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Move end portal shrine generation to structure api

turtlestriderbeefox
cora 2022-10-24 04:09:08 +02:00
parent 146e2de1a5
commit c30e2c33b9
2 changed files with 102 additions and 132 deletions

View File

@ -16,6 +16,7 @@ local stronghold_rings = {
} }
local strongholds = {} local strongholds = {}
local stronghold_positions = {}
local strongholds_inited = false local strongholds_inited = false
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
@ -54,6 +55,7 @@ local function init_strongholds()
local pos = { x = math.cos(angle) * dist, y = y, z = math.sin(angle) * dist } local pos = { x = math.cos(angle) * dist, y = y, z = math.sin(angle) * dist }
pos = vector.round(pos) pos = vector.round(pos)
table.insert(strongholds, { pos = pos, generated = false }) table.insert(strongholds, { pos = pos, generated = false })
table.insert(stronghold_positions, pos)
-- Rotate angle by (360 / amount) degrees. -- Rotate angle by (360 / amount) degrees.
-- This will cause the angles to be evenly distributed in the stronghold ring -- This will cause the angles to be evenly distributed in the stronghold ring
@ -94,7 +96,7 @@ local function generate_strongholds(minp, maxp, blockseed)
pos.z = maxp.z - 7 pos.z = maxp.z - 7
end end
mcl_structures.call_struct(pos, "end_portal_shrine", nil, pr) --mcl_structures.call_struct(pos, "end_portal_shrine", nil, pr)
strongholds[s].generated = true strongholds[s].generated = true
end end
end end
@ -103,4 +105,87 @@ end
init_strongholds() init_strongholds()
mcl_mapgen_core.register_generator("strongholds", nil, generate_strongholds, 999999) mcl_structures.register_structure("end_shrine",{
static_pos = stronghold_positions,
filenames = {
minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
},
after_place = function(pos,def,pr,blockseed,p1,p2,size,rotation)
local p1 = vector.subtract(pos,size)
local p2 = vector.add(pos,size)
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
for s=1, #spawners do
--local meta = minetest.get_meta(spawners[s])
mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
end
-- Shuffle stone brick types
local bricks = minetest.find_nodes_in_area(p1, p2, "mcl_core:stonebrick")
for b=1, #bricks do
local r_bricktype = pr:next(1, 100)
local r_infested = pr:next(1, 100)
local bricktype
if r_infested <= 5 then
if r_bricktype <= 30 then -- 30%
bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
elseif r_bricktype <= 50 then -- 20%
bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
else -- 50%
bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
end
else
if r_bricktype <= 30 then -- 30%
bricktype = "mcl_core:stonebrickmossy"
elseif r_bricktype <= 50 then -- 20%
bricktype = "mcl_core:stonebrickcracked"
end
-- 50% stonebrick (no change necessary)
end
if bricktype then
minetest.set_node(bricks[b], { name = bricktype })
end
end
-- Also replace stairs
local stairs = minetest.find_nodes_in_area(p1, p2, {"mcl_stairs:stair_stonebrick", "mcl_stairs:stair_stonebrick_outer", "mcl_stairs:stair_stonebrick_inner"})
for s=1, #stairs do
local stair = minetest.get_node(stairs[s])
local r_type = pr:next(1, 100)
if r_type <= 30 then -- 30% mossy
if stair.name == "mcl_stairs:stair_stonebrick" then
stair.name = "mcl_stairs:stair_stonebrickmossy"
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
stair.name = "mcl_stairs:stair_stonebrickmossy_outer"
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
stair.name = "mcl_stairs:stair_stonebrickmossy_inner"
end
minetest.set_node(stairs[s], stair)
elseif r_type <= 50 then -- 20% cracky
if stair.name == "mcl_stairs:stair_stonebrick" then
stair.name = "mcl_stairs:stair_stonebrickcracked"
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
stair.name = "mcl_stairs:stair_stonebrickcracked_outer"
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
stair.name = "mcl_stairs:stair_stonebrickcracked_inner"
end
minetest.set_node(stairs[s], stair)
end
-- 50% no change
end
-- Randomly add ender eyes into end portal frames, but never fill the entire frame
local frames = minetest.find_nodes_in_area(p1, p2, "mcl_portals:end_portal_frame")
local eyes = 0
for f=1, #frames do
local r_eye = pr:next(1, 10)
if r_eye == 1 then
eyes = eyes + 1
if eyes < #frames then
local frame_node = minetest.get_node(frames[f])
frame_node.name = "mcl_portals:end_portal_frame_eye"
minetest.set_node(frames[f], frame_node)
end
end
end
end,
})

View File

@ -3,6 +3,7 @@ local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname) local modpath = minetest.get_modpath(modname)
mcl_structures = {} mcl_structures = {}
local structure_data = {}
local rotations = { local rotations = {
"0", "0",
@ -11,11 +12,6 @@ local rotations = {
"270" "270"
} }
local replacement = {
["mcl_farming:pumpkintige_linked_t"] = "mcl_farming:pumpkintige_unconnect",
["mcl_farming:melontige_linked_t"] = "mcl_farming:melontige_unconnect"
}
local function ecb_place(blockpos, action, calls_remaining, param) local function ecb_place(blockpos, action, calls_remaining, param)
if calls_remaining >= 1 then return end if calls_remaining >= 1 then return end
minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags) minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags)
@ -42,7 +38,7 @@ function mcl_structures.place_schematic(pos, schematic, rotation, replacements,
local p1 = {x=pos.x , y=pos.y , z=pos.z } local p1 = {x=pos.x , y=pos.y , z=pos.z }
local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1} local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1}
minetest.log("verbose", "[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2)) minetest.log("verbose", "[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacement, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param} local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacements, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param}
minetest.emerge_area(p1, p2, ecb_place, param) minetest.emerge_area(p1, p2, ecb_place, param)
return true return true
end end
@ -75,117 +71,21 @@ local function init_node_construct(pos)
end end
mcl_structures.init_node_construct = init_node_construct mcl_structures.init_node_construct = init_node_construct
-- The call of Struct local function dir_to_rotation(dir)
function mcl_structures.call_struct(pos, struct_style, rotation, pr) local ax, az = math.abs(dir.x), math.abs(dir.z)
minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos)) if ax > az then
if not rotation then if dir.x < 0 then
rotation = "random" return "270"
end end
if struct_style == "end_portal_shrine" then return "90"
return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
end end
if dir.z < 0 then
return "180"
end
return "0"
end end
local function shrine_placement_callback(p1, p2, size, rotation, pr) --this is only used by end shrines - find a better way eventually ...
-- Find and setup spawner with silverfish
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
for s=1, #spawners do
--local meta = minetest.get_meta(spawners[s])
mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
end
-- Shuffle stone brick types
local bricks = minetest.find_nodes_in_area(p1, p2, "mcl_core:stonebrick")
for b=1, #bricks do
local r_bricktype = pr:next(1, 100)
local r_infested = pr:next(1, 100)
local bricktype
if r_infested <= 5 then
if r_bricktype <= 30 then -- 30%
bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
elseif r_bricktype <= 50 then -- 20%
bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
else -- 50%
bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
end
else
if r_bricktype <= 30 then -- 30%
bricktype = "mcl_core:stonebrickmossy"
elseif r_bricktype <= 50 then -- 20%
bricktype = "mcl_core:stonebrickcracked"
end
-- 50% stonebrick (no change necessary)
end
if bricktype then
minetest.set_node(bricks[b], { name = bricktype })
end
end
-- Also replace stairs
local stairs = minetest.find_nodes_in_area(p1, p2, {"mcl_stairs:stair_stonebrick", "mcl_stairs:stair_stonebrick_outer", "mcl_stairs:stair_stonebrick_inner"})
for s=1, #stairs do
local stair = minetest.get_node(stairs[s])
local r_type = pr:next(1, 100)
if r_type <= 30 then -- 30% mossy
if stair.name == "mcl_stairs:stair_stonebrick" then
stair.name = "mcl_stairs:stair_stonebrickmossy"
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
stair.name = "mcl_stairs:stair_stonebrickmossy_outer"
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
stair.name = "mcl_stairs:stair_stonebrickmossy_inner"
end
minetest.set_node(stairs[s], stair)
elseif r_type <= 50 then -- 20% cracky
if stair.name == "mcl_stairs:stair_stonebrick" then
stair.name = "mcl_stairs:stair_stonebrickcracked"
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
stair.name = "mcl_stairs:stair_stonebrickcracked_outer"
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
stair.name = "mcl_stairs:stair_stonebrickcracked_inner"
end
minetest.set_node(stairs[s], stair)
end
-- 50% no change
end
-- Randomly add ender eyes into end portal frames, but never fill the entire frame
local frames = minetest.find_nodes_in_area(p1, p2, "mcl_portals:end_portal_frame")
local eyes = 0
for f=1, #frames do
local r_eye = pr:next(1, 10)
if r_eye == 1 then
eyes = eyes + 1
if eyes < #frames then
local frame_node = minetest.get_node(frames[f])
frame_node.name = "mcl_portals:end_portal_frame_eye"
minetest.set_node(frames[f], frame_node)
end
end
end
end
function mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
local offset = {x=6, y=4, z=6}
--local size = {x=13, y=8, z=13}
local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
local path = modpath.."/schematics/mcl_structures_end_portal_room_simple.mts"
mcl_structures.place_schematic(newpos, path, rotation or "0", nil, true, nil, shrine_placement_callback, pr)
end
local structure_data = {}
--[[ Returns a table of structure of the specified type.
Currently the only valid parameter is "stronghold".
Format of return value:
{
{ pos = <position>, generated=<true/false> }, -- first structure
{ pos = <position>, generated=<true/false> }, -- second structure
-- and so on
}
TODO: Implement this function for all other structure types as well.
]]
function mcl_structures.get_structure_data(structure_type) function mcl_structures.get_structure_data(structure_type)
if structure_data[structure_type] then if structure_data[structure_type] then
return table.copy(structure_data[structure_type]) return table.copy(structure_data[structure_type])
@ -200,19 +100,6 @@ function mcl_structures.register_structure_data(structure_type, structures)
structure_data[structure_type] = structures structure_data[structure_type] = structures
end end
local function dir_to_rotation(dir)
local ax, az = math.abs(dir.x), math.abs(dir.z)
if ax > az then
if dir.x < 0 then
return "270"
end
return "90"
end
if dir.z < 0 then
return "180"
end
return "0"
end
dofile(modpath.."/api.lua") dofile(modpath.."/api.lua")
dofile(modpath.."/shipwrecks.lua") dofile(modpath.."/shipwrecks.lua")
@ -290,7 +177,7 @@ mcl_structures.register_structure("ice_spike_large",{
-- Debug command -- Debug command
minetest.register_chatcommand("spawnstruct", { minetest.register_chatcommand("spawnstruct", {
params = "end_portal_shrine | dungeon", params = "dungeon",
description = S("Generate a pre-defined structure near your position."), description = S("Generate a pre-defined structure near your position."),
privs = {debug = true}, privs = {debug = true},
func = function(name, param) func = function(name, param)
@ -304,9 +191,7 @@ minetest.register_chatcommand("spawnstruct", {
local pr = PseudoRandom(pos.x+pos.y+pos.z) local pr = PseudoRandom(pos.x+pos.y+pos.z)
local errord = false local errord = false
local message = S("Structure placed.") local message = S("Structure placed.")
if param == "end_portal_shrine" then if param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
mcl_structures.generate_end_portal_shrine(pos, rot, pr)
elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
mcl_dungeons.spawn_dungeon(pos, rot, pr) mcl_dungeons.spawn_dungeon(pos, rot, pr)
elseif param == "" then elseif param == "" then
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.") message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")