set up for new api.
Setting up for the NEW inclusive API. (prelude to).turtlestriderbeefox
parent
23654916cf
commit
c0e4c96d87
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@ -8,7 +8,7 @@ local DEBUG = minetest.settings:get_bool("mcl_logging_mcl_signs",true) -- specia
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local table = table -- copied from the original signs init file.
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if DEBUG then
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minetest.log("Signs API Loading")
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minetest.log("Action","Signs API Loading")
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end
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-- INITIALIZE THE GLOBAL API FOR SIGNS.
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@ -62,13 +62,12 @@ else
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end
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end
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-- for testing purposes
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-- local test_color = "#BC0000"
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local pi = math.pi
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local n = 23 / 56 - 1 / 128
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-- GLOBALS
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mcl_signs.sign_groups = { handy = 1, axey = 1, deco_block = 1, material_wood = 1, attached_node = 1, dig_by_piston = 1, flammable = -1 }
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--- colors used for wools.
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mcl_signs.mcl_wool_colors = {
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unicolor_white = "#FFFFFF",
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@ -88,24 +87,26 @@ mcl_signs.mcl_wool_colors = {
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unicolor_black = "#000000",
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unicolor_light_blue = "#5050FF",
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}
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mcl_colors_official = {
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BLACK = "#000000",
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DARK_BLUE = "#0000AA",
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DARK_GREEN = "#00AA00",
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DARK_AQUA = "#00AAAA",
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DARK_RED = "#AA0000",
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DARK_PURPLE = "#AA00AA",
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GOLD = "#FFAA00",
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GRAY = "#AAAAAA",
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DARK_GRAY = "#555555",
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BLUE = "#5555FF",
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GREEN = "#55FF55",
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AQUA = "#55FFFF",
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RED = "#FF5555",
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LIGHT_PURPLE = "#FF55FF",
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YELLOW = "#FFFF55",
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WHITE = "#FFFFFF"
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}
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mcl_signs.signtext_info_wall = {}
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mcl_signs.signtext_info_standing = {} -- built in build_signs_info().
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-- data structure block for dynamically registered signs.
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mcl_signs.registered_signs = {}
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mcl_signs.registered_signs.wall_signs = {}
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mcl_signs.registered_signs.standing_signs = {}
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mcl_signs.registered_signs.hanging_signs = {} -- unused. prepping for future use.
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-- DEFINE SIGN BASE TYPES
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mcl_signs.wall_standard = {} -- initialize
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mcl_signs.standing_standard = {} -- initialize
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mcl_signs.registered_sign_nodenames = {}
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-- locally cached copy of the official colors; this way, it updates as mcl_colors updates.
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local mcl_colors_official = mcl_colors
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if DEBUG then
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minetest.log("Official MCL_Colors:\n" .. dump(mcl_colors_official))
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end
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mcl_signs.woods = { "mcl_core:sprucewood", "mcl_core:darkwood", "mcl_core:wood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_mangrove:mangrove_wood" }
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mcl_signs.signtext_info_wall = {
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@ -125,37 +126,42 @@ local Dyes_table = {
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{ "mcl_dye:blue", mcl_colors_official.BLUE },
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{ "mcl_dye:brown", mcl_colors_official.brown },
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{ "mcl_dye:cyan", mcl_signs.mcl_wool_colors.unicolor_cyan },
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{ "mcl_dye:cyan 2", mcl_signs.mcl_wool_colors.unicolor_cyan },
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{ "mcl_dye:green", mcl_colors_official.GREEN },
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{ "mcl_dye:green 2", mcl_colors_official.GREEN },
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{ "mcl_dye:dark_green", mcl_colors_official.DARK_GREEN },
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{ "mcl_dye:grey", mcl_colors_official.GRAY },
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{ "mcl_dye:grey 2", mcl_signs.mcl_wool_colors.unicolor_grey },
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{ "mcl_dye:grey 3", mcl_colors_official.GRAY },
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{ "mcl_dye:dark_grey", mcl_colors_official.DARK_GRAY },
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{ "mcl_dye:dark_grey 2", mcl_signs.mcl_wool_colors.unicolor_darkgrey },
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{ "mcl_dye:lightblue", mcl_signs.mcl_wool_colors.unicolor_light_blue },
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{ "mcl_dye:lightblue 2", mcl_signs.mcl_wool_colors.unicolor_light_blue },
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{ "mcl_dye:lime", mcl_signs.unicolor_green_or_lime },
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{ "mcl_dye:magenta", mcl_signs.mcl_wool_colors.unicolor_red_violet_magenta },
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{ "mcl_dye:magenta 2", mcl_signs.mcl_wool_colors.unicolor_red_violet_magenta },
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{ "mcl_dye:magenta 3", mcl_signs.mcl_wool_colors.unicolor_red_violet_magenta },
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{ "mcl_dye:magenta", mcl_colors_official.LIGHT_PURPLE },
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{ "mcl_dye:orange", mcl_signs.mcl_wool_colors.unicolor_orange },
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{ "mcl_dye:orange 2", mcl_signs.mcl_wool_colors.unicolor_dark_orange },
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{ "mcl_dye:pink", mcl_signs.mcl_wool_colors.unicolor_light_red_pink },
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{ "mcl_dye:pink 2", mcl_signs.mcl_wool_colors.unicolor_light_red_pink },
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{ "mcl_dye:purple", mcl_colors_official.LIGHT_PURPLE },
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{ "mcl_dye:red", mcl_signs.mcl_wool_colors.unicolor_red },
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{ "mcl_dye:red 2", mcl_colors_official.RED },
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{ "mcl_dye:silver", mcl_signs.mcl_wool_colors.unicolor_grey },
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{ "mcl_dye:violet", mcl_colors_official.DARK_PURPLE },
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{ "mcl_dye:violet 2", mcl_colors_official.DARK_PURPLE },
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{ "mcl_dye:white", mcl_colors_official.WHITE },
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{ "mcl_dye:white 3", mcl_colors_official.WHITE },
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{ "mcl_dye:yellow", mcl_colors_official.YELLOW },
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{ "mcl_dye:yellow 2", mcl_signs.mcl_wool_colors.unicolor_yellow },
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}
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--- Registers a new dye to use for sign text coloring. Is 100% functional.
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function mcl_signs.register_dye (modname, item_name, color_code)
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if minetest.get_modpath(modname) then
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table.insert(Dyes_table, { item_name, color_code })
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end
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end
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local function update_sign_registry(type, name)
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if type == "wall" then
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table.insert(mcl_signs.registered_signs.wall_signs, name)
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end
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if type == "standing" then
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table.insert(mcl_signs.registered_signs.standing_signs, name)
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end
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if type == "hanging" then
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table.insert(mcl_signs.registered_signs.hanging_signs, name)
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end
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end
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--- This allows optional mods and helps prevent breaking.
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---
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--- modname: the mod that defines the wood to add; item_name: the item_string of the wood to add.
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@ -166,25 +172,19 @@ function mcl_signs.register_wood (modname, item_name)
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end
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end
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function mcl_signs.register_dye (modname, item_name, color_code)
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if minetest.get_modpath(modname) then
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table.insert(mcl_signs.Dyes_table,{ item_name, color_code })
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end
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end
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-- the Reigister_sign* functions aren't yet in use, due to an error with them that is currently being debugged. Added here for the forthcoming use.
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-- DEFINE SIGN BASE TYPES
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mcl_signs.wall_standard={}
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mcl_signs.standing_standard ={}
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--- Register a new sign, tint the textures, and gives it an unique node name
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--- Register a new sign, tint the textures, and gives it an unique node name. Creates both wall and standing signs.
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--- modname: optional (pass "" or "false" to ignore), for use with other mods to
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--- allow the creation of a sign from the mod's wood (if installed).
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--- type: "wall", "standing".
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---
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--- color: the color code to color the base sign textures.
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--- color: the color code to color the base sign textures. must be a valid html color code.
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---
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--- _name: the sign's name suffix, such as "_dark" or "_red", etc.
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function mcl_signs.register_sign (modname, type, color, _name)
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--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
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---
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--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
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--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
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function mcl_signs.register_sign (modname, color, _name, ttsign)
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local mod_name_pass = false
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if modname ~= "" and modname ~= "false" then
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if minetest.get_modpath(modname) then
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@ -194,28 +194,221 @@ function mcl_signs.register_sign (modname, type, color, _name)
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return
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end
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end
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local wsign ={}
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local new_sign = {}
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if type == "wall" then
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wsign = table.copy(mcl_signs.wall_standard)
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if color == nil or color == "" then
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color = "#FFFFFF"
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end
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign.description = S(ttsign)
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new_sign.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
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-- currently have to do this, because of how the base node placement works.
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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end
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local dir = vector.subtract(under, above)
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-- Only build when it's legal
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local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
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if not abovenodedef or abovenodedef.buildable_to == false then
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return itemstack
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end
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local wdir = minetest.dir_to_wallmounted(dir)
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local fdir = minetest.dir_to_facedir(dir)
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local sign_info
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local nodeitem = ItemStack(itemstack)
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-- Ceiling
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if wdir == 0 then
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--how would you add sign to ceiling?
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return itemstack
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-- Floor
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elseif wdir == 1 then
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-- Standing sign
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-- Determine the sign rotation based on player's yaw
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local yaw = pi * 2 - placer:get_look_horizontal()
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-- Select one of 16 possible rotations (0-15)
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local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
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if rotation_level > 15 then
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rotation_level = 0
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elseif rotation_level < 0 then
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rotation_level = 15
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end
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-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
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if rotation_level % 4 == 0 then
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nodeitem:set_name("mcl_signs:standing_sign" .. _name)
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elseif rotation_level % 4 == 1 then
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nodeitem:set_name("mcl_signs:standing_sign22_5" .. _name)
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elseif rotation_level % 4 == 2 then
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nodeitem:set_name("mcl_signs:standing_sign45" .. _name)
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elseif rotation_level % 4 == 3 then
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nodeitem:set_name("mcl_signs:standing_sign67_5" .. _name)
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end
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fdir = math.floor(rotation_level / 4)
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-- Place the node!
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local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
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if not success then
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return itemstack
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end
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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sign_info = mcl_signs.signtext_info_standing[rotation_level + 1]
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-- Side
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else
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-- Wall sign
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
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if not success then
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return itemstack
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end
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sign_info = mcl_signs.signtext_info_wall[fdir + 1]
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end
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-- Determine spawn position of entity
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local place_pos
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if minetest.registered_nodes[node_under.name].buildable_to then
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place_pos = under
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else
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place_pos = above
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end
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if DEBUG then
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minetest.log("Register_Sign::Placed position:" .. dump(place_pos) .. "\nSign_info: " .. dump(sign_info))
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end
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local text_entity = minetest.add_entity({
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x = place_pos.x + sign_info.delta.x,
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y = place_pos.y + sign_info.delta.y,
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z = place_pos.z + sign_info.delta.z }, "mcl_signs:text")
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text_entity:set_yaw(sign_info.yaw)
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text_entity:get_luaentity()._signnodename = nodeitem:get_name()
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minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
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mcl_signs:show_formspec(placer, place_pos)
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return itemstack
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end
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minetest.register_node("mcl_signs:wall_sign" .. _name, new_sign)
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update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
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-- debug step
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if DEBUG then
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minetest.log("Registered: mcl_signs:wall_sign" .. _name .. color .. "\n" .. dump(new_sign))
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minetest.log("mcl_signs:wall_sign_standard\n" .. dump(mcl_signs.wall_standard))
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end
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-- standing sign base.
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local new_sign_standing = {}
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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new_sign_standing.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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new_sign_standing.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
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minetest.register_node("mcl_signs:standing_sign" .. _name, new_sign_standing)
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update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
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-- debug step
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if DEBUG then
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minetest.log("Registered: mcl_signs:standing_sign" .. _name .. color .. "\n" .. dump(new_sign_standing))
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end
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-- 22.5°
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local ssign22_5d = table.copy(new_sign_standing)
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ssign22_5d.mesh = "mcl_signs_sign22.5.obj"
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ssign22_5d.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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node.name = "mcl_signs:standing_sign45" .. _name
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minetest.swap_node(pos, node)
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elseif mode == screwdriver.ROTATE_AXIS then
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return false
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end
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end
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minetest.register_node("mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
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update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
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-- 45°
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local ssign45d = table.copy(new_sign_standing)
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ssign45d.mesh = "mcl_signs_sign45.obj"
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ssign45d.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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node.name = "mcl_signs:standing_sign67_5" .. _name
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minetest.swap_node(pos, node)
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elseif mode == screwdriver.ROTATE_AXIS then
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return false
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end
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end
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minetest.register_node("mcl_signs:standing_sign45" .. _name, ssign45d)
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update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
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-- 67.5°
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local ssign67_5d = table.copy(new_sign_standing)
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ssign67_5d.mesh = "mcl_signs_sign67.5.obj"
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ssign67_5d.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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node.name = "mcl_signs:standing_sign" .. _name
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node.param2 = (node.param2 + 1) % 4
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minetest.swap_node(pos, node)
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elseif mode == screwdriver.ROTATE_AXIS then
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return false
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end
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mcl_signs:update_sign(pos, nil, nil, true)
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return true
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end
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minetest.register_node("mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
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update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
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-- register Doc entry
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign" .. _name)
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign" .. _name)
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5" .. _name)
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45" .. _name)
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5" .. _name)
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end
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end
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--- the same as register_sign, except caller defines the textures.
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--- modname: optional (pass "" or "false" to ignore), for use with other mods to
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--- allow the creation of a sign from the mod's wood (if installed).
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--- type: "wall", "standing".
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---
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--- color: the color code to color the base sign textures. (use white or grey to not color the sign)
|
||||
--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
|
||||
---
|
||||
--- _name: the sign's name suffix, such as "_dark" or "_red", etc.
|
||||
--- tiles: the texture file to use for the sign.
|
||||
---
|
||||
--- model_texture: the texture file to use for the sign.
|
||||
--- inventory_image: the texture file to use for the sign's display in inventory.
|
||||
---
|
||||
--- wield_image: the texture file to use for the sign's weilded (in hand) object.
|
||||
---
|
||||
--- inventory_image: the image used for in-inventory and in hand.
|
||||
function mcl_signs.register_sign_and_textures (modname, type, color, _name, model_texture, inventory_image)
|
||||
---
|
||||
--- ttsign: the tool tip of the sign that gets translated. Shown when the mouse hovers the inventory sign.
|
||||
--- For example: the basic, default oak (wood) sign is just "Sign"; and a spruce sign would be "Spruce Sign"
|
||||
function mcl_signs.register_sign_custom (modname, _name, tiles, inventory_image, wield_image, ttsign)
|
||||
local mod_name_pass = false
|
||||
if modname ~= "" and modname ~= "false" then
|
||||
if minetest.get_modpath(modname) then
|
||||
|
@ -225,22 +418,195 @@ function mcl_signs.register_sign_and_textures (modname, type, color, _name, mode
|
|||
return
|
||||
end
|
||||
end
|
||||
local new_sign = {}
|
||||
|
||||
new_sign = table.copy(mcl_signs.wall_standard)
|
||||
|
||||
new_sign.wield_image = wield_image
|
||||
new_sign.tiles = { tiles }
|
||||
new_sign.inventory_image = inventory_image
|
||||
new_sign.description = S(ttsign)
|
||||
-- currently have to do this, because of how the base node placement works.
|
||||
new_sign.on_place = function(itemstack, placer, pointed_thing)
|
||||
local above = pointed_thing.above
|
||||
local under = pointed_thing.under
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node_under = minetest.get_node(under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
|
||||
return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local dir = vector.subtract(under, above)
|
||||
|
||||
-- Only build when it's legal
|
||||
local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name]
|
||||
if not abovenodedef or abovenodedef.buildable_to == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
local fdir = minetest.dir_to_facedir(dir)
|
||||
|
||||
local sign_info
|
||||
local nodeitem = ItemStack(itemstack)
|
||||
-- Ceiling
|
||||
if wdir == 0 then
|
||||
--how would you add sign to ceiling?
