Finally indent register_mob and make registered mobs global
parent
a3415647d4
commit
bc496a8682
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@ -1,6 +1,7 @@
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mcl_mobs = {}
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mcl_mobs = {}
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mcl_mobs.mob_class = {}
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mcl_mobs.mob_class = {}
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mcl_mobs.mob_class_meta = {__index = mcl_mobs.mob_class}
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mcl_mobs.mob_class_meta = {__index = mcl_mobs.mob_class}
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mcl_mobs.registered_mobs = {}
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local modname = minetest.get_current_modname()
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local modname = minetest.get_current_modname()
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local path = minetest.get_modpath(modname)
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local path = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local S = minetest.get_translator(modname)
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@ -111,210 +112,211 @@ mcl_mobs.spawning_mobs = {}
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function mcl_mobs.register_mob(name, def)
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function mcl_mobs.register_mob(name, def)
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mcl_mobs.spawning_mobs[name] = true
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mcl_mobs.spawning_mobs[name] = true
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mcl_mobs.registered_mobs[name] = def
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local can_despawn
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local can_despawn
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if def.can_despawn ~= nil then
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if def.can_despawn ~= nil then
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can_despawn = def.can_despawn
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can_despawn = def.can_despawn
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elseif def.spawn_class == "passive" then
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elseif def.spawn_class == "passive" then
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can_despawn = false
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can_despawn = false
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else
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can_despawn = true
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end
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local function scale_difficulty(value, default, min, special)
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if (not value) or (value == default) or (value == special) then
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return default
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else
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else
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return math.max(min, value * difficulty)
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can_despawn = true
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end
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end
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end
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local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
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local function scale_difficulty(value, default, min, special)
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-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
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if (not value) or (value == default) or (value == special) then
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-- Increase upper Y limit to avoid mobs glitching through solid nodes.
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return default
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-- FIXME: Remove workaround if it's no longer needed.
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else
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if collisionbox[5] < 0.79 then
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return math.max(min, value * difficulty)
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collisionbox[5] = 0.79
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end
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end
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end
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minetest.register_entity(name, setmetatable({
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local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
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use_texture_alpha = def.use_texture_alpha,
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-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
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head_swivel = def.head_swivel or nil, -- bool to activate this function
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-- Increase upper Y limit to avoid mobs glitching through solid nodes.
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head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
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-- FIXME: Remove workaround if it's no longer needed.
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head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
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if collisionbox[5] < 0.79 then
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bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
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collisionbox[5] = 0.79
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head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
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end
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curiosity = def.curiosity or 1, -- how often mob will look at player on idle
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local final_def = {
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head_yaw = def.head_yaw or "y", -- axis to rotate head on
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use_texture_alpha = def.use_texture_alpha,
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horrizonatal_head_height = def.horrizonatal_head_height or 0,
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head_swivel = def.head_swivel or nil, -- bool to activate this function
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wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
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head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
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stepheight = def.stepheight or 0.6,
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head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
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name = name,
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bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
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description = def.description,
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head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
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type = def.type,
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curiosity = def.curiosity or 1, -- how often mob will look at player on idle
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attack_type = def.attack_type,
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head_yaw = def.head_yaw or "y", -- axis to rotate head on
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fly = def.fly or false,
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horrizonatal_head_height = def.horrizonatal_head_height or 0,
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fly_in = def.fly_in or {"air", "__airlike"},
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wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
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owner = def.owner or "",
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stepheight = def.stepheight or 0.6,
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order = def.order or "",
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name = name,
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on_die = def.on_die,
