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Adjust drippingwater for Minecraft

objects
Wuzzy 2017-01-06 02:45:54 +01:00
parent dd74a0a5ff
commit bdc66c8c48
1 changed files with 2 additions and 19 deletions

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@ -86,7 +86,7 @@ minetest.register_entity("drippingwater:drop_lava", {
--Create drop
minetest.register_abm(
{nodenames = {"group:crumbly"},
{nodenames = {"group:crumbly", "group:cracky"},
neighbors = {"group:water"},
interval = 2,
chance = 22,
@ -99,27 +99,10 @@ minetest.register_abm(
end,
})
--Cloudstone
minetest.register_abm(
{nodenames = {"default:cloud"},
interval = 0,
chance = 1,
action = function(pos)
if minetest.env:get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
minetest.env:get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.env:add_entity({x=pos.x + i, y=pos.y - 0.5, z=pos.z + i}, "drippingwater:drop_water")
end
end,
})
--Create lava drop
minetest.register_abm(
{nodenames = {"group:crumbly"},
{nodenames = {"group:crumbly", "group:cracky"},
neighbors = {"group:lava"},
interval = 2,
chance = 22,