Merge pull request 'Combat rebalancing' (#4036) from combat_rebalancing into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4036release/0.85.1
commit
bb66f81999
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@ -516,6 +516,28 @@ end
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-- deal damage and effects when mob punched
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-- deal damage and effects when mob punched
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function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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local is_player = hitter:is_player()
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local mob_pos = self.object:get_pos()
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local player_pos = hitter:get_pos()
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if is_player then
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-- is mob out of reach?
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if vector.distance(mob_pos, player_pos) > 3 then
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return
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end
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-- is mob protected?
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if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
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return
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end
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end
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local time_now = minetest.get_us_time()
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local time_diff = time_now - self.invul_timestamp
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-- check for invulnerability time in microseconds (0.5 second)
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if time_diff <= 500000 and time_diff >= 0 then
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return
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end
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-- custom punch function
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-- custom punch function
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if self.do_punch then
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if self.do_punch then
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@ -534,29 +556,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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local time_now = minetest.get_us_time()
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local time_now = minetest.get_us_time()
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local is_player = hitter:is_player()
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if is_player then
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if is_player then
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local time_diff = time_now - self.invul_timestamp
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-- check for invulnerability time in microseconds (0.5 second)
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if time_diff <= 500000 and time_diff >= 0 then
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return
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end
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local mob_pos = self.object:get_pos()
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local player_pos = hitter:get_pos()
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-- is mob out of reach?
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if vector.distance(mob_pos, player_pos) > 3 then
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return
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end
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-- is mob protected?
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if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
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return
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end
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if minetest.is_creative_enabled(hitter:get_player_name()) then
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if minetest.is_creative_enabled(hitter:get_player_name()) then
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self.health = 0
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self.health = 0
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end
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end
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@ -719,12 +719,12 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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end
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end
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if hitter and is_player then
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if hitter and is_player then
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local wielditem = hitter:get_wielded_item()
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local wielditem = hitter:get_wielded_item()
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kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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-- add player velocity to mob knockback
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local hv = hitter:get_velocity()
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local hv = hitter:get_velocity()
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local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
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local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
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local player_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
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local player_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
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local mob_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
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local mob_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
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kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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-- add player velocity to mob knockback
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if dir_dot > 0 and mob_mag <= player_mag * 0.625 then
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if dir_dot > 0 and mob_mag <= player_mag * 0.625 then
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kb = kb + ((math.abs(hv.x) + math.abs(hv.z)) * r)
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kb = kb + ((math.abs(hv.x) + math.abs(hv.z)) * r)
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end
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end
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@ -156,7 +156,6 @@ mcl_death_messages = {
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plain = "@1 died a sweet death",
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plain = "@1 died a sweet death",
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assist = "@1 was poked to death by a sweet berry bush whilst trying to escape @2",
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assist = "@1 was poked to death by a sweet berry bush whilst trying to escape @2",
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},
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},
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-- Missing snowballs: The Minecraft wiki mentions them but the MC source code does not.
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},
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},
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}
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}
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@ -278,9 +278,21 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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end
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end
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if hitter and hitter:is_player() then
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if hitter and hitter:is_player() then
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local wielditem = hitter:get_wielded_item()
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local wielditem = hitter:get_wielded_item()
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knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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knockback = knockback + 5 * mcl_enchanting.get_enchantment(wielditem, "knockback")
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-- add player velocity to knockback
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local hv = hitter:get_velocity()
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local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
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if dir_dot > 0 then
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knockback = knockback + dir_dot * 2
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end
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elseif luaentity and luaentity._knockback then
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elseif luaentity and luaentity._knockback then
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knockback = knockback + luaentity._knockback
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local kb = knockback + luaentity._knockback / 4
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local punch_dir = dir
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punch_dir.y = 0
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punch_dir = vector.normalize(punch_dir) * kb
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punch_dir.y = 4
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player:add_velocity(punch_dir)
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knockback = 0
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end
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end
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return knockback
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return knockback
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end
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end
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@ -23,8 +23,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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})
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})
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minetest.sound_play("mcl_criticals_hit", {object = obj})
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minetest.sound_play("mcl_criticals_hit", {object = obj})
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-- the minecraft wiki is actually wrong about a crit dealing 150% damage, see minecraft source code
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return damage * math.random(1.5, 2.5)
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return damage + math.random(0, math.floor(damage * 1.5 + 2))
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end
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end
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end
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end
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end, -100)
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end, -100)
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@ -146,9 +146,9 @@ minetest.register_globalstep(function(dtime)
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local food_level = mcl_hunger.get_hunger(player)
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local food_level = mcl_hunger.get_hunger(player)
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local food_saturation_level = mcl_hunger.get_saturation(player)
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local food_saturation_level = mcl_hunger.get_saturation(player)
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local player_health = player:get_hp()
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local player_health = player:get_hp()
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local max_tick_timer = tonumber(minetest.settings:get("mcl_health_regen_delay")) or 4
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local max_tick_timer = tonumber(minetest.settings:get("mcl_health_regen_delay")) or 0.5
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if food_tick_timer > max_tick_timer then
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if food_tick_timer > 4 then
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food_tick_timer = 0
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food_tick_timer = 0
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-- let hunger work always
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-- let hunger work always
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@ -727,6 +727,20 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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end
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end
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end, -200)
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end, -200)
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-- damage invulnerability
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mcl_damage.register_modifier(function(obj, damage, reason)
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local invul = obj:get_meta():get_int("mcl_damage:invulnerable")
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if invul > 0 then
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return 0
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else
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obj:get_meta():set_int("mcl_damage:invulnerable", 1)
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minetest.after(0.5, function()
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obj:get_meta():set_int("mcl_damage:invulnerable", 0)
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end)
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return damage
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end
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end, -1000)
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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local pos = player:get_pos()
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local pos = player:get_pos()
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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@ -99,8 +99,8 @@ mcl_creative_dig_speed (Creative mode dig speed) float 0.2
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mcl_enable_hunger (Hunger mechanic) bool true
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mcl_enable_hunger (Hunger mechanic) bool true
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# Health regeneration delay when hunger bar is full
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# Health regeneration delay when hunger bar is full
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# Default:4
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# Default: 0.5 s
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mcl_health_regen_delay (Health regen delay) float 4 0
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mcl_health_regen_delay (Health regen delay) float 0.5 0
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[Mobs]
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[Mobs]
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# If enabled, mobs will spawn naturally. This does not affect
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# If enabled, mobs will spawn naturally. This does not affect
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