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description = def.description,
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spawn_small_alternative = def.spawn_small_alternative,
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type = def.type,
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do_custom = def.do_custom,
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attack_type = def.attack_type,
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detach_child = def.detach_child,
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fly = def.fly or false,
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jump_height = def.jump_height or 4, -- was 6
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fly_in = def.fly_in or {"air", "__airlike"},
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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owner = def.owner or "",
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lifetimer = def.lifetimer or 57.73,
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order = def.order or "",
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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on_die = def.on_die,
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hp_max = scale_difficulty(def.hp_max, 10, 1),
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spawn_small_alternative = def.spawn_small_alternative,
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xp_min = def.xp_min or 0,
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do_custom = def.do_custom,
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xp_max = def.xp_max or 0,
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detach_child = def.detach_child,
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xp_timestamp = 0,
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jump_height = def.jump_height or 4, -- was 6
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breath_max = def.breath_max or 15,
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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breathes_in_water = def.breathes_in_water or false,
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lifetimer = def.lifetimer or 57.73,
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physical = true,
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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collisionbox = collisionbox,
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hp_max = scale_difficulty(def.hp_max, 10, 1),
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selectionbox = def.selectionbox or def.collisionbox,
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xp_min = def.xp_min or 0,
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visual = def.visual,
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xp_max = def.xp_max or 0,
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visual_size = def.visual_size or {x = 1, y = 1},
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xp_timestamp = 0,
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mesh = def.mesh,
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breath_max = def.breath_max or 15,
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makes_footstep_sound = def.makes_footstep_sound or false,
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breathes_in_water = def.breathes_in_water or false,
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view_range = def.view_range or 16,
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physical = true,
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walk_velocity = def.walk_velocity or 1,
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collisionbox = collisionbox,
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run_velocity = def.run_velocity or 2,
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selectionbox = def.selectionbox or def.collisionbox,
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damage = scale_difficulty(def.damage, 0, 0),
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visual = def.visual,
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light_damage = def.light_damage or 0,
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visual_size = def.visual_size or {x = 1, y = 1},
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sunlight_damage = def.sunlight_damage or 0,
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mesh = def.mesh,
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water_damage = def.water_damage or 0,
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makes_footstep_sound = def.makes_footstep_sound or false,
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lava_damage = def.lava_damage or 8,
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view_range = def.view_range or 16,
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fire_damage = def.fire_damage or 1,
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walk_velocity = def.walk_velocity or 1,
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suffocation = def.suffocation or true,
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run_velocity = def.run_velocity or 2,
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fall_damage = def.fall_damage or 1,
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damage = scale_difficulty(def.damage, 0, 0),
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fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
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light_damage = def.light_damage or 0,
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drops = def.drops or {},
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sunlight_damage = def.sunlight_damage or 0,
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armor = def.armor or 100,
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water_damage = def.water_damage or 0,
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on_rightclick = create_mob_on_rightclick(def.on_rightclick),
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lava_damage = def.lava_damage or 8,
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arrow = def.arrow,
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fire_damage = def.fire_damage or 1,
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shoot_interval = def.shoot_interval,
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suffocation = def.suffocation or true,
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sounds = def.sounds or {},
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fall_damage = def.fall_damage or 1,
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animation = def.animation or {},
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fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
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follow = def.follow,
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drops = def.drops or {},
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nofollow = def.nofollow,
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armor = def.armor or 100,
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can_open_doors = def.can_open_doors,
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on_rightclick = create_mob_on_rightclick(def.on_rightclick),
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jump = def.jump ~= false,
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arrow = def.arrow,
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automatic_face_movement_max_rotation_per_sec = 300,
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shoot_interval = def.shoot_interval,
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walk_chance = def.walk_chance or 50,
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sounds = def.sounds or {},
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attacks_monsters = def.attacks_monsters or false,
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animation = def.animation or {},
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group_attack = def.group_attack or false,
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follow = def.follow,
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passive = def.passive or false,
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nofollow = def.nofollow,
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knock_back = def.knock_back ~= false,
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can_open_doors = def.can_open_doors,
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shoot_offset = def.shoot_offset or 0,
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jump = def.jump ~= false,
