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Fix crash when boat is punched by non-player

objects
Wuzzy 2017-02-28 02:22:22 +01:00
parent 754b93026b
commit be145ea22e
1 changed files with 2 additions and 2 deletions

View File

@ -59,13 +59,13 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
if self._driver then if self._driver then
self._driver:set_detach() self._driver:set_detach()
self._driver = nil self._driver = nil
if not minetest.setting_getbool("creative_mode") then if puncher and puncher:is_player() and (not minetest.setting_getbool("creative_mode")) then
puncher:get_inventory():add_item("main", "mcl_boats:boat") puncher:get_inventory():add_item("main", "mcl_boats:boat")
end end
self.object:remove() self.object:remove()
else else
if not minetest.setting_getbool("creative_mode") then if puncher and puncher:is_player() and (not minetest.setting_getbool("creative_mode")) then
puncher:get_inventory():add_item("main", "mcl_boats:boat") puncher:get_inventory():add_item("main", "mcl_boats:boat")
end end
self.object:remove() self.object:remove()