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New mob death particle and sound

objects
Wuzzy 2020-12-05 05:11:06 +01:00
parent ed3afc6e49
commit b6c6602d13
4 changed files with 34 additions and 17 deletions

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@ -571,7 +571,7 @@ local damage_effect = function(self, damage)
end end
end end
mobs.death_effect = function(pos, collisionbox) mobs.death_effect = function(pos, yaw, collisionbox)
local min, max local min, max
if collisionbox then if collisionbox then
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
@ -580,20 +580,33 @@ mobs.death_effect = function(pos, collisionbox)
min = { x = -0.5, y = 0, z = -0.5 } min = { x = -0.5, y = 0, z = -0.5 }
max = { x = 0.5, y = 0.5, z = 0.5 } max = { x = 0.5, y = 0.5, z = 0.5 }
end end
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
min, max = vector.sort(min, max)
min = vector.multiply(min, 0.5)
max = vector.multiply(max, 0.5)
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 40, amount = 50,
time = 0.1, time = 0.001,
minpos = vector.add(pos, min), minpos = vector.add(pos, min),
maxpos = vector.add(pos, max), maxpos = vector.add(pos, max),
minvel = {x = -0.2, y = -0.1, z = -0.2}, minvel = vector.new(-5,-5,-5),
maxvel = {x = 0.2, y = 0.1, z = 0.2}, maxvel = vector.new(5,5,5),
minexptime = 0.5, minexptime = 1.1,
maxexptime = 1.5, maxexptime = 1.5,
minsize = 0.5, minsize = 1,
maxsize = 1.5, maxsize = 2,
texture = "mcl_particles_smoke.png", collisiondetection = false,
vertical = false,
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
}) })
minetest.sound_play("mcl_mobs_mob_poof", {
pos = pos,
gain = 1.0,
max_hear_distance = 8,
}, true)
end end
local update_tag = function(self) local update_tag = function(self)
@ -746,10 +759,11 @@ local check_for_death = function(self, cause, cmi_cause)
-- execute custom death function -- execute custom death function
if self.on_die then if self.on_die then
death_handle(self)
local pos = self.object:get_pos() local pos = self.object:get_pos()
local on_die_exit = self.on_die(self, pos) local on_die_exit = self.on_die(self, pos)
if on_die_exit ~= true then
death_handle(self)
end
if use_cmi then if use_cmi then
cmi.notify_die(self.object, cmi_cause) cmi.notify_die(self.object, cmi_cause)
@ -805,8 +819,10 @@ local check_for_death = function(self, cause, cmi_cause)
death_handle(self) death_handle(self)
local dpos = self.object:get_pos() local dpos = self.object:get_pos()
local cbox = self.collisionbox
local yaw = self.object:get_rotation().y
self.object:remove() self.object:remove()
mobs.death_effect(dpos) mobs.death_effect(dpos, yaw, cbox)
end, self) end, self)

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@ -10,13 +10,14 @@ This mod contains the API only for adding your own mobs into the world, so pleas
https://forum.minetest.net/viewtopic.php?f=11&t=9917 https://forum.minetest.net/viewtopic.php?f=11&t=9917
------------
Credits:
Items: mcl_mobs_mob_poof.ogg:
- by Planman (license: Creative Commons Zero)
- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name. - Source: <https://freesound.org/people/Planman/sounds/208111/>
Lucky Block items: 1
------------
Changelog from original Mobs Redo mod: Changelog from original Mobs Redo mod:
- 1.41- Mob pathfinding has been updated thanks to Elkien3 - 1.41- Mob pathfinding has been updated thanks to Elkien3

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