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floats = def.floats or 1, -- floats in water by default
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automatic_face_movement_max_rotation_per_sec = 300,
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floats_on_lava = def.floats_on_lava or 0,
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walk_chance = def.walk_chance or 50,
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replace_rate = def.replace_rate,
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attacks_monsters = def.attacks_monsters or false,
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replace_what = def.replace_what,
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group_attack = def.group_attack or false,
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replace_with = def.replace_with,
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passive = def.passive or false,
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replace_offset = def.replace_offset or 0,
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knock_back = def.knock_back ~= false,
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on_replace = def.on_replace,
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shoot_offset = def.shoot_offset or 0,
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timer = 0,
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floats = def.floats or 1, -- floats in water by default
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env_damage_timer = 0,
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floats_on_lava = def.floats_on_lava or 0,
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tamed = false,
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replace_rate = def.replace_rate,
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pause_timer = 0,
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replace_what = def.replace_what,
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horny = false,
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replace_with = def.replace_with,
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hornytimer = 0,
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replace_offset = def.replace_offset or 0,
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gotten = false,
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on_replace = def.on_replace,
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health = 0,
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timer = 0,
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frame_speed_multiplier = 1,
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env_damage_timer = 0,
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reach = def.reach or 3,
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tamed = false,
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htimer = 0,
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pause_timer = 0,
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texture_list = def.textures,
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horny = false,
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child_texture = def.child_texture,
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hornytimer = 0,
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docile_by_day = def.docile_by_day or false,
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gotten = false,
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time_of_day = 0.5,
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health = 0,
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fear_height = def.fear_height or 0,
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frame_speed_multiplier = 1,
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runaway = def.runaway,
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reach = def.reach or 3,
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runaway_timer = 0,
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htimer = 0,
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pathfinding = def.pathfinding,
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texture_list = def.textures,
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immune_to = def.immune_to or {},
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child_texture = def.child_texture,
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explosion_radius = def.explosion_radius, -- LEGACY
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docile_by_day = def.docile_by_day or false,
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explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
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time_of_day = 0.5,
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explosiontimer_reset_radius = def.explosiontimer_reset_radius,
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fear_height = def.fear_height or 0,
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explosion_timer = def.explosion_timer or 3,
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runaway = def.runaway,
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allow_fuse_reset = def.allow_fuse_reset ~= false,
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runaway_timer = 0,
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stop_to_explode = def.stop_to_explode ~= false,
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pathfinding = def.pathfinding,
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custom_attack = def.custom_attack,
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immune_to = def.immune_to or {},
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double_melee_attack = def.double_melee_attack,
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explosion_radius = def.explosion_radius, -- LEGACY
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dogshoot_switch = def.dogshoot_switch,
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explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
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dogshoot_count = 0,
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explosiontimer_reset_radius = def.explosiontimer_reset_radius,
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dogshoot_count_max = def.dogshoot_count_max or 5,
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explosion_timer = def.explosion_timer or 3,
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dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
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allow_fuse_reset = def.allow_fuse_reset ~= false,
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attack_animals = def.attack_animals or false,
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stop_to_explode = def.stop_to_explode ~= false,
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attack_npcs = def.attack_npcs or false,
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custom_attack = def.custom_attack,
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specific_attack = def.specific_attack,
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double_melee_attack = def.double_melee_attack,
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runaway_from = def.runaway_from,
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dogshoot_switch = def.dogshoot_switch,
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owner_loyal = def.owner_loyal,
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dogshoot_count = 0,
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facing_fence = false,
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dogshoot_count_max = def.dogshoot_count_max or 5,
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is_mob = true,
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dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
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pushable = def.pushable or true,
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attack_animals = def.attack_animals or false,
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attack_npcs = def.attack_npcs or false,
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specific_attack = def.specific_attack,
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runaway_from = def.runaway_from,
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owner_loyal = def.owner_loyal,
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facing_fence = false,
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is_mob = true,
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pushable = def.pushable or true,
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-- MCL2 extensions
