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Add API document for mcl_walls

objects
Wuzzy 2017-02-21 17:32:48 +01:00
parent 99e4b04e55
commit beb8e50eb6
2 changed files with 34 additions and 3 deletions

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# API for MineClone 2 walls
This API allows you to add more walls (like the cobblestone wall) to MineClone 2.
## `mcl_walls.register_wall(nodename, description, tiles, invtex, groups, sounds)`
Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
The current implementation registers a couple of nodes for the different nodeboxes.
All walls connect to solid nodes and all other wall nodes.
The crafting recipe is NOT registered, you have to add your own.
### Parameters
* `nodename`: Full itemstring of the new wall node (base node only). ***Must not have an underscore!***
* `description`: Item description of item (tooltip), visible to user
* `tiles`: Wall textures table, same syntax as for `minetest.register_node`
* `inventory_image`: Inventory image (optional, default is an ugly 3D image)
* `groups`: Base group memberships (optional, default is `{cracky=3}`)
* `sounds`: Sound table (optional, by default default uses stone sounds)
The following groups will automatically be added to the nodes (where applicable), you do not need to add them
to the `groups` table:
* `deco_block=1`
* `not_in_creative_inventory=1` (except for the base node which the player can take)
* `wall=1`
### Example
mcl_walls.register_wall("mymod:granitewall", "Granite Wall", {"mymod_granite.png"}, "mymod_granite_wall_inv.png")

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@ -85,11 +85,11 @@ local full_blocks = {
* nodename: Itemstring of base node to add. Must not contain an underscore
* description: Item description (tooltip), visible to user
* tiles: Wall textures table
* invtex: Inventory image (optional)
* inventory_image: Inventory image (optional)
* groups: Base group memberships (optional, default is {cracky=3})
* sounds: Sound table (optional, default is stone)
]]
function mcl_walls.register_wall(nodename, description, tiles, invtex, groups, sounds)
function mcl_walls.register_wall(nodename, description, tiles, inventory_image, groups, sounds)
local base_groups = groups
if not base_groups then
@ -196,7 +196,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups, s
is_ground_content = false,
groups = main_node_groups,
tiles = tiles,
inventory_image = invtex,
inventory_image = inventory_image,
stack_max = 64,
drawtype = "nodebox",
node_box = {