Merge branch 'master' of https://git.minetest.land/epCode/MineClone2
commit
c5169e48a1
|
@ -94,6 +94,9 @@ armor.def = {
|
|||
}
|
||||
|
||||
armor.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
|
||||
local player_holding = player:get_wielded_item():get_name()
|
||||
if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
|
||||
|
@ -104,9 +107,6 @@ armor.update_player_visuals = function(self, player)
|
|||
player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
|
||||
end
|
||||
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if self.textures[name] then
|
||||
mcl_player.player_set_textures(player, {
|
||||
|
|
|
@ -21,20 +21,16 @@ mcl_player.player_register_model("character.b3d", {
|
|||
textures = {"character.png", },
|
||||
animations = {
|
||||
-- Standard animations.
|
||||
stand = {x=0, y=79},
|
||||
stand = {x= 0, y= 79},
|
||||
lay = {x=162, y=166},
|
||||
walk = {x=168, y=187},
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
sit = {x= 81, y=160},
|
||||
sneak_stand = {x=222, y=302},
|
||||
sneak_mine = {x=346, y=366},
|
||||
sneak_walk = {x=304, y=323},
|
||||
sneak_walk_mine = {x=325, y=344},
|
||||
swim_walk = {x=368, y=388},
|
||||
swim_walk_mine = {x=389, y=409},
|
||||
swim_stand = {x=434, y=434},
|
||||
swim_mine = {x=411, y=430},
|
||||
},
|
||||
})
|
||||
|
||||
|
|
|
@ -39,13 +39,6 @@ minetest.register_globalstep(function(dtime)
|
|||
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.35,0.35} then
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35, nametag_color = { r = 255, b = 225, a = 0, g = 225 }})
|
||||
end
|
||||
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then
|
||||
-- controls head pitch when swiming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
|
||||
-- sets collisionbox, eye height, and nametag color accordingly
|
||||
if player:get_properties().collisionbox ~= {-0.35,0.2,-0.35,0.35,1.8,0.35} then
|
||||
player:set_properties({collisionbox = {-0.35,0.2,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
|
||||
end
|
||||
else
|
||||
-- controls head pitch when not sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
|
||||
|
|
Loading…
Reference in New Issue