Fix Lure
parent
6eeeb83c0d
commit
b91b587876
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@ -248,7 +248,8 @@ local bobber_on_step = function(self, dtime)
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else if not self._waittime or self._waittime <= 0 then
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else if not self._waittime or self._waittime <= 0 then
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-- wait for random number of ticks.
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-- wait for random number of ticks.
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local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0
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local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0
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self._waittime = math.random(5, 30) - lure_enchantment * 5
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local reduced = lure_enchantment * 5
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self._waittime = math.random(math.max(0, 5 - reduced), 30 - reduced)
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else
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else
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if self._time < self._waittime then
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if self._time < self._waittime then
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self._time = self._time + dtime
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self._time = self._time + dtime
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