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Set swiming detection to "node_feet"

objects
epCode 2021-02-16 14:18:06 -08:00
parent 0e026c187e
commit c238fd9ba7
2 changed files with 2 additions and 4 deletions

View File

@ -157,7 +157,7 @@ minetest.register_globalstep(function(dtime)
-- ask if player is in a place which he should crawl -- ask if player is in a place which he should crawl
node_in_feet = minetest.registered_nodes[mcl_playerinfo[name].node_feet] node_in_feet = minetest.registered_nodes[mcl_playerinfo[name].node_feet]
-- ask if player is swiming -- ask if player is swiming
standing_on_water = minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 standing_on_water = minetest.get_item_group(mcl_playerinfo[name].node_feet, "water") ~= 0

View File

@ -26,8 +26,6 @@ minetest.register_globalstep(function(dtime)
-- controls head bone -- controls head bone
local pitch = degrees(player:get_look_vertical()) * -1 local pitch = degrees(player:get_look_vertical()) * -1
local node_in_feet = minetest.registered_nodes[mcl_playerinfo[name].node_feet]
-- controls right and left arms pitch when shooting a bow or punching -- controls right and left arms pitch when shooting a bow or punching
if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
@ -46,7 +44,7 @@ minetest.register_globalstep(function(dtime)
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }}) player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 and player:get_attach() == nil then elseif minetest.get_item_group(mcl_playerinfo[name].node_feet, "water") ~= 0 and player:get_attach() == nil then
-- controls head pitch when swiming -- controls head pitch when swiming
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly