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Make ice spikes less destructive

objects
Wuzzy 2017-08-12 01:49:37 +02:00
parent 0beaed14db
commit be9be17d97
1 changed files with 2 additions and 2 deletions

View File

@ -204,7 +204,7 @@ end
mcl_structures.generate_ice_spike_small = function(pos) mcl_structures.generate_ice_spike_small = function(pos)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
minetest.place_schematic(pos, path, "random", nil, true) minetest.place_schematic(pos, path, "random", nil, false)
end end
mcl_structures.generate_ice_spike_large = function(pos) mcl_structures.generate_ice_spike_large = function(pos)
@ -249,7 +249,7 @@ mcl_structures.generate_ice_spike_large = function(pos)
if top then if top then
local toppos = {x=pos.x-1, y=pos.y+h, z=pos.z-1} local toppos = {x=pos.x-1, y=pos.y+h, z=pos.z-1}
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large_top.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large_top.mts"
minetest.place_schematic(toppos, path, "random", nil, true) minetest.place_schematic(toppos, path, "random")
end end
end end