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-- MCL2 extensions
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shooter_avoid_enemy = def.shooter_avoid_enemy,
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shooter_avoid_enemy = def.shooter_avoid_enemy,
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strafes = def.strafes,
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strafes = def.strafes,
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avoid_distance = def.avoid_distance or 9,
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avoid_distance = def.avoid_distance or 9,
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do_teleport = def.do_teleport,
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do_teleport = def.do_teleport,
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spawn_class = def.spawn_class,
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spawn_class = def.spawn_class,
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can_spawn = def.can_spawn,
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can_spawn = def.can_spawn,
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ignores_nametag = def.ignores_nametag or false,
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ignores_nametag = def.ignores_nametag or false,
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rain_damage = def.rain_damage or 0,
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rain_damage = def.rain_damage or 0,
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glow = def.glow,
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glow = def.glow,
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can_despawn = can_despawn,
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can_despawn = can_despawn,
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child = def.child or false,
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child = def.child or false,
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texture_mods = {},
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texture_mods = {},
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shoot_arrow = def.shoot_arrow,
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shoot_arrow = def.shoot_arrow,
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sounds_child = def.sounds_child,
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sounds_child = def.sounds_child,
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_child_animations = def.child_animations,
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_child_animations = def.child_animations,
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pick_up = def.pick_up,
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pick_up = def.pick_up,
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explosion_strength = def.explosion_strength,
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explosion_strength = def.explosion_strength,
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suffocation_timer = 0,
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suffocation_timer = 0,
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follow_velocity = def.follow_velocity or 2.4,
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follow_velocity = def.follow_velocity or 2.4,
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instant_death = def.instant_death or false,
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instant_death = def.instant_death or false,
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fire_resistant = def.fire_resistant or false,
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fire_resistant = def.fire_resistant or false,
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fire_damage_resistant = def.fire_damage_resistant or false,
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fire_damage_resistant = def.fire_damage_resistant or false,
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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spawn_in_group = def.spawn_in_group,
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spawn_in_group = def.spawn_in_group,
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spawn_in_group_min = def.spawn_in_group_min,
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spawn_in_group_min = def.spawn_in_group_min,
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noyaw = def.noyaw or false,
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noyaw = def.noyaw or false,
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particlespawners = def.particlespawners,
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particlespawners = def.particlespawners,
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-- End of MCL2 extensions
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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on_spawn = def.on_spawn,
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on_blast = def.on_blast or function(self,damage)
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on_blast = def.on_blast or function(self,damage)
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self.object:punch(self.object, 1.0, {
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self.object:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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damage_groups = {fleshy = damage},
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}, nil)
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}, nil)
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return false, true, {}
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return false, true, {}
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end,
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end,
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do_punch = def.do_punch,
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do_punch = def.do_punch,
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on_breed = def.on_breed,
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on_breed = def.on_breed,
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on_grown = def.on_grown,
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on_grown = def.on_grown,
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on_pick_up = def.on_pick_up,
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on_pick_up = def.on_pick_up,
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on_activate = function(self, staticdata, dtime)
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on_activate = function(self, staticdata, dtime)
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--this is a temporary hack so mobs stop
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--this is a temporary hack so mobs stop
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--glitching and acting really weird with the
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--glitching and acting really weird with the
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--default built in engine collision detection
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--default built in engine collision detection
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self.is_mob = true
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self.is_mob = true
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self.object:set_properties({
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self.object:set_properties({
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collide_with_objects = false,
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collide_with_objects = false,
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})
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})
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return self:mob_activate(staticdata, def, dtime)
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return self:mob_activate(staticdata, def, dtime)
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end,
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end,
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harmed_by_heal = def.harmed_by_heal,
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harmed_by_heal = def.harmed_by_heal,
|
||||||
on_lightning_strike = def.on_lightning_strike
|
on_lightning_strike = def.on_lightning_strike
|
||||||
},mcl_mobs.mob_class_meta))
|
}
|
||||||
|
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||||
|
|
||||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||||
end
|
end
|
||||||
|
|
||||||
end -- END mcl_mobs.register_mob function
|
end -- END mcl_mobs.register_mob function
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue