Update death animations of some mobs
parent
895d06d28a
commit
c10f4311f7
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@ -24,10 +24,21 @@ mobs:register_mob("mobs_mc:bat", {
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run_velocity = 6.0,
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run_velocity = 6.0,
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-- TODO: Hang upside down
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-- TODO: Hang upside down
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animation = {
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animation = {
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walk_speed = 80, stand_speed = 80, run_speed = 80,
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stand_speed = 80,
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stand_start = 0, stand_end = 40,
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stand_start = 0,
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walk_start = 0, walk_end = 40,
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stand_end = 40,
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run_start = 0, run_end = 40,
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walk_speed = 80,
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walk_start = 0,
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walk_end = 40,
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run_speed = 80,
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run_start = 0,
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run_end = 40,
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-- TODO: Less ugly death animation
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--[[ die_speed = 60,
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die_start = 40,
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die_end = 80,
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die_loop = false,
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]]
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},
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},
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water_damage = 1,
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water_damage = 1,
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Before Width: | Height: | Size: 360 B |
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@ -59,10 +59,19 @@ mobs:register_mob("mobs_mc:villager", {
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distance = 16,
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distance = 16,
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},
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},
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animation = {
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animation = {
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stand_speed = 25, walk_speed = 25, run_speed = 50,
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stand_speed = 25,
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stand_start = 40, stand_end = 59,
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stand_start = 40,
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walk_start = 0, walk_end = 40,
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stand_end = 59,
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run_start = 0, run_end = 40,
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walk_speed = 25,
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walk_start = 0,
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walk_end = 40,
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run_speed = 25,
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run_start = 0,
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run_end = 40,
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die_speed = 15,
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die_start = 210,
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die_end = 220,
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die_loop = false,
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},
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},
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water_damage = 0,
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water_damage = 0,
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lava_damage = 4,
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lava_damage = 4,
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@ -69,20 +69,19 @@ mobs:register_mob("mobs_mc:evoker", {
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distance = 16,
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distance = 16,
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},
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},
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animation = {
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animation = {
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walk_speed = 25,
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stand_speed = 25,
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run_speed = 25,
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stand_start = 40,
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stand_start = 40,
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stand_end = 59,
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stand_end = 59,
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stand_speed = 5,
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walk_speed = 25,
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walk_start = 0,
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walk_start = 0,
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walk_end = 40,
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walk_end = 40,
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shoot_start = 120,
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run_speed = 25,
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shoot_start = 120, --magic arm swinging
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shoot_end = 140,
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shoot_end = 140,
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-- TODO: Implement and fix death animation
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die_speed = 15,
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--die_start = 190,
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die_start = 190,
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--die_end = 200,
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die_end = 200,
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--die_speed = 15,
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die_loop = false,
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--die_loop = false,
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},
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},
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water_damage = 0,
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water_damage = 0,
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lava_damage = 4,
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lava_damage = 4,
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@ -28,19 +28,19 @@ mobs:register_mob("mobs_mc:illusioner", {
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run_velocity = 2,
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run_velocity = 2,
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jump = true,
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jump = true,
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animation = {
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animation = {
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walk_speed = 25,
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stand_speed = 25,
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run_speed = 25,
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stand_start = 40,
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stand_start = 40,
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stand_end = 59,
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stand_end = 59,
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walk_speed = 25,
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walk_start = 0,
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walk_start = 0,
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walk_end = 40,
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walk_end = 40,
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run_speed = 25,
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shoot_start = 150,
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shoot_start = 150,
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shoot_end = 170,
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shoot_end = 170,
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-- TODO: Implement and fix death animation
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die_speed = 15,
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--die_start = 170,
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die_start = 170,
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--die_end = 180,
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die_end = 180,
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--die_speed = 15,
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die_loop = false,
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--die_loop = false,
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-- 120-140 magic arm swinging, 140-150 transition between magic to bow shooting
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-- 120-140 magic arm swinging, 140-150 transition between magic to bow shooting
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},
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},
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view_range = 16,
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view_range = 16,
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@ -26,7 +26,7 @@ mobs:register_mob("mobs_mc:vindicator", {
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{
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{
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"mobs_mc_vindicator_base.png",
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"mobs_mc_vindicator_base.png",
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"blank.png", --no hat
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"blank.png", --no hat
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"mobs_mc_iron_axe.png",
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"default_tool_steelaxe.png",
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-- TODO: Glow when attacking (mobs_mc_vindicator.png)
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-- TODO: Glow when attacking (mobs_mc_vindicator.png)
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},
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},
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},
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},
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@ -54,19 +54,19 @@ mobs:register_mob("mobs_mc:vindicator", {
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},
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},
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animation = {
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animation = {
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stand_speed = 25,
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stand_speed = 25,
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walk_speed = 25,
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run_speed = 25,
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punch_speed = 25,
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stand_start = 40,
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stand_start = 40,
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stand_end = 59,
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stand_end = 59,
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walk_speed = 25,
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walk_start = 0,
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walk_start = 0,
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walk_end = 40,
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walk_end = 40,
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run_speed = 25,
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punch_speed = 25,
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punch_start = 90,
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punch_start = 90,
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punch_end = 110,
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punch_end = 110,
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-- TODO: Implement and fix death animation
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die_speed = 25,
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--die_start = 170,
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die_start = 170,
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--die_end = 180,
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die_end = 180,
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--die_loop = false,
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die_loop = false,
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},
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},
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water_damage = 1,
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water_damage = 1,
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lava_damage = 4,
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lava_damage = 4,
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