prevent water mobs to classify solid blocks below them as dangerous
parent
ef20ac54c3
commit
beace10136
|
@ -317,7 +317,11 @@ local is_node_dangerous = function(self, nodename)
|
||||||
end
|
end
|
||||||
if minetest.registered_nodes[nn].drowning > 0 then
|
if minetest.registered_nodes[nn].drowning > 0 then
|
||||||
if self.breath_max ~= -1 then
|
if self.breath_max ~= -1 then
|
||||||
return true
|
-- check if the mob is water-breathing _and_ the block is water; only return true if neither is the case
|
||||||
|
-- this will prevent water-breathing mobs to classify water or e.g. sand below them as dangerous
|
||||||
|
if not self.breathes_in_water and minetest.get_item_group(nn, "water") ~= 0 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if minetest.registered_nodes[nn].damage_per_second > 0 then
|
if minetest.registered_nodes[nn].damage_per_second > 0 then
|
||||||
|
@ -2028,11 +2032,19 @@ local do_states = function(self, dtime)
|
||||||
|
|
||||||
local is_in_danger = false
|
local is_in_danger = false
|
||||||
if lp then
|
if lp then
|
||||||
-- If mob in or on dangerous block, look for land
|
|
||||||
if (is_node_dangerous(self, self.standing_in) or
|
local is_in_danger = false
|
||||||
is_node_dangerous(self, self.standing_on)) then
|
|
||||||
is_in_danger = true
|
|
||||||
|
|
||||||
|
-- if mob is flying, only check for node it is currently in (no contact with node below)
|
||||||
|
if flight_check(self) then
|
||||||
|
is_in_danger = is_node_dangerous(self, self.standing_in)
|
||||||
|
elseif (is_node_dangerous(self, self.standing_in) or
|
||||||
|
is_node_dangerous(self, self.standing_on)) then
|
||||||
|
is_in_danger = true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If mob in or on dangerous block, look for land
|
||||||
|
if is_in_danger then
|
||||||
lp = minetest.find_node_near(s, 5, {"group:solid"})
|
lp = minetest.find_node_near(s, 5, {"group:solid"})
|
||||||
|
|
||||||
-- did we find land?
|
-- did we find land?
|
||||||
|
|
Loading…
Reference in New Issue