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Exhaust player for hitting by arrow

objects
Wuzzy 2017-05-21 05:55:55 +02:00
parent 2197a48974
commit c1ad39febd
2 changed files with 8 additions and 0 deletions

View File

@ -62,6 +62,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=self._damage}, damage_groups={fleshy=self._damage},
}, nil) }, nil)
if obj:is_player() then
mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
end
-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away -- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
-- TODO: This achievement should be given for the kill, not just a hit -- TODO: This achievement should be given for the kill, not just a hit
@ -77,6 +80,10 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=self._damage}, damage_groups={fleshy=self._damage},
}, nil) }, nil)
if obj:is_player() then
mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
end
self.object:remove() self.object:remove()
end end
end end

View File

@ -1,3 +1,4 @@
mcl_core mcl_core
mcl_hunger
mcl_achievements mcl_achievements
doc? doc?