Merge pull request 'Texture-Rename-2' (#3456) from Texture-Rename-2 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3456 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>texture_conversion_wool
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@ -297,7 +297,7 @@ awards.register_achievement("mcl:whatAdeal", {
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awards.register_achievement("mcl:tacticalFishing", {
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title = S("Tactical Fishing"),
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description = S("Catch a fish... without a fishing rod!"),
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icon = "pufferfish_bucket.png",
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icon = "mcl_buckets_pufferfish_bucket.png",
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type = "Advancement",
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group = "Husbandry",
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})
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@ -305,7 +305,7 @@ awards.register_achievement("mcl:tacticalFishing", {
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awards.register_achievement("mcl:cutestPredator", {
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title = S("The Cutest Predator"),
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description = S("Catch an Axolotl with a bucket!"),
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icon = "mcl_achievements_axolotl_bucket.png",
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icon = "mcl_buckets_axolotl_bucket.png",
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type = "Advancement",
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group = "Husbandry",
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})
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@ -225,7 +225,7 @@ local woods = {
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{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Button") },
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{ "mangrove_wood", "mcl_mangrove:mangrove_wood", "mcl_mangrove_planks.png", S("Mangrove Button") },
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{ "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_hyphae_wood.png", S("Crimson Button") },
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{ "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_crimson_hyphae_wood.png", S("Crimson Button") },
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{ "warped_hyphae_wood", "mcl_crimson:warped_hyphae_wood", "mcl_crimson_warped_hyphae_wood.png", S("Warped Button") },
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}
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@ -223,7 +223,7 @@ local woods = {
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{ "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Pressure Plate") },
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{ "mangrove_wood", "mcl_mangrove:mangrove_wood", "mcl_mangrove_planks.png", S("Mangrove Pressure Plate") },
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{ "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_hyphae_wood.png", S("Crimson Pressure Plate") },
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{ "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_crimson_hyphae_wood.png", S("Crimson Pressure Plate") },
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{ "warped_hyphae_wood", "mcl_crimson:warped_hyphae_wood", "mcl_crimson_warped_hyphae_wood.png", S("Warped Pressure Plate") },
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}
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@ -56,7 +56,7 @@ for techname, fishname in pairs(fish_names) do
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_doc_items_longdesc = S("This bucket is filled with water and @1.", S(fishname)),
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_doc_items_usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fishname), S(fishname)),
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_tt_help = S("Places a water source and a @1.", S(fishname)),
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inventory_image = techname .. "_bucket.png",
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inventory_image = "mcl_buckets_" .. techname .. "_bucket.png",
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stack_max = 1,
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groups = {bucket = 1, fish_bucket = 1},
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liquids_pointable = false,
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@ -522,10 +522,10 @@ minetest.register_node("mcl_crimson:crimson_hyphae", {
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_doc_items_longdesc = S("The stem of a crimson hyphae"),
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_doc_items_hidden = false,
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tiles = {
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"mcl_crimson_hyphae.png",
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"mcl_crimson_hyphae.png",
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"mcl_crimson_crimson_hyphae.png",
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"mcl_crimson_crimson_hyphae.png",
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{
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image="mcl_crimson_hyphae_side.png",
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image="mcl_crimson_crimson_hyphae_side.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
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},
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},
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@ -545,7 +545,7 @@ minetest.register_node("mcl_crimson:crimson_hyphae_bark", {
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_doc_items_longdesc = S("This is a decorative block surrounded by the bark of an hyphae."),
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tiles = {
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{
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image="mcl_crimson_hyphae_side.png",
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image="mcl_crimson_crimson_hyphae_side.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
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},
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},
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@ -603,7 +603,7 @@ minetest.register_craft({
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minetest.register_node("mcl_crimson:crimson_hyphae_wood", {
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description = S("Crimson Hyphae Wood"),
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tiles = {"mcl_crimson_hyphae_wood.png"},
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tiles = {"mcl_crimson_crimson_hyphae_wood.png"},
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groups = {handy = 5, axey = 1, wood = 1, building_block = 1, material_wood = 1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_hardness = 2,
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@ -612,12 +612,12 @@ minetest.register_node("mcl_crimson:crimson_hyphae_wood", {
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minetest.register_node("mcl_crimson:crimson_nylium", {
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description = S("Crimson Nylium"),
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tiles = {
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"mcl_crimson_nylium.png",
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"mcl_crimson_crimson_nylium.png",
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"mcl_nether_netherrack.png",
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"mcl_nether_netherrack.png^mcl_crimson_nylium_side.png",
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"mcl_nether_netherrack.png^mcl_crimson_nylium_side.png",
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"mcl_nether_netherrack.png^mcl_crimson_nylium_side.png",
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"mcl_nether_netherrack.png^mcl_crimson_nylium_side.png",
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"mcl_nether_netherrack.png^mcl_crimson_crimson_nylium_side.png",
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"mcl_nether_netherrack.png^mcl_crimson_crimson_nylium_side.png",
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"mcl_nether_netherrack.png^mcl_crimson_crimson_nylium_side.png",
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"mcl_nether_netherrack.png^mcl_crimson_crimson_nylium_side.png",
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},
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groups = {pickaxey = 1, building_block = 1, material_stone = 1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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@ -676,7 +676,7 @@ mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", {
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_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
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_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
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tile_front = "mcl_crimson_crimson_trapdoor.png",
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tile_side = "mcl_crimson_hyphae_wood.png",
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tile_side = "mcl_crimson_crimson_hyphae_wood.png",
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wield_image = "mcl_crimson_crimson_trapdoor.png",
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groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
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_mcl_hardness = 3,
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@ -98,22 +98,22 @@ mcl_signs.register_sign_craft("mcl_core", "mcl_core:wood", "")
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-- birchwood Sign "#d5cb8d" / "#ffdba7"
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mcl_signs.register_sign_custom("mcl_core", "_birchwood",
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"mcl_signs_sign_greyscale.png","#ffdba7", "default_sign_greyscale.png",
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"default_sign_greyscale.png", "Birch Sign"
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"mcl_signs_sign_greyscale.png","#ffdba7", "mcl_signs_default_sign_greyscale.png",
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"mcl_signs_default_sign_greyscale.png", "Birch Sign"
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)
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:birchwood", "_birchwood")
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-- sprucewood Sign
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mcl_signs.register_sign_custom("mcl_core", "_sprucewood",
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"mcl_signs_sign_dark.png","#ffffff", "default_sign_dark.png",
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"default_sign_dark.png", "Spruce Sign"
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"mcl_signs_sign_dark.png","#ffffff", "mcl_signs_default_sign_dark.png",
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"mcl_signs_default_sign_dark.png", "Spruce Sign"
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)
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:sprucewood", "_sprucewood")
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-- darkwood Sign "#291f1a" / "#856443"
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mcl_signs.register_sign_custom("mcl_core", "_darkwood",
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"mcl_signs_sign_greyscale.png","#856443", "default_sign_greyscale.png",
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"default_sign_greyscale.png", "Dark Oak Sign"
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"mcl_signs_sign_greyscale.png","#856443", "mcl_signs_default_sign_greyscale.png",
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"mcl_signs_default_sign_greyscale.png", "Dark Oak Sign"
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)
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mcl_signs.register_sign_craft("mcl_core", "mcl_core:darkwood", "_darkwood")
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@ -136,13 +136,13 @@ if minetest.get_modpath("mcl_crimson") then
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-- warped_hyphae_wood Sign
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mcl_signs.register_sign_custom("mcl_crimson","_warped_hyphae_wood", "mcl_signs_sign_greyscale.png",
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"#9f7dcf", "default_sign_greyscale.png", "default_sign_greyscale.png",
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"#9f7dcf", "mcl_signs_default_sign_greyscale.png", "mcl_signs_default_sign_greyscale.png",
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"Warped Hyphae Sign")
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mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:warped_hyphae_wood", "_warped_hyphae_wood")
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-- crimson_hyphae_wood Sign
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mcl_signs.register_sign_custom("mcl_crimson", "_crimson_hyphae_wood","mcl_signs_sign_greyscale.png",
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"#c35f51","default_sign_greyscale.png", "default_sign_greyscale.png",
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"#c35f51","mcl_signs_default_sign_greyscale.png", "mcl_signs_default_sign_greyscale.png",
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"Crimson Hyphae Sign")
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mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:crimson_hyphae_wood", "_crimson_hyphae_wood")
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@ -147,10 +147,10 @@ mcl_signs.wall_standard = {
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_tt_help = S("Can be written"),
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_doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
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_doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow."),
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inventory_image = "default_sign.png",
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inventory_image = "mcl_signs_default_sign.png",
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walkable = false,
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is_ground_content = false,
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wield_image = "default_sign.png",
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wield_image = "mcl_signs_default_sign.png",
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node_placement_prediction = "",
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paramtype = "light",
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sunlight_propagates = true,
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@ -552,9 +552,9 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign.description = S(ttsign)
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new_sign.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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-- currently have to do this, because of how the base node placement works.
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new_sign.on_place = function(itemstack, placer, pointed_thing)
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@ -676,9 +676,9 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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local new_sign_standing = {}
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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new_sign_standing.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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new_sign_standing.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign_standing.on_rotate = function(pos, node, user, mode)
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if mode == screwdriver.ROTATE_FACE then
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@ -763,7 +763,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
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end
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--- The same as register_sign, except caller defines the textures. Note, there is a greyscale version of the sign,
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--- called "default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
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--- called "mcl_signs_default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
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---
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--- modname: optional (pass "" or "false" to ignore), for use with other mods to
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--- allow the creation of a sign from the mod's wood (if installed).
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@ -1015,9 +1015,9 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
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new_sign = table.copy(mcl_signs.wall_standard)
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new_sign.description = S(ttsign)
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new_sign.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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new_sign.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
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new_sign.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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-- currently have to do this, because of how the base node placement works.
|
||||
new_sign.on_place = function(itemstack, placer, pointed_thing)
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@ -1134,9 +1134,9 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
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local new_sign_standing = {}
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new_sign_standing = table.copy(mcl_signs.standing_standard)
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new_sign_standing.drop = "mcl_signs:wall_sign" .. _name
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||||
new_sign_standing.wield_image = "(default_sign.png^[multiply:" .. color .. ")"
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||||
new_sign_standing.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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||||
new_sign_standing.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" }
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||||
new_sign_standing.inventory_image = "(default_sign.png^[multiply:" .. color .. ")"
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||||
new_sign_standing.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")"
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||||
new_sign_standing.on_rotate = function(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
node.name = "mcl_signs:standing_sign22_5" .. _name
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||||
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@ -1219,7 +1219,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
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end
|
||||
|
||||
--- The same as reregister_sign, except caller defines the textures. Note, there is a greyscale version of the sign,
|
||||
--- called "default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
|
||||
--- called "mcl_signs_default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory.
|
||||
---
|
||||
--- modname: optional (pass "" or "false" to ignore), for use with other mods to
|
||||
--- allow the creation of a sign from the mod's wood (if installed).
|
||||
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@ -2000,4 +2000,4 @@ function mcl_signs:get_text_entity (pos, force_remove)
|
|||
end
|
||||
end
|
||||
return text_entity
|
||||
end
|
||||
end
|
||||
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