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Show barrier positions when wielding barrier

objects
Wuzzy 2017-02-24 06:24:16 +01:00
parent 0544f5a5ce
commit bb9d6cf037
2 changed files with 42 additions and 0 deletions

View File

@ -21,6 +21,18 @@ minetest.register_node("mcl_core:barrier", {
on_blast = function() end, on_blast = function() end,
drop = "", drop = "",
_mcl_blast_resistance = 18000003, _mcl_blast_resistance = 18000003,
after_place_node = function (pos, placer, itemstack, pointed_thing)
if placer == nil then
return
end
minetest.add_particle({
pos = pos,
expirationtime = 1,
size = 8,
texture = "default_barrier.png",
playername = placer:get_player_name()
})
end,
}) })
-- The void below the bedrock. Void damage is handled in playerplus. -- The void below the bedrock. Void damage is handled in playerplus.

View File

@ -137,6 +137,36 @@ minetest.register_globalstep(function(dtime)
end end
end end
-- Show positions of barriers when player is wielding a barrier
if player:get_wielded_item():get_name() == "mcl_core:barrier" then
local pos = vector.round(player:getpos())
local r = 8
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map({x=pos.x-r, y=pos.y-r, z=pos.z-r}, {x=pos.x+r, y=pos.y+r, z=pos.z+r})
local area = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local data = vm:get_data()
for x=pos.x-r, pos.x+r do
for y=pos.y-r, pos.y+r do
for z=pos.z-r, pos.z+r do
local vi = area:indexp(pos)
local node = minetest.get_name_from_content_id(data[vi])
if minetest.get_node({x=x,y=y,z=z}).name == "mcl_core:barrier" then
minetest.add_particle({
pos = {x=x, y=y, z=z},
expirationtime = 1,
size = 8,
texture = "default_barrier.png",
playername = player:get_player_name()
})
end
end
end
end
end
end end
end) end)