A more elegant solution for slabs
After a good bit of trial and error, and asking questions... I have rewritten the override code and it works. (tested, slabs can now be used to make composters and barrels with this method.)bambootoo^2
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@ -344,8 +344,7 @@ local function create_nodes()
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-- let's add plank slabs to the wood_slab group.
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-- let's add plank slabs to the wood_slab group.
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local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
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local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
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local node_def_plank_slab_def = minetest.registered_nodes[bamboo_plank_slab]
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local node_groups = {
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node_def_plank_slab_def.groups = {
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wood_slab = 1,
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wood_slab = 1,
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building_block = 1,
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building_block = 1,
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slab = 1,
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slab = 1,
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@ -354,13 +353,7 @@ local function create_nodes()
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stair = 1
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stair = 1
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}
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}
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if DEBUG then
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minetest.override_item(bamboo_plank_slab, {groups = node_groups})
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minetest.log("Plank_Slab definition: \n" .. dump(node_def_plank_slab_def))
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end
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-- A necessary evil, to add a single group to an already registered node. (And yes, I did try override_item())
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minetest.unregister_item(node_def_plank_slab_def.name)
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minetest.register_node(":"..node_def_plank_slab_def.name, node_def_plank_slab_def)
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end
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end
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end
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end
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end
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end
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