Use drinking sound for milk and soups
parent
e3cea8ffdc
commit
c587d6316e
2
API.md
2
API.md
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@ -81,7 +81,7 @@ These groups are used mostly for informational purposes
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* `minecart=1`: Minecart
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* `food`: Item is a comestible item which can be consumed (healthy or unhealthy)
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* `food=2`: Food
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* `food=3`: Drink
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* `food=3`: Drink (including soups)
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* `food=1`: Other/unsure
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* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
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* `ammo=1`: Item is used as ammo for a weapon
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@ -102,7 +102,7 @@ minetest.register_craftitem("mcl_farming:beetroot_soup", {
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inventory_image = "mcl_farming_beetroot_soup.png",
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wield_image = "mcl_farming_beetroot_soup.png",
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on_use = minetest.item_eat(6, "mcl_core:bowl"),
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groups = { food = 1, eatable = 6 },
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groups = { food = 3, eatable = 6 },
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})
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minetest.register_craft({
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@ -37,7 +37,7 @@ minetest.register_craftitem("mcl_farming:mushroom_stew", {
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description = "Mushroom Stew",
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inventory_image = "farming_mushroom_stew.png",
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on_use = minetest.item_eat(6, "mcl_core:bowl"),
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groups = { food = 2, eatable = 6 },
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groups = { food = 3, eatable = 6 },
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stack_max = 1,
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})
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@ -49,5 +49,6 @@ This mod is free software.
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* `hbhunger_bar.png—Wuzzy` (WTFPL)
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* `hbhunger_icon_health_poison.png`—celeron55 ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen, modified again by Wuzzy
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* `mcl_hunger_bite.1.ogg`, `mcl_hungr_bite.2.ogg`: WTFPL
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* `survival_thirst_drink.ogg`: WTFPL
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* Everything else: WTFPL, by BlockMen and Wuzzy
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@ -78,11 +78,22 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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local h = tonumber(mcl_hunger.hunger[name])
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local hp = user:get_hp()
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-- Add eat particle effect and sound
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local pos = user:getpos()
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pos.y = pos.y + item_drop_settings.player_collect_height
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local texture = minetest.registered_items[itemname].inventory_image
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-- FIXME: Is this correct? o_O
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minetest.add_item(pos, drop)
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local foodtype = minetest.get_item_group(itemname, "food")
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if foodtype == 3 then
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-- Item is a drink, only play drinking sound (no particle)
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minetest.sound_play("survival_thirst_drink", {
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pos = pos,
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max_hear_distance = 12,
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gain = 1.0,
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})
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else
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-- Assume the item is a food
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-- Add eat particle effect and sound
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minetest.add_particlespawner({
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amount = 20,
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time = 0.1,
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@ -102,9 +113,10 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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})
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minetest.sound_play("mcl_hunger_bite", {
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pos = pos,
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max_hear_distance = 8,
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gain = 10.0,
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max_hear_distance = 12,
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gain = 1.0,
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})
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end
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-- Saturation
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if h < 20 and hunger_change then
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