
on_use = minetest.item_eat(6, "mcl_core:bowl"),
groups = { food = 2, eatable = 6 },
groups = { food = 3, eatable = 6 },
stack_max = 1,
})

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@ -49,5 +49,6 @@ This mod is free software.
* `hbhunger_bar.png—Wuzzy` (WTFPL)
* `hbhunger_icon_health_poison.png`—celeron55 ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen, modified again by Wuzzy
* `mcl_hunger_bite.1.ogg`, `mcl_hungr_bite.2.ogg`: WTFPL
* `survival_thirst_drink.ogg`: WTFPL
* Everything else: WTFPL, by BlockMen and Wuzzy

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@ -78,11 +78,22 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
local h = tonumber(mcl_hunger.hunger[name])
local hp = user:get_hp()
-- Add eat particle effect and sound
local pos = user:getpos()
pos.y = pos.y + item_drop_settings.player_collect_height
local texture = minetest.registered_items[itemname].inventory_image
-- FIXME: Is this correct? o_O
minetest.add_item(pos, drop)
local foodtype = minetest.get_item_group(itemname, "food")
if foodtype == 3 then
-- Item is a drink, only play drinking sound (no particle)
minetest.sound_play("survival_thirst_drink", {
pos = pos,
max_hear_distance = 12,
gain = 1.0,
})
else
-- Assume the item is a food
-- Add eat particle effect and sound
minetest.add_particlespawner({
amount = 20,
time = 0.1,
@ -102,9 +113,10 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
})
minetest.sound_play("mcl_hunger_bite", {
pos = pos,
max_hear_distance = 8,
gain = 10.0,
max_hear_distance = 12,
gain = 1.0,
})
end
-- Saturation
if h < 20 and hunger_change then