Merge pull request 'Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again' (#1646) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1646mineclone5
commit
bdadbb6be6
|
@ -264,7 +264,6 @@ function mobs:register_mob(name, def)
|
|||
tamed = false,
|
||||
pause_timer = 0,
|
||||
gotten = false,
|
||||
health = 0,
|
||||
reach = def.reach or 3,
|
||||
htimer = 0,
|
||||
texture_list = def.textures,
|
||||
|
@ -362,6 +361,10 @@ function mobs:register_mob(name, def)
|
|||
|
||||
ignores_cobwebs = def.ignores_cobwebs,
|
||||
breath = def.breath_max or 6,
|
||||
|
||||
--random_sound_timer = 0,
|
||||
random_sound_timer_min = 3,
|
||||
random_sound_timer_max = 10,
|
||||
--end j4i stuff
|
||||
|
||||
-- MCL2 extensions
|
||||
|
|
|
@ -829,9 +829,18 @@ mobs.mob_step = function(self, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
--do death logic (animation, poof, explosion, etc)
|
||||
if self.health <= 0 then
|
||||
--color modifier which coincides with the pause_timer
|
||||
if self.old_health and self.health < self.old_health then
|
||||
self.object:set_texture_mod("^[colorize:red:120")
|
||||
--fix double death sound
|
||||
if self.health > 0 then
|
||||
mobs.play_sound(self,"damage")
|
||||
end
|
||||
end
|
||||
self.old_health = self.health
|
||||
|
||||
--do death logic (animation, poof, explosion, etc)
|
||||
if self.health <= 0 or self.dead then
|
||||
--play death sound once
|
||||
if not self.played_death_sound then
|
||||
self.dead = true
|
||||
|
@ -855,12 +864,9 @@ mobs.mob_step = function(self, dtime)
|
|||
return
|
||||
end
|
||||
|
||||
--color modifier which coincides with the pause_timer
|
||||
if self.old_health and self.health < self.old_health then
|
||||
self.object:set_texture_mod("^[colorize:red:120")
|
||||
mobs.play_sound(self,"damage")
|
||||
end
|
||||
self.old_health = self.health
|
||||
mobs.random_sound_handling(self,dtime)
|
||||
|
||||
|
||||
|
||||
|
||||
--mobs drowning mechanic
|
||||
|
|
|
@ -137,10 +137,17 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||
}
|
||||
end
|
||||
|
||||
if not self.dead and self.health == 0 then
|
||||
--stop mobs from reviving
|
||||
if not self.dead and not self.health then
|
||||
self.health = math_random (self.hp_min, self.hp_max)
|
||||
end
|
||||
|
||||
|
||||
|
||||
if not self.random_sound_timer then
|
||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||
end
|
||||
|
||||
if self.breath == nil then
|
||||
self.breath = self.breath_max
|
||||
end
|
||||
|
@ -178,13 +185,21 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
||||
|
||||
self.texture_mods = {}
|
||||
self.object:set_texture_mod("")
|
||||
|
||||
|
||||
self.v_start = false
|
||||
self.timer = 0
|
||||
self.blinktimer = 0
|
||||
self.blinkstatus = false
|
||||
|
||||
|
||||
--continue mob effect on server restart
|
||||
if self.dead or self.health <= 0 then
|
||||
self.object:set_texture_mod("^[colorize:red:120")
|
||||
else
|
||||
self.object:set_texture_mod("")
|
||||
end
|
||||
|
||||
-- check existing nametag
|
||||
if not self.nametag then
|
||||
self.nametag = def.nametag
|
||||
|
|
|
@ -22,11 +22,26 @@ end
|
|||
--generic sound handler for mobs
|
||||
mobs.play_sound_handler = function(self, sound)
|
||||
local pitch = (100 + math_random(-15,15) + math_random()) / 100
|
||||
local distance = self.sounds.distance or 16
|
||||
|
||||
minetest.sound_play(sound, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = self.sounds.distance,
|
||||
max_hear_distance = distance,
|
||||
pitch = pitch,
|
||||
}, true)
|
||||
end
|
||||
|
||||
|
||||
--random sound timing handler
|
||||
mobs.random_sound_handling = function(self,dtime)
|
||||
|
||||
self.random_sound_timer = self.random_sound_timer - dtime
|
||||
|
||||
--play sound and reset timer
|
||||
if self.random_sound_timer <= 0 then
|
||||
mobs.play_sound(self,"random")
|
||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||
end
|
||||
|
||||
end
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -971,6 +971,8 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
-- TODO: sounds
|
||||
sounds = {
|
||||
random = "mobs_mc_villager",
|
||||
damage = "mobs_mc_villager_hurt",
|
||||
death = "mobs_mc_villager_hurt",
|
||||
distance = 10,
|
||||
},
|
||||
animation = {
|
||||
|
|
Loading…
Reference in New Issue