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Bone meal be used on double flowers for extra item

objects
Wuzzy 2017-03-14 19:40:49 +01:00
parent 05e37defcb
commit bcdb3978cd
1 changed files with 18 additions and 2 deletions

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@ -214,8 +214,23 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
end end
end end
return true return true
elseif n.name == "mcl_core:tallgrass" then
-- Double flowers: Drop corresponding item
elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then
minetest.add_item(pos, "mcl_flowers:rose_bush")
return true
elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then
minetest.add_item(pos, "mcl_flowers:peony")
return true
elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then
minetest.add_item(pos, "mcl_flowers:lilac")
return true
elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then
minetest.add_item(pos, "mcl_flowers:sunflower")
return true
-- Grow tall grass into double tallgrass -- Grow tall grass into double tallgrass
elseif n.name == "mcl_core:tallgrass" then
local toppos = { x=pos.x, y=pos.y+1, z=pos.z } local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos) local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then if minetest.registered_nodes[topnode.name].buildable_to then
@ -223,8 +238,9 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top" }) minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top" })
return true return true
end end
elseif n.name == "mcl_flowers:fern" then
-- Grow fern into large fern -- Grow fern into large fern
elseif n.name == "mcl_flowers:fern" then
local toppos = { x=pos.x, y=pos.y+1, z=pos.z } local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos) local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then if minetest.registered_nodes[topnode.name].buildable_to then