Added haste and fatigue
parent
c68edd9e25
commit
b4e229dac2
|
@ -817,6 +817,63 @@ mcl_potions.register_effect({
|
|||
uses_factor = true,
|
||||
})
|
||||
|
||||
mcl_potions.register_effect({
|
||||
name = "haste",
|
||||
description = S("Haste"),
|
||||
res_condition = function(object)
|
||||
return (not object:is_player())
|
||||
end,
|
||||
particle_color = "#FFFF00",
|
||||
uses_factor = true,
|
||||
lvl1_factor = 0.2,
|
||||
lvl2_factor = 0.4,
|
||||
})
|
||||
|
||||
mcl_potions.register_effect({
|
||||
name = "fatigue",
|
||||
description = S("Fatigue"),
|
||||
res_condition = function(object)
|
||||
return (not object:is_player())
|
||||
end,
|
||||
particle_color = "#64643D",
|
||||
uses_factor = true,
|
||||
lvl1_factor = 0.3,
|
||||
lvl2_factor = 0.09,
|
||||
})
|
||||
|
||||
-- implementation of haste and fatigue effects for digging
|
||||
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
||||
local item = puncher:get_wielded_item()
|
||||
local meta = item:get_meta()
|
||||
local haste = EF.haste[puncher]
|
||||
local fatigue = EF.fatigue[puncher]
|
||||
local item_haste = meta:get_float("mcl_potions:haste")
|
||||
local item_fatig = 1 - meta:get_float("mcl_potions:fatigue")
|
||||
local h_fac
|
||||
if haste then h_fac = haste.factor
|
||||
else h_fac = 0 end
|
||||
local f_fac
|
||||
if fatigue then f_fac = fatigue.factor
|
||||
else f_fac = 1 end
|
||||
if f_fac < 0 then f_fac = 0 end
|
||||
if item_haste ~= h_fac or item_fatig ~= f_fac then
|
||||
meta:set_float("mcl_potions:haste", h_fac)
|
||||
meta:set_float("mcl_potions:fatigue", 1 - f_fac)
|
||||
meta:set_tool_capabilities()
|
||||
local toolcaps = item:get_tool_capabilities()
|
||||
-- if not toolcaps or not toolcaps.groupcaps then return end
|
||||
for name, group in pairs(toolcaps.groupcaps) do
|
||||
local t = group.times
|
||||
for i=1, #t do
|
||||
t[i] = t[i] / (1+h_fac) / f_fac
|
||||
end
|
||||
end
|
||||
-- TODO attack speed change?
|
||||
meta:set_tool_capabilities(toolcaps)
|
||||
puncher:set_wielded_item(item)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- ██╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
|
||||
-- ██║░░░██║██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝
|
||||
|
|
Loading…
Reference in New Issue