Fix item drop on laggy servers
parent
70bbcefbed
commit
c4d030d111
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@ -1,6 +1,6 @@
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local has_awards = minetest.get_modpath("awards")
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mcl_item_entity = {}
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local mcl_item_entity = {}
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--basic settings
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local item_drop_settings = {} --settings table
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@ -74,7 +74,15 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
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end
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end
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--this is a 0.2 second tick globally across all players
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local item_check_ticker = 0
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minetest.register_globalstep(function(dtime)
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item_check_ticker = item_check_ticker + dtime
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if item_check_ticker >= 0.2 then
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item_check_ticker = 0
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print(dtime)
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local pos = player:get_pos()
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@ -89,7 +97,7 @@ minetest.register_globalstep(function(dtime)
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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-- Collection
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if vector.distance(checkpos, object:get_pos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._removed then
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if not object:get_luaentity()._removed then
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-- Ignore if itemstring is not set yet
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if object:get_luaentity().itemstring ~= "" then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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@ -101,67 +109,14 @@ minetest.register_globalstep(function(dtime)
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check_pickup_achievements(object, player)
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object:move_to(checkpos, false)
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-- Destroy entity
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-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
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object:get_luaentity()._removed = true
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object:remove()
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collected = true
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end
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-- Magnet
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else
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object:get_luaentity()._magnet_active = true
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object:get_luaentity()._collector_timer = 0
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-- Move object to player
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disable_physics(object, object:get_luaentity())
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local opos = object:get_pos()
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local vec = vector.subtract(checkpos, opos)
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vec = vector.add(opos, vector.divide(vec, 2))
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object:move_to(vec)
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--fix eternally falling items
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minetest.after(0, function(object)
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local lua = object:get_luaentity()
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if lua then
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object:set_acceleration({x=0, y=0, z=0})
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end
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end, object)
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--this is a safety to prevent items flying away on laggy servers
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if item_drop_settings.collection_safety == true then
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if object:get_luaentity().init ~= true then
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object:get_luaentity().init = true
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minetest.after(1, function(args)
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local playername = args[1]
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local player = minetest.get_player_by_name(playername)
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local object = args[2]
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local lua = object:get_luaentity()
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if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then
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return
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end
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if not object:get_luaentity()._removed then
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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max_hear_distance = 16,
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gain = 1.0,
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}, true)
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end
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check_pickup_achievements(object, player)
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object:get_luaentity()._removed = true
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object:remove()
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else
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enable_physics(object, object:get_luaentity())
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end
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end, {player:get_player_name(), object})
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end
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end
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end
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end
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@ -184,6 +139,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end)
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-- Stupid workaround to get drops from a drop table:
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@ -230,12 +186,13 @@ local function get_fortune_drops(fortune_drops, fortune_level)
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return drop or {}
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end
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local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
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function minetest.handle_node_drops(pos, drops, digger)
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-- NOTE: This function override allows digger to be nil.
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-- This means there is no digger. This is a special case which allows this function to be called
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-- by hand. Creative Mode is intentionally ignored in this case.
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local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
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if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
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return
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end
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@ -401,6 +358,9 @@ minetest.register_entity(":__builtin:item", {
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-- Number of seconds this item entity has existed so far
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age = 0,
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-- How old it has become in the collection animation
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collection_age = 0,
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set_item = function(self, itemstring)
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self.itemstring = itemstring
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if self.itemstring == "" then
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@ -566,6 +526,12 @@ minetest.register_entity(":__builtin:item", {
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on_step = function(self, dtime)
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if self._removed then
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self.object:set_acceleration({x=0,y=0,z=0})
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self.object:set_velocity({x=0,y=0,z=0})
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self.collection_age = self.collection_age + dtime
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if self.collection_age > 0.15 then
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self.object:remove()
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end
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return
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end
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self.age = self.age + dtime
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