|
||||
return itemstack
|
||||
-- Floor
|
||||
elseif wdir == 1 then
|
||||
-- Standing sign
|
||||
|
||||
-- Determine the sign rotation based on player's yaw
|
||||
local yaw = pi * 2 - placer:get_look_horizontal()
|
||||
|
||||
-- Select one of 16 possible rotations (0-15)
|
||||
local rotation_level = mcl_signs:round((yaw / (pi * 2)) * 16)
|
||||
|
||||
if rotation_level > 15 then
|
||||
rotation_level = 0
|
||||
elseif rotation_level < 0 then
|
||||
rotation_level = 15
|
||||
end
|
||||
|
||||
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
|
||||
if rotation_level % 4 == 0 then
|
||||
nodeitem:set_name("mcl_signs:standing_sign" .. _name)
|
||||
elseif rotation_level % 4 == 1 then
|
||||
nodeitem:set_name("mcl_signs:standing_sign22_5" .. _name)
|
||||
elseif rotation_level % 4 == 2 then
|
||||
nodeitem:set_name("mcl_signs:standing_sign45" .. _name)
|
||||
elseif rotation_level % 4 == 3 then
|
||||
nodeitem:set_name("mcl_signs:standing_sign67_5" .. _name)
|
||||
end
|
||||
fdir = math.floor(rotation_level / 4)
|
||||
|
||||
-- Place the node!
|
||||
local _, success = minetest.item_place_node(nodeitem, placer, pointed_thing, fdir)
|
||||
if not success then
|
||||
return itemstack
|
||||
end
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
sign_info = mcl_signs.signtext_info_standing[rotation_level + 1]
|
||||
-- Side
|
||||
else
|
||||
-- Wall sign
|
||||
local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
|
||||
if not success then
|
||||
return itemstack
|
||||
end
|
||||
sign_info = mcl_signs.signtext_info_wall[fdir + 1]
|
||||
end
|
||||
|
||||
-- Determine spawn position of entity
|
||||
local place_pos
|
||||
if minetest.registered_nodes[node_under.name].buildable_to then
|
||||
place_pos = under
|
||||
else
|
||||
place_pos = above
|
||||
end
|
||||
|
||||
local text_entity = minetest.add_entity({
|
||||
x = place_pos.x + sign_info.delta.x,
|
||||
y = place_pos.y + sign_info.delta.y,
|
||||
z = place_pos.z + sign_info.delta.z }, "mcl_signs:text")
|
||||
text_entity:set_yaw(sign_info.yaw)
|
||||
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
|
||||
|
||||
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
||||
|
||||
mcl_signs:show_formspec(placer, place_pos)
|
||||
return itemstack
|
||||
end
|
||||
minetest.register_node("mcl_signs:wall_sign" .. _name, new_sign)
|
||||
update_sign_registry("wall", "mcl_signs:wall_sign" .. _name)
|
||||
|
||||
-- standing sign base.
|
||||
local new_sign_standing = {}
|
||||
new_sign_standing = table.copy(mcl_signs.standing_standard)
|
||||
new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
|
||||
new_sign_standing.wield_image = wield_image
|
||||
new_sign_standing.tiles = { tiles }
|
||||
new_sign_standing.inventory_image = inventory_image
|
||||
minetest.register_node("mcl_signs:standing_sign" .. _name, new_sign_standing)
|
||||
update_sign_registry("standing", "mcl_signs:standing_sign" .. _name)
|
||||
|
||||
-- 22.5°
|
||||
local ssign22_5d = table.copy(new_sign_standing)
|
||||
ssign22_5d.mesh = "mcl_signs_sign22.5.obj"
|
||||
ssign22_5d.on_rotate = function(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
node.name = "mcl_signs:standing_sign45" .. _name
|
||||
minetest.swap_node(pos, node)
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
mcl_signs:update_sign(pos, nil, nil, true)
|
||||
return true
|
||||
end
|
||||
minetest.register_node("mcl_signs:standing_sign22_5" .. _name, ssign22_5d)
|
||||
update_sign_registry("standing", "mcl_signs:standing_sign22_5" .. _name)
|
||||
|
||||
-- 45°
|
||||
local ssign45d = table.copy(new_sign_standing)
|
||||
ssign45d.mesh = "mcl_signs_sign45.obj"
|
||||
ssign45d.on_rotate = function(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
node.name = "mcl_signs:standing_sign67_5" .. _name
|
||||
minetest.swap_node(pos, node)
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
mcl_signs:update_sign(pos, nil, nil, true)
|
