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Use new acacia tree schematic, remove apple tree

objects
Wuzzy 2017-08-29 22:39:22 +02:00
parent 46eb81b245
commit c335356723
4 changed files with 31 additions and 4 deletions

View File

@ -404,11 +404,38 @@ end
-- END of spruce tree functions -- -- END of spruce tree functions --
-- Acacia tree grow function from Minetest Game 0.4.15 -- Acacia tree (2 variants)
function mcl_core.generate_acacia_tree(pos) function mcl_core.generate_acacia_tree(pos)
local path = minetest.get_modpath("mcl_core") .. local r = math.random(1, 2)
"/schematics/acacia_tree_from_sapling.mts" local rot = math.random(0, 3)
minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4}, path, "random", nil, false) local offset, path
if r == 1 then
path = minetest.get_modpath("mcl_core") ..
"/schematics/mcl_core_acacia_classic_1.mts"
if rot == 0 then
offset = { x = pos.x - 4, y = pos.y, z = pos.z - 2 }
elseif rot == 1 then
offset = { x = pos.x - 2, y = pos.y, z = pos.z - 4 }
elseif rot == 2 then
offset = { x = pos.x - 4, y = pos.y, z = pos.z - 2 }
else
offset = { x = pos.x - 2, y = pos.y, z = pos.z - 4 }
end
else
path = minetest.get_modpath("mcl_core") ..
"/schematics/mcl_core_acacia_classic_2.mts"
if rot == 0 then
offset = { x = pos.x - 2, y = pos.y, z = pos.z - 2 }
elseif rot == 1 then
offset = { x = pos.x - 2, y = pos.y, z = pos.z - 4 }
elseif rot == 2 then
offset = { x = pos.x - 4, y = pos.y, z = pos.z - 4 }
else
offset = { x = pos.x - 4, y = pos.y, z = pos.z - 2 }
end
end
local angle = tostring(rot * 90)
minetest.place_schematic(offset, path, angle, nil, false)
end end
function mcl_core.generate_dark_oak_tree(pos) function mcl_core.generate_dark_oak_tree(pos)