||||
return true
|
||||
end
|
||||
minetest.register_node("mcl_signs:standing_sign45" .. _name, ssign45d)
|
||||
update_sign_registry("standing", "mcl_signs:standing_sign45" .. _name)
|
||||
|
||||
-- 67.5°
|
||||
local ssign67_5d = table.copy(new_sign_standing)
|
||||
ssign67_5d.mesh = "mcl_signs_sign67.5.obj"
|
||||
ssign67_5d.on_rotate = function(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
node.name = "mcl_signs:standing_sign" .. _name
|
||||
node.param2 = (node.param2 + 1) % 4
|
||||
minetest.swap_node(pos, node)
|
||||
elseif mode == screwdriver.ROTATE_AXIS then
|
||||
return false
|
||||
end
|
||||
mcl_signs:update_sign(pos, nil, nil, true)
|
||||
return true
|
||||
end
|
||||
minetest.register_node("mcl_signs:standing_sign67_5" .. _name, ssign67_5d)
|
||||
update_sign_registry("standing", "mcl_signs:standing_sign67_5" .. _name)
|
||||
|
||||
-- register Doc entry
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign" .. _name)
|
||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign" .. _name)
|
||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5" .. _name)
|
||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45" .. _name)
|
||||
doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5" .. _name)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- the same as register_sign_and_textures, except uses 1 image for all of the model textures.
|
||||
--- Usage: Call this with the mod's name, the wood's item string (for the planks), and with the sign's suffix.
|
||||
--- Registers the crafting recipe for that sign. for every registered sign, call this function to register the
|
||||
--- standard recipe for the sign. Otherwise, you have to do your own register craft call.
|
||||
---
|
||||
--- modname: optional (pass "" or "false" to ignore), for use with other mods to
|
||||
--- allow the creation of a sign from the mod's wood (if installed).
|
||||
--- type: "wall", "standing".
|
||||
--- allow the creation of a sign from the mod's wood (if installed). Example: "mcl_core".
|
||||
---
|
||||
--- color: the color code to color the base sign textures. (use white or grey to not color the sign)
|
||||
--- wood_item_string: example: "mcl_core:wood" or "mcl_core:sprucewood"
|
||||
---
|
||||
--- _name: the sign's name suffix, such as "_dark" or "_red", etc.
|
||||
---
|
||||
--- model_texture: the texture file to use for the sign.
|
||||
---
|
||||
--- inventory_image: the image used for in-inventory and in hand.
|
||||
function mcl_signs.register_sign_and_tiles (modname, type, color, _name, tiles, inventory_image)
|
||||
--- _name: the sign's name suffix, such as "_dark" or "_red", etc., appended to "wall_sign" or "standing_sign"
|
||||
function mcl_signs.register_sign_craft(modname, wood_item_string, _name)
|
||||
local mod_name_pass = false
|
||||
if modname ~= "" and modname ~= "false" then
|
||||
if minetest.get_modpath(modname) then
|
||||
|
@ -251,8 +617,33 @@ function mcl_signs.register_sign_and_tiles (modname, type, color, _name, tiles,
|
|||
end
|
||||
end
|
||||
|
||||
end
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_signs:wall_sign" .. _name,
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
-- debug step
|
||||
if DEBUG then
|
||||
minetest.log("Action", "Register Sign Crafts: \n" .. modname .. "\n" .. wood_item_string .. "\n" .. _name)
|
||||
end
|
||||
|
||||
-- register crafts (actual recipe)
|
||||
if minetest.get_modpath(modname) then
|
||||
|
||||
local itemstring = "mcl_signs:wall_sign"
|
||||
|
||||
minetest.register_craft({
|
||||
output = itemstring .. _name .. " 3",
|
||||
recipe = {
|
||||
{ wood_item_string, wood_item_string, wood_item_string },
|
||||
{ wood_item_string, wood_item_string, wood_item_string },
|
||||
{ "", "mcl_core:stick", "" },
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Helper functions
|
||||
local function string_to_array(str)
|
||||
|
|
Loading…
Reference in New Issue